local XLivWarmActivity = require("XEntity/XLivWarmActivity/XLivWarmActivity") XLivWarmActivityManagerCreator = function() local LivWarmActivityEntity = XLivWarmActivity.New() ---------------------本地接口 begin------------------ local function GetFirstOpenCookie() return XSaveTool.GetData("LivWarmActivityFirstOpen_" .. XPlayer.Id) or 0 end ---------------------本地接口 end-------------------- local XLivWarmActivityManager = {} ---------------------红点 begin--------------------- function XLivWarmActivityManager.CheckRewardRedPoint() local stageIdList = XLivWarmActivityConfigs.GetLivWarmStageIdList() for i, stageId in ipairs(stageIdList) do if XLivWarmActivityManager.CheckRewardRedPointByStageId(stageId) then return true end end return false end function XLivWarmActivityManager.CheckRewardRedPointByStageId(stageId) if not XLivWarmActivityManager.IsUnlockStage(stageId) then return false end local stageDb = XLivWarmActivityManager.GetStageDb(stageId) local dismisCount = stageDb:GetDismisCount() local takeRewardProgressIndex = stageDb:GetTakeRewardProgressIndex() local rewardProgressList = XLivWarmActivityConfigs.GetLivWarmActivityStageRewardProgress(stageId) local isAlreadyReceive --是否已领取 local isCanReceive --是否可领取 for index, rewardProgress in ipairs(rewardProgressList) do isAlreadyReceive = index <= takeRewardProgressIndex isCanReceive = rewardProgress <= dismisCount if not isAlreadyReceive and isCanReceive then return true end end return false end function XLivWarmActivityManager.CheckCanChallengeRedPoint() local stageIdList = XLivWarmActivityConfigs.GetLivWarmStageIdList() local stageDb local isHaveNotClearStage = false --是否有未通关的关卡 local isUnlock for i, stageId in ipairs(stageIdList) do isUnlock = XLivWarmActivityManager.IsUnlockStage(stageId) if isUnlock then stageDb = XLivWarmActivityManager.GetStageDb(stageId) if not stageDb:IsWin() then isHaveNotClearStage = true break end end end if not isHaveNotClearStage then return false end return XLivWarmActivityManager.IsItemFillCount() end ---------------------红点 end----------------------- ---------------------活动入口 begin--------------------- --活动是否开启中 function XLivWarmActivityManager.IsActivityOpen() local timeId = XLivWarmActivityConfigs.GetLivWarmActivityTimeId() return XFunctionManager.CheckInTimeByTimeId(timeId) end --检查活动没开回主界面 function XLivWarmActivityManager.CheckActivityIsOpen() if not XLivWarmActivityManager.IsActivityOpen() then if CS.XFight.IsRunning or XLuaUiManager.IsUiLoad("UiLoading") then return false end XUiManager.TipText("ActivityMainLineEnd") XLuaUiManager.RunMain() return false end return true end ---------------------活动入口 end----------------------- ---------------------主界面 begin--------------------- function XLivWarmActivityManager.GetGridData(stageId) local stageDb = LivWarmActivityEntity:GetStageDb(stageId) local gridData = stageDb:GetGridData() if XTool.IsTableEmpty(gridData) then local headIdList = XLivWarmActivityConfigs.GetLivWarmHeadIdList(stageId) local columnIndexes for row, headId in ipairs(headIdList) do gridData[row] = {} columnIndexes = XLivWarmActivityConfigs.GetLivWarmActivityHeadColumnIndexes(headId) for col, headType in ipairs(columnIndexes) do gridData[row][col] = headType end end end return gridData end function XLivWarmActivityManager.GetStageDb(stageId) return LivWarmActivityEntity:GetStageDb(stageId) end function XLivWarmActivityManager.IsUnlockStage(stageId) local requireStageId = XLivWarmActivityConfigs.GetLivWarmActivityStageRequireStageId(stageId) if