PGRData/Script/matrix/xdebug/LuaDebug.lua

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local debugger_reLoadFile =nil
local debugger_xpcall = nil
local debugger_stackInfo = nil
local coro_debugger = nil
local debugger_require = require
local debugger_exeLuaString = nil
local checkSetVar = nil
local loadstring_ = nil
local debugger_sendMsg = nil
if (loadstring) then
loadstring_ = loadstring
else
loadstring_ = load
end
--只针对 luadebug 调试 jit版本不存在这个问题
local setfenv = setfenv
if (not setfenv) then
setfenv =
function(fn, env)
local i = 1
while true do
local name = debug.getupvalue(fn, i)
if name == "_ENV" then
debug.upvaluejoin(
fn,
i,
(function()
return env
end),
1
)
break
elseif not name then
break
end
i = i + 1
end
return fn
end
end
local ZZBase64 = {}
local LuaDebugTool_ = nil
if (LuaDebugTool) then
LuaDebugTool_ = LuaDebugTool
elseif (CS and CS.LuaDebugTool) then
LuaDebugTool_ = CS.LuaDebugTool
end
local LuaDebugTool = LuaDebugTool_
local loadstring = loadstring_
local getinfo = debug.getinfo
local function createSocket()
local base = _G
local string = require("string")
local math = require("math")
local socket = require("socket.core")
local _M = socket
-----------------------------------------------------------------------------
-- Exported auxiliar functions
-----------------------------------------------------------------------------
function _M.connect4(address, port, laddress, lport)
return socket.connect(address, port, laddress, lport, "inet")
end
function _M.connect6(address, port, laddress, lport)
return socket.connect(address, port, laddress, lport, "inet6")
end
if (not _M.connect) then
function _M.connect(address, port, laddress, lport)
local sock, err = socket.tcp()
if not sock then
return nil, err
end
if laddress then
local res, err = sock:bind(laddress, lport, -1)
if not res then
return nil, err
end
end
local res, err = sock:connect(address, port)
if not res then
return nil, err
end
return sock
end
end
function _M.bind(host, port, backlog)
if host == "*" then
host = "0.0.0.0"
end
local addrinfo, err = socket.dns.getaddrinfo(host)
if not addrinfo then
return nil, err
end
local sock, res
err = "no info on address"
for i, alt in base.ipairs(addrinfo) do
if alt.family == "inet" then
sock, err = socket.tcp4()
else
sock, err = socket.tcp6()
end
if not sock then
return nil, err
end
sock:setoption("reuseaddr", true)
res, err = sock:bind(alt.addr, port)
if not res then
sock:close()
else
res, err = sock:listen(backlog)
if not res then
sock:close()
else
return sock
end
end
end
return nil, err
end
_M.try = _M.newtry()
function _M.choose(table)
return function(name, opt1, opt2)
if base.type(name) ~= "string" then
name, opt1, opt2 = "default", name, opt1
end
local f = table[name or "nil"]
if not f then
base.error("unknown key (" .. base.tostring(name) .. ")", 3)
else
return f(opt1, opt2)
end
end
end
-----------------------------------------------------------------------------
-- Socket sources and sinks, conforming to LTN12
-----------------------------------------------------------------------------
-- create namespaces inside LuaSocket namespace
local sourcet, sinkt = {}, {}
_M.sourcet = sourcet
_M.sinkt = sinkt
_M.BLOCKSIZE = 2048
sinkt["close-when-done"] =
function(sock)
return base.setmetatable(
{
getfd = function()
return sock:getfd()
end,
dirty = function()
return sock:dirty()
end
},
{
__call = function(self, chunk, err)
if not chunk then
sock:close()
return 1
else
return sock:send(chunk)
end
end
}
)
end
sinkt["keep-open"] =
function(sock)
return base.setmetatable(
{
getfd = function()
return sock:getfd()
end,
dirty = function()
return sock:dirty()
end
},
{
__call = function(self, chunk, err)
if chunk then
return sock:send(chunk)
else
return 1
end
end
}
)
end
sinkt["default"] = sinkt["keep-open"]
_M.sink = _M.choose(sinkt)
sourcet["by-length"] =
function(sock, length)
return base.setmetatable(
{
getfd = function()
return sock:getfd()
end,
dirty = function()
return sock:dirty()
end
},
{
__call = function()
if length <= 0 then
return nil
end
local size = math.min(socket.BLOCKSIZE, length)
local chunk, err = sock:receive(size)
if err then
return nil, err
end
length = length - string.len(chunk)
return chunk
end
}
)
end
sourcet["until-closed"] =
function(sock)
