local XUiGuildDormTalkGrid = require("XUi/XUiGuildDorm/XUiGuildDormTalkGrid") local XUiGuildDormNameGrid = require("XUi/XUiGuildDorm/XUiGuildDormNameGrid") local XUiGrid3DObj = require("XUi/XUiDormComponent/XUiGrid3DObj") local XUiGuildDormCommon = XLuaUiManager.Register(XLuaUi, "UiGuildDormCommon") function XUiGuildDormCommon:OnAwake() self.ActiveTaklGrids = {} self.RecycledTalkGrids = {} self.ActiveNameGrids = {} self.RecycledNameGrids = {} self.Obj3DGridDic = {} self.Obj3DGridsList = {} self.GuildDormManager = XDataCenter.GuildDormManager self.TalkSpiltLenght = XGuildDormConfig.GetTalkSpiltLenght() end function XUiGuildDormCommon:OnStart() local currentRoom = XDataCenter.GuildDormManager.GetCurrentRoom() local running = currentRoom:GetRunning() running:SetUiGuildDormCommon(self) for _, role in ipairs(currentRoom:GetRoles()) do self:OnPlayerEnter(role) end self.Transform:GetComponent("Canvas").sortingOrder = 49 XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_ENTER, self.OnPlayerEnter, self) XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_EXIT, self.OnPlayerExit, self) XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_ROLE_TALK, self.OnRoleTalk, self) XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_ROLE_SHOW_EFFECT, self.OnShow3DObj, self) XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_ROLE_HIDE_EFFECT, self.OnHide3DObj, self) XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_SWITCH_CHANNEL, self.OnSwitchChannel, self) end function XUiGuildDormCommon:Update(dt) -- 处理聊天隐藏 for i = #self.ActiveTaklGrids, 1, -1 do if self.ActiveTaklGrids[i]:GetIsArriveHideTime() then self:HideTalkGrid(self.ActiveTaklGrids[i], i) else if self.GuildDormManager.GetIsHideTalkUi() then self.ActiveTaklGrids[i]:Hide() else self.ActiveTaklGrids[i]:UpdateTransform() self.ActiveTaklGrids[i]:Show() end end end -- 显示玩家的名字 for i = #self.ActiveNameGrids, 1, -1 do if self.GuildDormManager.GetIsHideNameUi() then self.ActiveNameGrids[i]:Hide() else self.ActiveNameGrids[i]:Show() self.ActiveNameGrids[i]:UpdateTransform() end end end function XUiGuildDormCommon:OnDestroy() XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_ENTER, self.OnPlayerEnter, self) XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_PLAYER_EXIT, self.OnPlayerExit, self) XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_ROLE_TALK, self.OnRoleTalk, self) XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_ROLE_SHOW_EFFECT, self.OnShow3DObj, self) XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_ROLE_HIDE_EFFECT, self.OnHide3DObj, self) XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_DORM_SWITCH_CHANNEL, self.OnSwitchChannel, self) end function XUiGuildDormCommon:HideTalkGrid(grid, activeIndex) grid:Hide() table.insert(self.RecycledTalkGrids, grid) table.remove(self.ActiveTaklGrids, activeIndex) end function XUiGuildDormCommon:OnRoleTalk(playerId, content, isEmoji) local role = XDataCenter.GuildDormManager.GetCurrentRoom():GetRoleByPlayerId(playerId) if role == nil then return end local grid = nil for i = #self.ActiveTaklGrids, 1, -1 do if self.ActiveTaklGrids[i]:GetPlayerId() == playerId then self:HideTalkGrid(self.ActiveTaklGrids[i], i) end end if #self.RecycledTalkGrids > 0 then grid = table.remove(self.RecycledTalkGrids, 1) else grid = XUiGuildDormTalkGrid.New(CS.UnityEngine.Object.Instantiate(self.GridDialogBox)) end local offsetHeight = XGuildDormConfig.GetRoleTalkHeightOffset(role:GetId()) local rlRole = role:GetRLRole() if not isEmoji then content = XTool.LoopSplitStr(content, "\n", self.TalkSpiltLenght) end grid:SetData(content, rlRole, offsetHeight, isEmoji) grid:Show(self.DialogContainer) grid:SetPlayerId(playerId) table.insert(self.ActiveTaklGrids, grid) end function XUiGuildDormCommon:HideNameGrid(grid, activeIndex) grid:Hide() table.insert(self.RecycledNameGrids, grid) table.remove(self.ActiveNameGrids, activeIndex) end function XUiGuildDormCommon:OnPlayerEnter(role) local playerId = role:GetPlayerId() for i = #self.ActiveNameGrids, 1, -1 do if self.ActiveNameGrids[i]:GetPlayerId() == playerId then self:HideNameGrid(self.ActiveNameGrids[i], i) end end local grid if #self.RecycledNameGrids > 0 then grid = table.remove(self.RecycledNameGrids, 1) else grid = XUiGuildDormNameGrid.New(CS.UnityEngine.Object.Instantiate(self.GridName)) end local offsetHeight = XGuildDormConfig.GetRoleNameHeightOffset(role:GetId()) local rlRole = role:GetRLRole() grid:SetData(rlRole, offsetHeight, playerId) XScheduleManager.ScheduleOnce(function() grid:Show(self.NameContainer) end, 1) grid:SetPlayerId(playerId) table.insert(self.ActiveNameGrids, grid) end function XUiGuildDormCommon:OnPlayerExit(playerId) for i = #self.ActiveNameGrids, 1, -1 do if self.ActiveNameGrids[i]:GetPlayerId() == playerId then self.ActiveNameGrids[i]:Hide() table.insert(self.RecycledNameGrids, self.ActiveNameGrids[i]) table.remove(self.ActiveNameGrids, i) break end end self:OnHide3DObj(playerId) for i = #self.ActiveTaklGrids, 1, -1 do if self.ActiveTaklGrids[i]:GetPlayerId() == playerId then self:HideTalkGrid(self.ActiveTaklGrids[i], i) break end end end function XUiGuildDormCommon:OnShow3DObj(playerId, characterId, effectId, transform, bindWorldPos) -- 处理已经在显示中 if self.Obj3DGridDic[playerId] then self.Obj3DGridDic[playerId]:RefreshEffect(effectId, bindWorldPos) return end -- 处理缓存中的 if #self.Obj3DGridsList > 0 then local temp = table.remove(self.Obj3DGridsList, 1) temp:Show(characterId, effectId, transform, bindWorldPos) self.Obj3DGridDic[playerId] = temp return end -- 重新实例一个 local grid = CS.UnityEngine.Object.Instantiate(self.Grid3DObj) local gridBox = XUiGrid3DObj.New(grid) gridBox:Show(characterId, effectId, transform, bindWorldPos) self.Obj3DGridDic[playerId] = gridBox end function XUiGuildDormCommon:OnHide3DObj(playerId) if not self.Obj3DGridDic[playerId] then return end self.Obj3DGridDic[playerId]:Hide() table.insert(self.Obj3DGridsList, self.Obj3DGridDic[playerId]) self.Obj3DGridDic[playerId].Transform:SetParent(self.Obje3DContainer, false) self.Obj3DGridDic[playerId] = nil end function XUiGuildDormCommon:Clear() if XTool.UObjIsNil(self.GameObject) then return end for i = #self.ActiveTaklGrids, 1, -1 do self:HideTalkGrid(self.ActiveTaklGrids[i], i) end for i = #self.ActiveNameGrids, 1, -1 do self:HideNameGrid(self.ActiveNameGrids[i], i) end for playerId, _ in pairs(self.Obj3DGridDic) do self:OnHide3DObj(playerId) end end function XUiGuildDormCommon:OnSwitchChannel() local currentRoom = XDataCenter.GuildDormManager.GetCurrentRoom() local running = currentRoom:GetRunning() running:SetUiGuildDormCommon(self) end return XUiGuildDormCommon