PGRData/Script/matrix/xmanager/XLivWarmActivityManager.lua

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8.9 KiB
Lua
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local XLivWarmActivity = require("XEntity/XLivWarmActivity/XLivWarmActivity")
XLivWarmActivityManagerCreator = function()
local LivWarmActivityEntity = XLivWarmActivity.New()
---------------------本地接口 begin------------------
local function GetFirstOpenCookie()
return XSaveTool.GetData("LivWarmActivityFirstOpen_" .. XPlayer.Id) or 0
end
---------------------本地接口 end--------------------
local XLivWarmActivityManager = {}
---------------------红点 begin---------------------
function XLivWarmActivityManager.CheckRewardRedPoint()
local stageIdList = XLivWarmActivityConfigs.GetLivWarmStageIdList()
for i, stageId in ipairs(stageIdList) do
if XLivWarmActivityManager.CheckRewardRedPointByStageId(stageId) then
return true
end
end
return false
end
function XLivWarmActivityManager.CheckRewardRedPointByStageId(stageId)
if not XLivWarmActivityManager.IsUnlockStage(stageId) then
return false
end
local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
local dismisCount = stageDb:GetDismisCount()
local takeRewardProgressIndex = stageDb:GetTakeRewardProgressIndex()
local rewardProgressList = XLivWarmActivityConfigs.GetLivWarmActivityStageRewardProgress(stageId)
local isAlreadyReceive --是否已领取
local isCanReceive --是否可领取
for index, rewardProgress in ipairs(rewardProgressList) do
isAlreadyReceive = index <= takeRewardProgressIndex
isCanReceive = rewardProgress <= dismisCount
if not isAlreadyReceive and isCanReceive then
return true
end
end
return false
end
function XLivWarmActivityManager.CheckCanChallengeRedPoint()
local stageIdList = XLivWarmActivityConfigs.GetLivWarmStageIdList()
local stageDb
local isHaveNotClearStage = false --是否有未通关的关卡
local isUnlock
for i, stageId in ipairs(stageIdList) do
isUnlock = XLivWarmActivityManager.IsUnlockStage(stageId)
if isUnlock then
stageDb = XLivWarmActivityManager.GetStageDb(stageId)
if not stageDb:IsWin() then
isHaveNotClearStage = true
break
end
end
end
if not isHaveNotClearStage then
return false
end
return XLivWarmActivityManager.IsItemFillCount()
end
---------------------红点 end-----------------------
---------------------活动入口 begin---------------------
--活动是否开启中
function XLivWarmActivityManager.IsActivityOpen()
local timeId = XLivWarmActivityConfigs.GetLivWarmActivityTimeId()
return XFunctionManager.CheckInTimeByTimeId(timeId)
end
--检查活动没开回主界面
function XLivWarmActivityManager.CheckActivityIsOpen()
if not XLivWarmActivityManager.IsActivityOpen() then
if CS.XFight.IsRunning or XLuaUiManager.IsUiLoad("UiLoading") then
return false
end
XUiManager.TipText("ActivityMainLineEnd")
XLuaUiManager.RunMain()
return false
end
return true
end
---------------------活动入口 end-----------------------
---------------------主界面 begin---------------------
function XLivWarmActivityManager.GetGridData(stageId)
local stageDb = LivWarmActivityEntity:GetStageDb(stageId)
local gridData = stageDb:GetGridData()
if XTool.IsTableEmpty(gridData) then
local headIdList = XLivWarmActivityConfigs.GetLivWarmHeadIdList(stageId)
local columnIndexes
for row, headId in ipairs(headIdList) do
gridData[row] = {}
columnIndexes = XLivWarmActivityConfigs.GetLivWarmActivityHeadColumnIndexes(headId)
for col, headType in ipairs(columnIndexes) do
gridData[row][col] = headType
end
end
end
return gridData
end
function XLivWarmActivityManager.GetStageDb(stageId)
return LivWarmActivityEntity:GetStageDb(stageId)