local done
return base.setmetatable(
{
getfd = function()
return sock:getfd()
end,
dirty = function()
return sock:dirty()
end
},
{
__call = function()
if done then
return nil
end
local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
if not err then
return chunk
elseif err == "closed" then
sock:close()
done = 1
return partial
else
return nil, err
end
end
}
)
end
sourcet["default"] = sourcet["until-closed"]
_M.source = _M.choose(sourcet)
return _M
end
local function createJson()
local math = require("math")
local string = require("string")
local table = require("table")
local object = nil
-----------------------------------------------------------------------------
-- Module declaration
-----------------------------------------------------------------------------
local json = {} -- Public namespace
local json_private = {} -- Private namespace
-- Public constants
json.EMPTY_ARRAY = {}
json.EMPTY_OBJECT = {}
-- Public functions
-- Private functions
local decode_scanArray
local decode_scanComment
local decode_scanConstant
local decode_scanNumber
local decode_scanObject
local decode_scanString
local decode_scanWhitespace
local encodeString
local isArray
local isEncodable
-----------------------------------------------------------------------------
-- PUBLIC FUNCTIONS
-----------------------------------------------------------------------------
--- Encodes an arbitrary Lua object / variable.
-- @param v The Lua object / variable to be JSON encoded.
-- @return String containing the JSON encoding in internal Lua string format (i.e. not unicode)
function json.encode(v)
-- Handle nil values
if v == nil then
return "null"
end
local vtype = type(v)
-- Handle strings
if vtype == "string" then
return '"' .. json_private.encodeString(v) .. '"' -- Need to handle encoding in string
end
-- Handle booleans
if vtype == "number" or vtype == "boolean" then
return tostring(v)
end
-- Handle tables
if vtype == "table" then
local rval = {}
-- Consider arrays separately
local bArray, maxCount = isArray(v)
if bArray then
for i = 1, maxCount do
table.insert(rval, json.encode(v[i]))
end
else -- An object, not an array
for i, j in pairs(v) do
if isEncodable(i) and isEncodable(j) then
table.insert(rval, '"' .. json_private.encodeString(i) .. '":' .. json.encode(j))
end
end
end
if bArray then
return "[" .. table.concat(rval, ",") .. "]"
else
return "{" .. table.concat(rval, ",") .. "}"
end
end
-- Handle null values
if vtype == "function" and v == json.null then
return "null"
end
assert(false, "encode attempt to encode unsupported type " .. vtype .. ":" .. tostring(v))
end
--- Decodes a JSON string and returns the decoded value as a Lua data structure / value.
-- @param s The string to scan.
-- @param [startPos] Optional starting position where the JSON string is located. Defaults to 1.
-- @param Lua object, number The object that was scanned, as a Lua table / string / number / boolean or nil,
-- and the position of the first character after
-- the scanned JSON object.
function json.decode(s, startPos)
startPos = startPos and startPos or 1
startPos = decode_scanWhitespace(s, startPos)
assert(startPos <= string.len(s), "Unterminated JSON encoded object found at position in [" .. s .. "]")
local curChar = string.sub(s, startPos, startPos)
-- Object
if curChar == "{" then
return decode_scanObject(s, startPos)
end
-- Array
if curChar == "[" then
return decode_scanArray(s, startPos)
end
-- Number
if string.find("+-0123456789.e", curChar, 1, true) then
return decode_scanNumber(s, startPos)
end
-- String
if curChar == '"' or curChar == [[']] then
return decode_scanString(s, startPos)
end
if string.sub(s, startPos, startPos + 1) == "/*" then
return json.decode(s, decode_scanComment(s, startPos))
end
-- Otherwise, it must be a constant
return decode_scanConstant(s, startPos)
end
--- The null function allows one to specify a null value in an associative array (which is otherwise
-- discarded if you set the value with 'nil' in Lua. Simply set t = { first=json.null }
function json.null()
return json.null -- so json.null() will also return null ;-)
end
-----------------------------------------------------------------------------
-- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE'
-- functions with an underscore.
