PGRData/Script/matrix/xui/xuitrpg/XUiTRPGTalenTree.lua

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local XUiGridTRPGRoleTalent = require("XUi/XUiTRPG/XUiGridTRPGRoleTalent")
local CSXTextManagerGetText = CS.XTextManager.GetText
local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local ipairs = ipairs
local handler = handler
local CONDITION_COLOR = {
[true] = XUiHelper.Hexcolor2Color("0F70BCFF"),
[false] = CS.UnityEngine.Color.red,
}
local XUiTRPGTalenTree = XLuaUiManager.Register(XLuaUi, "UiTRPGTalenTree")
function XUiTRPGTalenTree:RefreshData(roleId, notNext, notLast)
self.RoleId = roleId
self.NotNext = notNext
self.NotLast = notLast
end
function XUiTRPGTalenTree:OnAwake()
self.BtnCloseDetail.gameObject:SetActiveEx(false)
self:AutoAddListener()
end
function XUiTRPGTalenTree:OnStart(roleId, closeCb, showDetailCb, hideDetailCb, selectNextCb, selectLastCb, notNext, notLast)
self.RoleId = roleId
self.CloseCb = closeCb
self.ShowDetailCb = showDetailCb
self.HideDetailCb = hideDetailCb
self.SelectNextCb = selectNextCb
self.SelectLastCb = selectLastCb
self.NotNext = notNext
self.NotLast = notLast
self.TalentGrids = {}
self:InitUi()
end
function XUiTRPGTalenTree:OnEnable()
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self:UpdateTalents()
self:UpdateTalentDetail()
self:UpdateSwitchBtns()
end
function XUiTRPGTalenTree:OnDisable()
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if self.CloseCb then
self.CloseCb()
end
end
function XUiTRPGTalenTree:OnGetEvents()
return { XEventId.EVENT_TRPG_ROLES_DATA_CHANGE }
end
function XUiTRPGTalenTree:OnNotify(evt, ...)
if evt == XEventId.EVENT_TRPG_ROLES_DATA_CHANGE then
self:UpdateTalents()
self:UpdateTalentDetail()
end
end
function XUiTRPGTalenTree:InitUi()
local resetCostItemIcon = XTRPGConfigs.GetTalentResetCostItemIcon()
self.RImgCostItemIcon:SetRawImage(resetCostItemIcon)
local resetCostCount = XTRPGConfigs.GetTalentResetCostItemCount()
self.TxtResetCostItemNum.text = resetCostCount
local talentIcon = XTRPGConfigs.GetTalentPointIcon()
self.RImgTalentIcon:SetRawImage(talentIcon)
self.RImgCostTalentIcon:SetRawImage(talentIcon)
self.RImgAssetTalentIcon:SetRawImage(talentIcon)
end
function XUiTRPGTalenTree:UpdateSwitchBtns()
self.BtnNext.gameObject:SetActiveEx(not self.NotNext)
self.BtnLast.gameObject:SetActiveEx(not self.NotLast)
end
function XUiTRPGTalenTree:UpdateTalents()
local roleId = self.RoleId
local usedTalent = XDataCenter.TRPGManager.GetRoleUsedTalentPoints(roleId)
self.TxtTalentCount.text = usedTalent
local haveTalent = XDataCenter.TRPGManager.GetRoleHaveTalentPoints()
local maxTalentPoint = XDataCenter.TRPGManager.GetMaxTalentPoint()
self.TxtHaveTalentNum.text = CSXTextManagerGetText("TRPGTalent", haveTalent, maxTalentPoint)
self.TxtAssetHaveTalentNum.text = CSXTextManagerGetText("TRPGTalent", haveTalent, maxTalentPoint)
local prefab = XTRPGConfigs.GetRoleTalentTreePrefab(roleId)
local parentUi = self.PanelTalentTree:LoadPrefab(prefab)
local tree = {}
XTool.InitUiObjectByUi(tree, parentUi)
local talentIds = XDataCenter.TRPGManager.GetRoleTalentIds(roleId)
for index, talentId in ipairs(talentIds) do
local grid = self.TalentGrids[talentId]
if not grid then
local ui = index == 1 and self.GridStageTRPGTalent or CSUnityEngineObjectInstantiate(self.GridStageTRPGTalent)
local clickCb = handler(self, self.ShowUiDetail)
grid = XUiGridTRPGRoleTalent.New(ui, clickCb)
self.TalentGrids[talentId] = grid
end
local gridParent = tree["talent" .. index]
grid.Transform:SetParent(gridParent, false)
local isActive = XDataCenter.TRPGManager.IsRoleTalentActive(roleId, talentId)
local canActive = XDataCenter.TRPGManager.IsRoleTalentCanActive(roleId, talentId)
local showLine = isActive
local line = tree["line" .. index]
if line then
line.gameObject:SetActiveEx(showLine)
end
grid:Refresh(roleId, talentId)
grid:SetSelect(talentId == self.TalentId)
grid.GameObject:SetActiveEx(true)
end
end
function XUiTRPGTalenTree:UpdateTalentDetail()
local talentId = self.TalentId
if not talentId then return end
local roleId = self.RoleId
self.TxtTalentDesc.text = XTRPGConfigs.GetRoleTalentDescription(roleId, talentId)
self.TxtTalentName.text = XTRPGConfigs.GetRoleTalentTitle(roleId, talentId)
