local XUiGridTRPGRoleTalent = require("XUi/XUiTRPG/XUiGridTRPGRoleTalent") local CSXTextManagerGetText = CS.XTextManager.GetText local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate local ipairs = ipairs local handler = handler local CONDITION_COLOR = { [true] = XUiHelper.Hexcolor2Color("0F70BCFF"), [false] = CS.UnityEngine.Color.red, } local XUiTRPGTalenTree = XLuaUiManager.Register(XLuaUi, "UiTRPGTalenTree") function XUiTRPGTalenTree:RefreshData(roleId, notNext, notLast) self.RoleId = roleId self.NotNext = notNext self.NotLast = notLast end function XUiTRPGTalenTree:OnAwake() self.BtnCloseDetail.gameObject:SetActiveEx(false) self:AutoAddListener() end function XUiTRPGTalenTree:OnStart(roleId, closeCb, showDetailCb, hideDetailCb, selectNextCb, selectLastCb, notNext, notLast) self.RoleId = roleId self.CloseCb = closeCb self.ShowDetailCb = showDetailCb self.HideDetailCb = hideDetailCb self.SelectNextCb = selectNextCb self.SelectLastCb = selectLastCb self.NotNext = notNext self.NotLast = notLast self.TalentGrids = {} self:InitUi() end function XUiTRPGTalenTree:OnEnable() self:UpdateTalents() self:UpdateTalentDetail() self:UpdateSwitchBtns() end function XUiTRPGTalenTree:OnDisable() if self.CloseCb then self.CloseCb() end end function XUiTRPGTalenTree:OnGetEvents() return { XEventId.EVENT_TRPG_ROLES_DATA_CHANGE } end function XUiTRPGTalenTree:OnNotify(evt, ...) if evt == XEventId.EVENT_TRPG_ROLES_DATA_CHANGE then self:UpdateTalents() self:UpdateTalentDetail() end end function XUiTRPGTalenTree:InitUi() local resetCostItemIcon = XTRPGConfigs.GetTalentResetCostItemIcon() self.RImgCostItemIcon:SetRawImage(resetCostItemIcon) local resetCostCount = XTRPGConfigs.GetTalentResetCostItemCount() self.TxtResetCostItemNum.text = resetCostCount local talentIcon = XTRPGConfigs.GetTalentPointIcon() self.RImgTalentIcon:SetRawImage(talentIcon) self.RImgCostTalentIcon:SetRawImage(talentIcon) self.RImgAssetTalentIcon:SetRawImage(talentIcon) end function XUiTRPGTalenTree:UpdateSwitchBtns() self.BtnNext.gameObject:SetActiveEx(not self.NotNext) self.BtnLast.gameObject:SetActiveEx(not self.NotLast) end function XUiTRPGTalenTree:UpdateTalents() local roleId = self.RoleId local usedTalent = XDataCenter.TRPGManager.GetRoleUsedTalentPoints(roleId) self.TxtTalentCount.text = usedTalent local haveTalent = XDataCenter.TRPGManager.GetRoleHaveTalentPoints() local maxTalentPoint = XDataCenter.TRPGManager.GetMaxTalentPoint() self.TxtHaveTalentNum.text = CSXTextManagerGetText("TRPGTalent", haveTalent, maxTalentPoint) self.TxtAssetHaveTalentNum.text = CSXTextManagerGetText("TRPGTalent", haveTalent, maxTalentPoint) local prefab = XTRPGConfigs.GetRoleTalentTreePrefab(roleId) local parentUi = self.PanelTalentTree:LoadPrefab(prefab) local tree = {} XTool.InitUiObjectByUi(tree, parentUi) local talentIds = XDataCenter.TRPGManager.GetRoleTalentIds(roleId) for index, talentId in ipairs(talentIds) do local grid = self.TalentGrids[talentId] if not grid then local ui = index == 1 and self.GridStageTRPGTalent or CSUnityEngineObjectInstantiate(self.GridStageTRPGTalent) local clickCb = handler(self, self.ShowUiDetail) grid = XUiGridTRPGRoleTalent.New(ui, clickCb) self.TalentGrids[talentId] = grid end local gridParent = tree["talent" .. index] grid.Transform:SetParent(gridParent, false) local isActive = XDataCenter.TRPGManager.IsRoleTalentActive(roleId, talentId) local canActive = XDataCenter.TRPGManager.IsRoleTalentCanActive(roleId, talentId) local showLine = isActive local line = tree["line" .. index] if line then line.gameObject:SetActiveEx(showLine) end grid:Refresh(roleId, talentId) grid:SetSelect(talentId == self.TalentId) grid.GameObject:SetActiveEx(true) end end function XUiTRPGTalenTree:UpdateTalentDetail() local talentId = self.TalentId if not talentId then return end local roleId = self.RoleId self.TxtTalentDesc.text = XTRPGConfigs.GetRoleTalentDescription(roleId, talentId) self.TxtTalentName.text = XTRPGConfigs.GetRoleTalentTitle(roleId, talentId) self.TxtTalentInto.text = XTRPGConfigs.GetRoleTalentIntro(roleId, talentId) local costPoint = XDataCenter.TRPGManager.GetActiveTalentCostPoint(roleId, talentId) self.TxtCostTalent.text = costPoint local isCostEnough = XDataCenter.TRPGManager.IsActiveTalentCostEnough(roleId, talentId) self.TxtCostTalent.color = CONDITION_COLOR[isCostEnough] local isActive = XDataCenter.TRPGManager.IsRoleTalentActive(roleId, talentId) self.PanelBottom.gameObject:SetActiveEx(not isActive) if self.RImgIconTalent then local icon = XTRPGConfigs.GetRoleTalentIcon(roleId, talentId) self.RImgIconTalent:SetRawImage(icon) end end function XUiTRPGTalenTree:AutoAddListener() self:RegisterClickEvent(self.BtnBack, self.OnClickBtnBack) self:RegisterClickEvent(self.BtnResetTalent, self.OnClickBtnResetTalent) self:RegisterClickEvent(self.BtnActiveTalent, self.OnClickBtnActiveTalent) self:RegisterClickEvent(self.BtnCloseDetail, self.OnClickBtnCloseDetail) self:RegisterClickEvent(self.BtnNext, self.OnClickBtnNext) self:RegisterClickEvent(self.BtnLast, self.OnClickBtnLast) self:RegisterClickEvent(self.BtnRimgAssetTalentIcon, self.OnClickRimgTalentIcon) self:RegisterClickEvent(self.BtnRimgDetailTalentIcon, self.OnClickRimgTalentIcon) end function XUiTRPGTalenTree:OnClickBtnBack() self:Close() end function XUiTRPGTalenTree:OnClickBtnResetTalent() local roleId = self.RoleId local talentId = self.TalentId if not XDataCenter.TRPGManager.IsRoleAnyTalentActive(roleId) then XUiManager.TipText("TRPGRoleTalentResetNotTalentActive") return end if not XDataCenter.TRPGManager.IsTalentResetCostEnough() then XUiManager.TipText("TRPGRoleTalentResetCostLack") return end local costItemId = XTRPGConfigs.GetTalentResetCostItemId() local costItemCount = XTRPGConfigs.GetTalentResetCostItemCount() local itemName = XDataCenter.ItemManager.GetItemName(costItemId) local title = CSXTextManagerGetText("TRPGExploreTalentResetTipsTitle") local content = CSXTextManagerGetText("TRPGExploreTalentResetTipsContent", itemName, costItemCount) local callFunc = function() XDataCenter.TRPGManager.TRPGResetTalentRequest(roleId) end XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, callFunc) end function XUiTRPGTalenTree:OnClickBtnActiveTalent() local roleId = self.RoleId local talentId = self.TalentId if not XDataCenter.TRPGManager.IsRoleTalentCanActive(roleId, talentId) then XUiManager.TipText("TRPGRoleTalentNeedPreTalentActive") return end if not XDataCenter.TRPGManager.IsActiveTalentCostEnough(roleId, talentId) then XUiManager.TipText("TRPGRoleTalentActiveCostLack") return end local cb = function() -- self:HideUiDetail()--他不要了 end XDataCenter.TRPGManager.TRPGActivateTalentRequest(roleId, talentId, cb) end function XUiTRPGTalenTree:OnClickBtnCloseDetail() self:HideUiDetail() end function XUiTRPGTalenTree:OnClickBtnNext() self.SelectNextCb() self:UpdateTalents() self:UpdateTalentDetail() self:UpdateSwitchBtns() end function XUiTRPGTalenTree:OnClickBtnLast() self.SelectLastCb() self:UpdateTalents() self:UpdateTalentDetail() self:UpdateSwitchBtns() end function XUiTRPGTalenTree:OnClickRimgTalentIcon() local data = XDataCenter.TRPGManager.GetTalentPointTipsData() XLuaUiManager.Open("UiTip", data) end function XUiTRPGTalenTree:ShowUiDetail(roleId, talentId) XDataCenter.UiPcManager.OnUiEnable(self, "HideUiDetail") self.TalentId = talentId self:UpdateTalentDetail() for paramTalentId, grid in pairs(self.TalentGrids) do grid:SetSelect(talentId == paramTalentId) end if self.ShowDetailCb then self.ShowDetailCb() end if not self.IsDetailShow then self:PlayAnimationWithMask("PanelDetailEnable") end self.BtnCloseDetail.gameObject:SetActiveEx(true) self.IsDetailShow = true end function XUiTRPGTalenTree:HideUiDetail() XDataCenter.UiPcManager.OnUiDisableAbandoned(true, self) if not self.IsDetailShow then return end self.IsDetailShow = nil for _, grid in pairs(self.TalentGrids) do grid:SetSelect(false) end if self.HideDetailCb then self.HideDetailCb() end self:PlayAnimationWithMask("PanelDetailDisable") self.BtnCloseDetail.gameObject:SetActiveEx(false) end