-----------------------------------------------------------------------------
--- Scans an array from JSON into a Lua object
-- startPos begins at the start of the array.
-- Returns the array and the next starting position
-- @param s The string being scanned.
-- @param startPos The starting position for the scan.
-- @return table, int The scanned array as a table, and the position of the next character to scan.
function decode_scanArray(s, startPos)
local array = {} -- The return value
local stringLen = string.len(s)
assert(
string.sub(s, startPos, startPos) == "[",
"decode_scanArray called but array does not start at position " .. startPos .. " in string:\n" .. s
)
startPos = startPos + 1
-- Infinite loop for array elements
repeat
startPos = decode_scanWhitespace(s, startPos)
assert(startPos <= stringLen, "JSON String ended unexpectedly scanning array.")
local curChar = string.sub(s, startPos, startPos)
if (curChar == "]") then
return array, startPos + 1
end
if (curChar == ",") then
startPos = decode_scanWhitespace(s, startPos + 1)
end
assert(startPos <= stringLen, "JSON String ended unexpectedly scanning array.")
object, startPos = json.decode(s, startPos)
table.insert(array, object)
until false
end
--- Scans a comment and discards the comment.
-- Returns the position of the next character following the comment.
-- @param string s The JSON string to scan.
-- @param int startPos The starting position of the comment
function decode_scanComment(s, startPos)
assert(
string.sub(s, startPos, startPos + 1) == "/*",
"decode_scanComment called but comment does not start at position " .. startPos
)
local endPos = string.find(s, "*/", startPos + 2)
assert(endPos ~= nil, "Unterminated comment in string at " .. startPos)
return endPos + 2
end
--- Scans for given constants: true, false or null
-- Returns the appropriate Lua type, and the position of the next character to read.
-- @param s The string being scanned.
-- @param startPos The position in the string at which to start scanning.
-- @return object, int The object (true, false or nil) and the position at which the next character should be
-- scanned.
function decode_scanConstant(s, startPos)
local consts = {["true"] = true, ["false"] = false, ["null"] = nil}
local constNames = {"true", "false", "null"}
for i, k in pairs(constNames) do
if string.sub(s, startPos, startPos + string.len(k) - 1) == k then
return consts[k], startPos + string.len(k)
end
end
assert(nil, "Failed to scan constant from string " .. s .. " at starting position " .. startPos)
end
--- Scans a number from the JSON encoded string.
-- (in fact, also is able to scan numeric +- eqns, which is not
-- in the JSON spec.)
-- Returns the number, and the position of the next character
-- after the number.
-- @param s The string being scanned.
-- @param startPos The position at which to start scanning.
-- @return number, int The extracted number and the position of the next character to scan.
function decode_scanNumber(s, startPos)
local endPos = startPos + 1
local stringLen = string.len(s)
local acceptableChars = "+-0123456789.e"
while (string.find(acceptableChars, string.sub(s, endPos, endPos), 1, true) and endPos <= stringLen) do
endPos = endPos + 1
end
local stringValue = "return " .. string.sub(s, startPos, endPos - 1)
local stringEval = loadstring(stringValue)
assert(
stringEval,
"Failed to scan number [ " .. stringValue .. "] in JSON string at position " .. startPos .. " : " .. endPos
)
return stringEval(), endPos
end
--- Scans a JSON object into a Lua object.
-- startPos begins at the start of the object.
-- Returns the object and the next starting position.
-- @param s The string being scanned.
-- @param startPos The starting position of the scan.