end
function XLivWarmActivityManager.IsUnlockStage(stageId)
local requireStageId = XLivWarmActivityConfigs.GetLivWarmActivityStageRequireStageId(stageId)
if not XTool.IsNumberValid(requireStageId) then
return true
end
local stageDb = XLivWarmActivityManager.GetStageDb(requireStageId)
return stageDb:IsWin()
end
function XLivWarmActivityManager.IsStageWin(stageId)
local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
return stageDb:IsWin()
end
--是否满足活动道具消耗数量
function XLivWarmActivityManager.IsItemFillCount()
local itemId = XLivWarmActivityConfigs.GetLivWarmActivityItemId()
local hasItemCount = XDataCenter.ItemManager.GetCount(itemId)
local useItemCount = XLivWarmActivityConfigs.GetLivWarmActivityUseItemCount()
return hasItemCount >= useItemCount
end
--关卡是否满足不消耗道具即可移动格子的条件
function XLivWarmActivityManager.IsFillUseMaxItemCount(stageId)
if not XTool.IsNumberValid(stageId) then
return false
end
local maxItemCount = XLivWarmActivityConfigs.GetLivWarmActivityStageMaxItemCount(stageId)
local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
local curUseItemCount = stageDb:GetChangeCount()
return curUseItemCount >= maxItemCount
end
function XLivWarmActivityManager.IsFirstOpenView()
local firstOpenTimeStamp = GetFirstOpenCookie()
if XTool.IsNumberValid(firstOpenTimeStamp) then
return false
end
return true
end
function XLivWarmActivityManager.SetFirstOpenViewCookie()
if XLivWarmActivityManager.IsFirstOpenView() then
XSaveTool.SaveData("LivWarmActivityFirstOpen_" .. XPlayer.Id, XTime.GetServerNowTimestamp())
end
end
---------------------主界面 end-----------------------
---------------------protocol begin------------------
--进入消消乐关卡请求
function XLivWarmActivityManager.RequestLivWarmActivityChangeStage(stageId, dismisCount, isWin, gridData, cb)
local req = {
StageId = stageId, --关卡id
DismisCount = dismisCount, --单次消除数量
IsWin = isWin, --是否胜利
GridData = gridData --格子的数据(二维数组)
}
XNetwork.Call("LivWarmActivityChangeStageRequest", req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
local totalDismisCount = stageDb:GetDismisCount()
req.DismisCount = totalDismisCount + req.DismisCount
LivWarmActivityEntity:UpdateStageDb(stageId, req)
stageDb:AddOnceChangeCount()
if cb then
cb()
end
end)
end
--领取奖励
function XLivWarmActivityManager.RequestLivWarmActivityTakeReward(stageId, cb)
XNetwork.Call("LivWarmActivityTakeRewardRequest", {StageId = stageId}, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
XUiManager.OpenUiObtain(res.RewardGoodsList)
local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
local totalDismisCount = stageDb:GetDismisCount()
local stageRewardProgressList = XLivWarmActivityConfigs.GetLivWarmActivityStageRewardProgress(stageId)
local takeRewardProgressIndex
for i, stageRewardProgress in ipairs(stageRewardProgressList) do
if totalDismisCount < stageRewardProgress then
break
end
takeRewardProgressIndex = i
end
stageDb:SetTakeRewardProgressIndex(takeRewardProgressIndex)
if cb then
cb()
end
end)
end
--更新推送
function XLivWarmActivityManager.NotifyLivWarmActivityOnChange(data)
LivWarmActivityEntity:UpdateData(data.ActivityDb)
XEventManager.DispatchEvent(XEventId.EVENT_NOTIFY_LIV_WARM_ACTIVITY_ON_CHANGE)
end
---------------------protocol end------------------
return XLivWarmActivityManager
end
---------------------(服务器推送)begin------------------
XRpc.NotifyLivWarmActivityOnChange = function(data)
XDataCenter.LivWarmActivityManager.NotifyLivWarmActivityOnChange(data)
end
---------------------(服务器推送)end--------------------