PGRData/Script/matrix/xui/xuicharacter/XUiPanelCharEnhanceSkill.lua

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XUiPanelCharEnhanceSkill = XClass(nil, "XUiPanelCharEnhanceSkill")
local XUiPanelEnhanceSkillInfo = require("XUi/XUiCharacter/XUiPanelEnhanceSkillInfo")
local XUiPanelEnhanceSkillItems = require("XUi/XUiCharacter/XUiPanelEnhanceSkillItems")
function XUiPanelCharEnhanceSkill:Ctor(ui, root, IsSelf)
self.Root = root
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.IsSelf = IsSelf
XTool.InitUiObject(self)
self:InitPanel()
end
function XUiPanelCharEnhanceSkill:InitPanel()
self.Anime = {}
XTool.InitUiObjectByUi(self.Anime, self.Animation)
self.InfoPanel = XUiPanelEnhanceSkillInfo.New(self.PanelSkillInfo, self.Root, self.Anime, self.IsSelf, function()
self:DoSelectPos(self.SelectPos - 1)
self:ShowPanel()
end,
function ()
self:DoSelectPos(self.SelectPos + 1)
self:ShowPanel()
end,XCharacterConfigs.SkillUnLockType.Enhance)
self.ItemsPanel = XUiPanelEnhanceSkillItems.New(self.PanelSkillItems, self.Anime, self.IsSelf, function(skill)
self:DoSelectPos(skill)
self:ShowPanel()
end)
end
function XUiPanelCharEnhanceSkill:ShowPanel(character, isReset)
if character then
self.CharEntity = character
if type(character) == "number" then
self.CharEntity = XDataCenter.CharacterManager.GetCharacter(character)
end
end
if not self.CharEntity then
return
end
self.GameObject:SetActiveEx(true)
if self.SelectPos and (not isReset) then
self.InfoPanel:ShowPanel(self.SelectPos, self.CharEntity)
self.ItemsPanel:HidePanel()
else
self.ItemsPanel:ShowPanel(self.CharEntity)
self.InfoPanel:HidePanel()
end
end
--人物属性界面统一刷新接口
function XUiPanelCharEnhanceSkill:Refresh()
--刷新跃升技能界面信息
if self.PanelSkillInfo.gameObject.activeSelf then
self.InfoPanel:UpdataPanel()
end
end
function XUiPanelCharEnhanceSkill:HidePanel()
self.GameObject:SetActiveEx(false)
self:CleatSelectPos()
end
function XUiPanelCharEnhanceSkill:DoSelectPos(pos)
self.SelectPos = pos
end
function XUiPanelCharEnhanceSkill:CleatSelectPos()
self.SelectPos = nil
end
function XUiPanelCharEnhanceSkill:IsSelectPos()
if self.SelectPos then
return true
else
return false
end
end