-- @return table, int The scanned object as a table and the position of the next character to scan.
function decode_scanObject(s, startPos)
local object = {}
local stringLen = string.len(s)
local key, value
assert(
string.sub(s, startPos, startPos) == "{",
"decode_scanObject called but object does not start at position " .. startPos .. " in string:\n" .. s
)
startPos = startPos + 1
repeat
startPos = decode_scanWhitespace(s, startPos)
assert(startPos <= stringLen, "JSON string ended unexpectedly while scanning object.")
local curChar = string.sub(s, startPos, startPos)
if (curChar == "}") then
return object, startPos + 1
end
if (curChar == ",") then
startPos = decode_scanWhitespace(s, startPos + 1)
end
assert(startPos <= stringLen, "JSON string ended unexpectedly scanning object.")
-- Scan the key
key, startPos = json.decode(s, startPos)
assert(startPos <= stringLen, "JSON string ended unexpectedly searching for value of key " .. key)
startPos = decode_scanWhitespace(s, startPos)
assert(startPos <= stringLen, "JSON string ended unexpectedly searching for value of key " .. key)
assert(
string.sub(s, startPos, startPos) == ":",
"JSON object key-value assignment mal-formed at " .. startPos
)
startPos = decode_scanWhitespace(s, startPos + 1)
assert(startPos <= stringLen, "JSON string ended unexpectedly searching for value of key " .. key)
value, startPos = json.decode(s, startPos)
object[key] = value
until false -- infinite loop while key-value pairs are found
end
-- START SoniEx2
-- Initialize some things used by decode_scanString
-- You know, for efficiency
local escapeSequences = {
["\\t"] = "\t",
["\\f"] = "\f",
["\\r"] = "\r",
["\\n"] = "\n",
["\\b"] = ""
}
setmetatable(
escapeSequences,
{
__index = function(t, k)
-- skip "\" aka strip escape
return string.sub(k, 2)
end
}
)
-- END SoniEx2
--- Scans a JSON string from the opening inverted comma or single quote to the
-- end of the string.
-- Returns the string extracted as a Lua string,
-- and the position of the next non-string character
-- (after the closing inverted comma or single quote).
-- @param s The string being scanned.
-- @param startPos The starting position of the scan.
-- @return string, int The extracted string as a Lua string, and the next character to parse.
function decode_scanString(s, startPos)
assert(startPos, "decode_scanString(..) called without start position")
local startChar = string.sub(s, startPos, startPos)
-- START SoniEx2
-- PS: I don't think single quotes are valid JSON
assert(startChar == '"' or startChar == [[']], "decode_scanString called for a non-string")
--assert(startPos, "String decoding failed: missing closing " .. startChar .. " for string at position " .. oldStart)
local t = {}
local i, j = startPos, startPos
while string.find(s, startChar, j + 1) ~= j + 1 do
local oldj = j
i, j = string.find(s, "\\.", j + 1)
local x, y = string.find(s, startChar, oldj + 1)
if not i or x < i then
i, j = x, y - 1
end
table.insert(t, string.sub(s, oldj + 1, i - 1))
if string.sub(s, i, j) == "\\u" then
local a = string.sub(s, j + 1, j + 4)
j = j + 4
local n = tonumber(a, 16)
assert(n, "String decoding failed: bad Unicode escape " .. a .. " at position " .. i .. " : " .. j)
-- math.floor(x/2^y) == lazy right shift
-- a % 2^b == bitwise_and(a, (2^b)-1)
-- 64 = 2^6
-- 4096 = 2^12 (or 2^6 * 2^6)
local x
if n < 128 then
x = string.char(n % 128)
elseif n < 2048 then
-- [110x xxxx] [10xx xxxx]
x = string.char(192 + (math.floor(n / 64) % 32), 128 + (n % 64))
else
-- [1110 xxxx] [10xx xxxx] [10xx xxxx]
x = string.char(224 + (math.floor(n / 4096) % 16), 128 + (math.floor(n / 64) % 64), 128 + (n % 64))
end
table.insert(t, x)
else
table.insert(t, escapeSequences[string.sub(s, i, j)])
end
end
table.insert(t, string.sub(j, j + 1))
assert(
string.find(s, startChar, j + 1),
"String decoding failed: missing closing " ..
startChar .. " at position " .. j .. "(for string at position " .. startPos .. ")"
)
return table.concat(t, ""), j + 2
-- END SoniEx2
end
--- Scans a JSON string skipping all whitespace from the current start position.
