XUiGridExploreItem = XClass(nil, "XUiGridExploreItem") local FirstIndex = 1 function XUiGridExploreItem:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) self:SetButtonCallBack() end function XUiGridExploreItem:SetButtonCallBack() self.BtnRole.CallBack = function() self:OnBtnRoleClick() end end function XUiGridExploreItem:OnBtnRoleClick() self.Base:SetItemData(self.CharacterId) self:SetSelectShow(self.Base) self.Base.OldSelectGrig:SetSelectShow(self.Base) self.Base.OldSelectGrig = self self:ClearRedPoint() end function XUiGridExploreItem:UpdateGrid(chapter, parent, index) self.Base = parent self.CharacterId = chapter.Id if chapter.Icon ~= nil then self.RItemImg:SetRawImage(chapter.Icon) end if index and index == FirstIndex then self:OnBtnRoleClick() end self:SetSelectShow(parent) self:CheckRedPoint() end function XUiGridExploreItem:SetSelectShow(parent) if parent.SelectCharacterId == self.CharacterId then self:ShowSelect(true) else self:ShowSelect(false) end if not self.Base.OldSelectGrig then self.Base.OldSelectGrig = self end end function XUiGridExploreItem:ShowSelect(bShow) self.ImgRoleSelect.gameObject:SetActiveEx(bShow) end function XUiGridExploreItem:CheckRedPoint() self.BtnRole:ShowReddot(XDataCenter.FubenMainLineManager.CheckHaveNewExploreItemByItemId(self.CharacterId)) end function XUiGridExploreItem:ClearRedPoint() XDataCenter.FubenMainLineManager.MarkNewExploreItemRedPointByItemId(self.CharacterId) self.BtnRole:ShowReddot(false) end