XUiPanelCharEnhanceSkill = XClass(nil, "XUiPanelCharEnhanceSkill") local XUiPanelEnhanceSkillInfo = require("XUi/XUiCharacter/XUiPanelEnhanceSkillInfo") local XUiPanelEnhanceSkillItems = require("XUi/XUiCharacter/XUiPanelEnhanceSkillItems") function XUiPanelCharEnhanceSkill:Ctor(ui, root, IsSelf) self.Root = root self.GameObject = ui.gameObject self.Transform = ui.transform self.IsSelf = IsSelf XTool.InitUiObject(self) self:InitPanel() end function XUiPanelCharEnhanceSkill:InitPanel() self.Anime = {} XTool.InitUiObjectByUi(self.Anime, self.Animation) self.InfoPanel = XUiPanelEnhanceSkillInfo.New(self.PanelSkillInfo, self.Root, self.Anime, self.IsSelf, function() self:DoSelectPos(self.SelectPos - 1) self:ShowPanel() end, function () self:DoSelectPos(self.SelectPos + 1) self:ShowPanel() end,XCharacterConfigs.SkillUnLockType.Enhance) self.ItemsPanel = XUiPanelEnhanceSkillItems.New(self.PanelSkillItems, self.Anime, self.IsSelf, function(skill) self:DoSelectPos(skill) self:ShowPanel() end) end function XUiPanelCharEnhanceSkill:ShowPanel(character, isReset) if character then self.CharEntity = character if type(character) == "number" then self.CharEntity = XDataCenter.CharacterManager.GetCharacter(character) end end if not self.CharEntity then return end self.GameObject:SetActiveEx(true) if self.SelectPos and (not isReset) then self.InfoPanel:ShowPanel(self.SelectPos, self.CharEntity) self.ItemsPanel:HidePanel() else self.ItemsPanel:ShowPanel(self.CharEntity) self.InfoPanel:HidePanel() end end --人物属性界面统一刷新接口 function XUiPanelCharEnhanceSkill:Refresh() --刷新跃升技能界面信息 if self.PanelSkillInfo.gameObject.activeSelf then self.InfoPanel:UpdataPanel() end end function XUiPanelCharEnhanceSkill:HidePanel() self.GameObject:SetActiveEx(false) self:CleatSelectPos() end function XUiPanelCharEnhanceSkill:DoSelectPos(pos) self.SelectPos = pos end function XUiPanelCharEnhanceSkill:CleatSelectPos() self.SelectPos = nil end function XUiPanelCharEnhanceSkill:IsSelectPos() if self.SelectPos then return true else return false end end