-- Returns the position of the first non-whitespace character, or nil if the whole end of string is reached.
-- @param s The string being scanned
-- @param startPos The starting position where we should begin removing whitespace.
-- @return int The first position where non-whitespace was encountered, or string.len(s)+1 if the end of string
-- was reached.
function decode_scanWhitespace(s, startPos)
local whitespace = " \n\r\t"
local stringLen = string.len(s)
while (string.find(whitespace, string.sub(s, startPos, startPos), 1, true) and startPos <= stringLen) do
startPos = startPos + 1
end
return startPos
end
--- Encodes a string to be JSON-compatible.
-- This just involves back-quoting inverted commas, back-quotes and newlines, I think ;-)
-- @param s The string to return as a JSON encoded (i.e. backquoted string)
-- @return The string appropriately escaped.
local escapeList = {
['"'] = '\\"',
["\\"] = "\\\\",
["/"] = "\\/",
[""] = "\\b",
["\f"] = "\\f",
["\n"] = "\\n",
["\r"] = "\\r",
["\t"] = "\\t"
}
function json_private.encodeString(s)
local s = tostring(s)
return s:gsub(
".",
function(c)
return escapeList[c]
end
) -- SoniEx2: 5.0 compat
end
-- Determines whether the given Lua type is an array or a table / dictionary.
-- We consider any table an array if it has indexes 1..n for its n items, and no
-- other data in the table.
-- I think this method is currently a little 'flaky', but can't think of a good way around it yet...
-- @param t The table to evaluate as an array
-- @return boolean, number True if the table can be represented as an array, false otherwise. If true,
-- the second returned value is the maximum
-- number of indexed elements in the array.
function isArray(t)
-- Next we count all the elements, ensuring that any non-indexed elements are not-encodable
-- (with the possible exception of 'n')
if (t == json.EMPTY_ARRAY) then
return true, 0
end
if (t == json.EMPTY_OBJECT) then
return false
end
local maxIndex = 0
for k, v in pairs(t) do
if (type(k) == "number" and math.floor(k) == k and 1 <= k) then -- k,v is an indexed pair
if (not isEncodable(v)) then
return false
end -- All array elements must be encodable
maxIndex = math.max(maxIndex, k)
else
if (k == "n") then
if v ~= (t.n or #t) then
return false
end -- False if n does not hold the number of elements
else -- Else of (k=='n')
if isEncodable(v) then
return false
end
end -- End of (k~='n')
end -- End of k,v not an indexed pair
end -- End of loop across all pairs
return true, maxIndex
end
--- Determines whether the given Lua object / table / variable can be JSON encoded. The only
-- types that are JSON encodable are: string, boolean, number, nil, table and json.null.
-- In this implementation, all other types are ignored.
-- @param o The object to examine.
-- @return boolean True if the object should be JSON encoded, false if it should be ignored.
function isEncodable(o)
local t = type(o)
return (t == "string" or t == "boolean" or t == "number" or t == "nil" or t == "table") or
(t == "function" and o == json.null)
end
return json
end
local debugger_print = print
local debug_server = nil
local breakInfoSocket = nil
local json = createJson()
local LuaDebugger = {
fileMaps = {},
Run = true, --表示正常运行只检测断点
StepIn = false,
StepInLevel = 0,
StepNext = false,
StepNextLevel = 0,
StepOut = false,
breakInfos = {},
runTimeType = nil,
isHook = true,
pathCachePaths = {},
isProntToConsole = 1,
isFoxGloryProject = false,
isDebugPrint = true,
hookType = "lrc",
currentFileName = "",
currentTempFunc = nil,
--分割字符串缓存
splitFilePaths = {},
DebugLuaFie = "",
version = "0.9.3",
serVarLevel = 4
}
local debug_hook = nil
local _resume = coroutine.resume
coroutine.resume = function(co, ...)
