PGRData/Script/matrix/xui/xuiareawar/XUiPanelAreaWarMainRank3D.lua

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local MAX_SPECIAL_NUM = 3 --前多少名用特殊数字的图片显示
local ipairs = ipairs
--区块排行榜3D的UI
local XUiPanelAreaWarMainRank3D = XClass(nil, "XUiPanelAreaWarMainRank3D")
function XUiPanelAreaWarMainRank3D:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.GridList = {}
self.GridRank.gameObject:SetActiveEx(false)
end
function XUiPanelAreaWarMainRank3D:Refresh(blockId)
blockId = blockId or self.BlockId
if not XTool.IsNumberValid(blockId) then
return
end
self.BlockId = blockId
local block = XDataCenter.AreaWarManager.GetBlock(blockId)
--我的净化贡献
self.TxtNumber.text = block:GetSelfPurification()
local rankList = block:GetRank():GetRankList()
local isEmpty = XTool.IsTableEmpty(rankList)
self.ImgEmpty.gameObject:SetActiveEx(isEmpty)
--前十名排名信息
for index, rankItem in ipairs(rankList) do
local grid = self.GridList[index]
if not grid then
local go = index == 1 and self.GridRank or CSObjectInstantiate(self.GridRank, self.Content)
grid = XTool.InitUiObjectByUi({}, go)
self.GridList[index] = grid
end
local rankCount = math.floor(rankItem.Rank)
if rankCount <= MAX_SPECIAL_NUM then
local icon = XUiHelper.GetRankIcon(rankCount)
grid.RImgIconRank:SetRawImage(icon)
grid.TxtRank.gameObject:SetActiveEx(false)
grid.RImgIconRank.gameObject:SetActiveEx(true)
else
grid.TxtRank.text = math.floor(rankCount)
grid.RImgIconRank.gameObject:SetActiveEx(false)
grid.TxtRank.gameObject:SetActiveEx(true)
end
grid.TxtNumber.text = rankItem.Score
grid.TxtName.text = XDataCenter.SocialManager.GetPlayerRemark(rankItem.PlayerId, rankItem.Name)
XUiPLayerHead.InitPortrait(rankItem.HeadPortraitId, rankItem.HeadFrameId, grid.Head)
grid.GameObject:SetActiveEx(true)
end
for index = #rankList + 1, #self.GridList do
self.GridList[index].GameObject:SetActiveEx(false)
end
end
return XUiPanelAreaWarMainRank3D