local XUiDlcHuntChipGridAttr = require("XUi/XUiDlcHunt/Chip/XUiDlcHuntChipGridAttr") local XUiDlcHuntUtil = require("XUi/XUiDlcHunt/XUiDlcHuntUtil") local XUiDlcHuntCharacterSkillGrid = require("XUi/XUiDlcHunt/Character/XUiDlcHuntCharacterSkillGrid") ---@class XUiDlcHuntCharacterInfoSkill local XUiDlcHuntCharacterInfoSkill = XClass(nil, "XUiDlcHuntCharacterInfoSkill") function XUiDlcHuntCharacterInfoSkill:Ctor(ui, viewModel) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) ---@type XViewModelDlcHuntCharacter self._ViewModel = viewModel self._UiAttr = {} self._UiSkill = {} end function XUiDlcHuntCharacterInfoSkill:Update() local attrTable = self._ViewModel:GetAttrTable4Display(true) XUiDlcHuntUtil.UpdateDynamicItem(self._UiAttr, attrTable, self.Gridformation1, XUiDlcHuntChipGridAttr) local uiSkill = { self.GridIconChip, self.GridIconChip2 } local skillList = self._ViewModel:GetSkill() for i = 1, #uiSkill do local skill = skillList[i] local grid = self._UiSkill[i] if not grid then local ui = uiSkill[i] grid = XUiDlcHuntCharacterSkillGrid.New(ui) self._UiSkill[i] = grid XUiHelper.RegisterClickEvent(self, grid.BtnClick, function() XLuaUiManager.Open("UiDlcHuntSkillDetails", self._ViewModel:GetCharacter(), i) end) end grid:Update(skill) end end return XUiDlcHuntCharacterInfoSkill