PGRData/Script/matrix/xui/xuifubenmainlinechapter/XUiGridExploreItem.lua

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1.6 KiB
Lua
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XUiGridExploreItem = XClass(nil, "XUiGridExploreItem")
local FirstIndex = 1
function XUiGridExploreItem:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:SetButtonCallBack()
end
function XUiGridExploreItem:SetButtonCallBack()
self.BtnRole.CallBack = function()
self:OnBtnRoleClick()
end
end
function XUiGridExploreItem:OnBtnRoleClick()
self.Base:SetItemData(self.CharacterId)
self:SetSelectShow(self.Base)
self.Base.OldSelectGrig:SetSelectShow(self.Base)
self.Base.OldSelectGrig = self
self:ClearRedPoint()
end
function XUiGridExploreItem:UpdateGrid(chapter, parent, index)
self.Base = parent
self.CharacterId = chapter.Id
if chapter.Icon ~= nil then
self.RItemImg:SetRawImage(chapter.Icon)
end
if index and index == FirstIndex then
self:OnBtnRoleClick()
end
self:SetSelectShow(parent)
self:CheckRedPoint()
end
function XUiGridExploreItem:SetSelectShow(parent)
if parent.SelectCharacterId == self.CharacterId then
self:ShowSelect(true)
else
self:ShowSelect(false)
end
if not self.Base.OldSelectGrig then
self.Base.OldSelectGrig = self
end
end
function XUiGridExploreItem:ShowSelect(bShow)
self.ImgRoleSelect.gameObject:SetActiveEx(bShow)
end
function XUiGridExploreItem:CheckRedPoint()
self.BtnRole:ShowReddot(XDataCenter.FubenMainLineManager.CheckHaveNewExploreItemByItemId(self.CharacterId))
end
function XUiGridExploreItem:ClearRedPoint()
XDataCenter.FubenMainLineManager.MarkNewExploreItemRedPointByItemId(self.CharacterId)
self.BtnRole:ShowReddot(false)
end