self.TxtTalentInto.text = XTRPGConfigs.GetRoleTalentIntro(roleId, talentId)
local costPoint = XDataCenter.TRPGManager.GetActiveTalentCostPoint(roleId, talentId)
self.TxtCostTalent.text = costPoint
local isCostEnough = XDataCenter.TRPGManager.IsActiveTalentCostEnough(roleId, talentId)
self.TxtCostTalent.color = CONDITION_COLOR[isCostEnough]
local isActive = XDataCenter.TRPGManager.IsRoleTalentActive(roleId, talentId)
self.PanelBottom.gameObject:SetActiveEx(not isActive)
if self.RImgIconTalent then
local icon = XTRPGConfigs.GetRoleTalentIcon(roleId, talentId)
self.RImgIconTalent:SetRawImage(icon)
end
end
function XUiTRPGTalenTree:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnClickBtnBack)
self:RegisterClickEvent(self.BtnResetTalent, self.OnClickBtnResetTalent)
self:RegisterClickEvent(self.BtnActiveTalent, self.OnClickBtnActiveTalent)
self:RegisterClickEvent(self.BtnCloseDetail, self.OnClickBtnCloseDetail)
self:RegisterClickEvent(self.BtnNext, self.OnClickBtnNext)
self:RegisterClickEvent(self.BtnLast, self.OnClickBtnLast)
self:RegisterClickEvent(self.BtnRimgAssetTalentIcon, self.OnClickRimgTalentIcon)
self:RegisterClickEvent(self.BtnRimgDetailTalentIcon, self.OnClickRimgTalentIcon)
end
function XUiTRPGTalenTree:OnClickBtnBack()
self:Close()
end
function XUiTRPGTalenTree:OnClickBtnResetTalent()
local roleId = self.RoleId
local talentId = self.TalentId
if not XDataCenter.TRPGManager.IsRoleAnyTalentActive(roleId) then
XUiManager.TipText("TRPGRoleTalentResetNotTalentActive")
return
end
if not XDataCenter.TRPGManager.IsTalentResetCostEnough() then
XUiManager.TipText("TRPGRoleTalentResetCostLack")
return
end
local costItemId = XTRPGConfigs.GetTalentResetCostItemId()
local costItemCount = XTRPGConfigs.GetTalentResetCostItemCount()
local itemName = XDataCenter.ItemManager.GetItemName(costItemId)
local title = CSXTextManagerGetText("TRPGExploreTalentResetTipsTitle")
local content = CSXTextManagerGetText("TRPGExploreTalentResetTipsContent", itemName, costItemCount)
local callFunc = function()
XDataCenter.TRPGManager.TRPGResetTalentRequest(roleId)
end
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, callFunc)
end
function XUiTRPGTalenTree:OnClickBtnActiveTalent()
local roleId = self.RoleId
local talentId = self.TalentId
if not XDataCenter.TRPGManager.IsRoleTalentCanActive(roleId, talentId) then
XUiManager.TipText("TRPGRoleTalentNeedPreTalentActive")
return
end
if not XDataCenter.TRPGManager.IsActiveTalentCostEnough(roleId, talentId) then
XUiManager.TipText("TRPGRoleTalentActiveCostLack")
return
end
local cb = function()
-- self:HideUiDetail()--他不要了
end
XDataCenter.TRPGManager.TRPGActivateTalentRequest(roleId, talentId, cb)
end
function XUiTRPGTalenTree:OnClickBtnCloseDetail()
self:HideUiDetail()
end
function XUiTRPGTalenTree:OnClickBtnNext()
self.SelectNextCb()
self:UpdateTalents()
self:UpdateTalentDetail()
self:UpdateSwitchBtns()
end
function XUiTRPGTalenTree:OnClickBtnLast()
self.SelectLastCb()
self:UpdateTalents()
self:UpdateTalentDetail()
self:UpdateSwitchBtns()
end
function XUiTRPGTalenTree:OnClickRimgTalentIcon()
local data = XDataCenter.TRPGManager.GetTalentPointTipsData()
XLuaUiManager.Open("UiTip", data)
end
function XUiTRPGTalenTree:ShowUiDetail(roleId, talentId)
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XDataCenter.UiPcManager.OnUiEnable(self, "HideUiDetail")
self.TalentId = talentId
self:UpdateTalentDetail()
for paramTalentId, grid in pairs(self.TalentGrids) do
grid:SetSelect(talentId == paramTalentId)
end
if self.ShowDetailCb then self.ShowDetailCb() end
if not self.IsDetailShow then
self:PlayAnimationWithMask("PanelDetailEnable")
end
self.BtnCloseDetail.gameObject:SetActiveEx(true)
self.IsDetailShow = true
end
function XUiTRPGTalenTree:HideUiDetail()
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XDataCenter.UiPcManager.OnUiDisableAbandoned(true, self)
if not self.IsDetailShow then return end
self.IsDetailShow = nil
for _, grid in pairs(self.TalentGrids) do
grid:SetSelect(false)
end
if self.HideDetailCb then self.HideDetailCb() end
self:PlayAnimationWithMask("PanelDetailDisable")
self.BtnCloseDetail.gameObject:SetActiveEx(false)
end