not XTool.IsNumberValid(requireStageId) then return true end local stageDb = XLivWarmActivityManager.GetStageDb(requireStageId) return stageDb:IsWin() end function XLivWarmActivityManager.IsStageWin(stageId) local stageDb = XLivWarmActivityManager.GetStageDb(stageId) return stageDb:IsWin() end --是否满足活动道具消耗数量 function XLivWarmActivityManager.IsItemFillCount() local itemId = XLivWarmActivityConfigs.GetLivWarmActivityItemId() local hasItemCount = XDataCenter.ItemManager.GetCount(itemId) local useItemCount = XLivWarmActivityConfigs.GetLivWarmActivityUseItemCount() return hasItemCount >= useItemCount end --关卡是否满足不消耗道具即可移动格子的条件 function XLivWarmActivityManager.IsFillUseMaxItemCount(stageId) if not XTool.IsNumberValid(stageId) then return false end local maxItemCount = XLivWarmActivityConfigs.GetLivWarmActivityStageMaxItemCount(stageId) local stageDb = XLivWarmActivityManager.GetStageDb(stageId) local curUseItemCount = stageDb:GetChangeCount() return curUseItemCount >= maxItemCount end function XLivWarmActivityManager.IsFirstOpenView() local firstOpenTimeStamp = GetFirstOpenCookie() if XTool.IsNumberValid(firstOpenTimeStamp) then return false end return true end function XLivWarmActivityManager.SetFirstOpenViewCookie() if XLivWarmActivityManager.IsFirstOpenView() then XSaveTool.SaveData("LivWarmActivityFirstOpen_" .. XPlayer.Id, XTime.GetServerNowTimestamp()) end end ---------------------主界面 end----------------------- ---------------------protocol begin------------------ --进入消消乐关卡请求 function XLivWarmActivityManager.RequestLivWarmActivityChangeStage(stageId, dismisCount, isWin, gridData, cb) local req = { StageId = stageId, --关卡id DismisCount = dismisCount, --单次消除数量 IsWin = isWin, --是否胜利 GridData = gridData --格子的数据(二维数组) } XNetwork.Call("LivWarmActivityChangeStageRequest", req, function(res) if res.Code ~= XCode.Success then XUiManager.TipCode(res.Code) return end local stageDb = XLivWarmActivityManager.GetStageDb(stageId) local totalDismisCount = stageDb:GetDismisCount() req.DismisCount = totalDismisCount + req.DismisCount LivWarmActivityEntity:UpdateStageDb(stageId, req) stageDb:AddOnceChangeCount() if cb then cb() end end) end --领取奖励 function XLivWarmActivityManager.RequestLivWarmActivityTakeReward(stageId, cb) XNetwork.Call("LivWarmActivityTakeRewardRequest", {StageId = stageId}, function(res) if res.Code ~= XCode.Success then XUiManager.TipCode(res.Code) return end XUiManager.OpenUiObtain(res.RewardGoodsList) local stageDb = XLivWarmActivityManager.GetStageDb(stageId) local totalDismisCount = stageDb:GetDismisCount() local stageRewardProgressList = XLivWarmActivityConfigs.GetLivWarmActivityStageRewardProgress(stageId) local takeRewardProgressIndex for i, stageRewardProgress in ipairs(stageRewardProgressList) do if totalDismisCount < stageRewardProgress then break end takeRewardProgressIndex = i end stageDb:SetTakeRewardProgressIndex(takeRewardProgressIndex) if cb then cb() end end) end --更新推送 function XLivWarmActivityManager.NotifyLivWarmActivityOnChange(data) LivWarmActivityEntity:UpdateData(data.ActivityDb) XEventManager.DispatchEvent(XEventId.EVENT_NOTIFY_LIV_WARM_ACTIVITY_ON_CHANGE) end ---------------------protocol end------------------ return XLivWarmActivityManager end ---------------------(服务器推送)begin------------------ XRpc.NotifyLivWarmActivityOnChange = function(data) XDataCenter.LivWarmActivityManager.NotifyLivWarmActivityOnChange(data) end ---------------------(服务器推送)end--------------------