39 lines
1.5 KiB
Lua
39 lines
1.5 KiB
Lua
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local XUiDlcHuntChipGridAttr = require("XUi/XUiDlcHunt/Chip/XUiDlcHuntChipGridAttr")
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local XUiDlcHuntUtil = require("XUi/XUiDlcHunt/XUiDlcHuntUtil")
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local XUiDlcHuntCharacterSkillGrid = require("XUi/XUiDlcHunt/Character/XUiDlcHuntCharacterSkillGrid")
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---@class XUiDlcHuntCharacterInfoSkill
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local XUiDlcHuntCharacterInfoSkill = XClass(nil, "XUiDlcHuntCharacterInfoSkill")
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function XUiDlcHuntCharacterInfoSkill:Ctor(ui, viewModel)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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---@type XViewModelDlcHuntCharacter
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self._ViewModel = viewModel
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self._UiAttr = {}
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self._UiSkill = {}
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end
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function XUiDlcHuntCharacterInfoSkill:Update()
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local attrTable = self._ViewModel:GetAttrTable4Display(true)
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XUiDlcHuntUtil.UpdateDynamicItem(self._UiAttr, attrTable, self.Gridformation1, XUiDlcHuntChipGridAttr)
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local uiSkill = { self.GridIconChip, self.GridIconChip2 }
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local skillList = self._ViewModel:GetSkill()
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for i = 1, #uiSkill do
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local skill = skillList[i]
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local grid = self._UiSkill[i]
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if not grid then
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local ui = uiSkill[i]
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grid = XUiDlcHuntCharacterSkillGrid.New(ui)
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self._UiSkill[i] = grid
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XUiHelper.RegisterClickEvent(self, grid.BtnClick, function()
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XLuaUiManager.Open("UiDlcHuntSkillDetails", self._ViewModel:GetCharacter(), i)
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end)
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end
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grid:Update(skill)
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end
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end
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return XUiDlcHuntCharacterInfoSkill
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