66 lines
2.2 KiB
Lua
66 lines
2.2 KiB
Lua
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-- 肉鸽玩法二期图鉴道具展示
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-- ================================================================================
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local XUiGridUnlockItem = XClass(nil, "XUiGridUnlockItem")
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function XUiGridUnlockItem:Ctor(ui)
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self.Ui = ui
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XUiHelper.InitUiClass(self, self.Ui)
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end
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function XUiGridUnlockItem:RefreshUi(itemId)
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self.AfterLevelTxt = self.Transform:Find("PanelTxt")
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self.AfterLevelTxt.gameObject:SetActiveEx(false)
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self.BtnClick.gameObject:SetActiveEx(false)
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self.RImgIcon:SetRawImage(XBiancaTheatreConfigs.GetItemIcon(itemId))
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XUiHelper.SetQualityIcon(nil, self.ImgQuality, XBiancaTheatreConfigs.GetTheatreItemQuality(itemId))
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end
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-- 肉鸽玩法二期图鉴解锁提示
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-- ================================================================================
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local XUiBiancaTheatreItemUnlockTips = XLuaUiManager.Register(XLuaUi, "UiBiancaTheatreItemUnlockTips")
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function XUiBiancaTheatreItemUnlockTips:OnAwake()
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self.UnlockItemTable = {}
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self:InitUiObject()
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self:AddClickListener()
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end
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function XUiBiancaTheatreItemUnlockTips:OnStart(closeCb, unlockItemIds)
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self.UnlockItemIds = unlockItemIds
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self.CloseCb = closeCb
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self:Refresh()
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end
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function XUiBiancaTheatreItemUnlockTips:Refresh()
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if XTool.IsTableEmpty(self.UnlockItemIds) then
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return
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end
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for index, itemId in ipairs(self.UnlockItemIds) do
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if XTool.IsTableEmpty(self.UnlockItemTable[index]) then
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self.UnlockItemTable[index] = XUiGridUnlockItem.New(XUiHelper.Instantiate(self.GridCommon, self.PanelRecycle))
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end
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self.UnlockItemTable[index]:RefreshUi(itemId)
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end
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self.GridCommon.gameObject:SetActive(false)
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end
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function XUiBiancaTheatreItemUnlockTips:InitUiObject()
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self.RecycleTitle.gameObject:SetActiveEx(false)
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self.RecycleTitle2.gameObject:SetActiveEx(true)
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end
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function XUiBiancaTheatreItemUnlockTips:AddClickListener()
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self:RegisterClickEvent(self.BtnClose, function () self:OnCloseClick() end)
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end
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function XUiBiancaTheatreItemUnlockTips:OnCloseClick()
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-- 清空道具及对象引用
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XDataCenter.BiancaTheatreManager.ClearNewUnlockItemDic()
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self.UnlockItemIds = {}
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self.UnlockItemTable = {}
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self:Close()
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if self.CloseCb then
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self.CloseCb()
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end
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end
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