if (LuaDebugger.isHook) then
if coroutine.status(co) ~= "dead" then
debug.sethook(co, debug_hook, "lrc")
end
end
return _resume(co, ...)
end
local _wrap = coroutine.wrap
coroutine.wrap = function(fun,dd)
local newFun =_wrap(function()
debug.sethook(debug_hook, "lrc")
return fun();
end)
return newFun
end
LuaDebugger.event = {
S2C_SetBreakPoints = 1,
C2S_SetBreakPoints = 2,
S2C_RUN = 3,
C2S_HITBreakPoint = 4,
S2C_ReqVar = 5,
C2S_ReqVar = 6,
--单步跳过请求
S2C_NextRequest = 7,
--单步跳过反馈
C2S_NextResponse = 8,
-- 单步跳过 结束 没有下一步
C2S_NextResponseOver = 9,
--单步跳入
S2C_StepInRequest = 10,
C2S_StepInResponse = 11,
--单步跳出
S2C_StepOutRequest = 12,
--单步跳出返回
C2S_StepOutResponse = 13,
--打印
C2S_LuaPrint = 14,
S2C_LoadLuaScript = 16,
C2S_SetSocketName = 17,
C2S_LoadLuaScript = 18,
C2S_DebugXpCall = 20,
S2C_DebugClose = 21,
S2C_SerVar = 24,
C2S_SerVar = 25,
S2C_ReLoadFile = 26,
C2S_ReLoadFile = 27,
}
--@region print
function print(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = {msg = ZZBase64.encode(str), type = 1}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
function luaIdePrintWarn(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = {msg = ZZBase64.encode(str), type = 2}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
function luaIdePrintErr(...)
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
debugger_print(...)
end
if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
if (debug_server) then
local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
local str = ""
if (#arg == 0) then
arg = {"nil"}
end
for k, v in pairs(arg) do
str = str .. tostring(v) .. "\t"
end
local sendMsg = {
event = LuaDebugger.event.C2S_LuaPrint,
data = {msg = ZZBase64.encode(str), type = 3}
}
local sendStr = json.encode(sendMsg)
debug_server:send(sendStr .. "__debugger_k0204__")
end
end
end
--@endregion
--@region 辅助方法
local function debugger_lastIndex(str, p)
local startIndex = string.find(str, p, 1)
while startIndex do
local findstartIndex = string.find(str, p, startIndex + 1)
if (not findstartIndex) then
break
else
startIndex = findstartIndex
end
end
return startIndex
end
local function debugger_convertParentDir(dir)
local index, endindex = string.find(dir, "/%.%./")
if (index) then
local file1 = string.sub(dir, 1, index - 1)
local startIndex = debugger_lastIndex(file1, "/")
file1 = string.sub(file1, 1, startIndex - 1)
local file2 = string.sub(dir, endindex)
dir = file1 .. file2
dir = debugger_convertParentDir(dir)
return dir
else
return dir
end
end
local function debugger_getFilePathInfo(file)
local fileName = nil
local dir = nil
file = file:gsub("/.\\", "/")
file = file:gsub("\\", "/")
file = file:gsub("//", "/")
if file:find("@") == 1 then
file = file:sub(2)
end
local findex = file:find("%./")
if (findex == 1) then
file = file:sub(3)
end
file = debugger_convertParentDir(file)
local fileLength = string.len(file)
local suffixNames = {
".lua",
".lua.txt",
".txt",
".bytes"
}
table.sort(
suffixNames,
function(name1, name2)
return string.len(name1) > string.len(name2)
end
)
local suffixLengs = {}
for i, suffixName in ipairs(suffixNames) do
table.insert(suffixLengs, string.len(suffixName))
end
local fileLength = string.len(file)
for i, suffix in ipairs(suffixNames) do
local suffixName = string.sub(file, fileLength - suffixLengs[i] + 1)
if (suffixName == suffix) then
file = string.sub(file, 1, fileLength - suffixLengs[i])
break
end
end
local fileNameStartIndex = debugger_lastIndex(file, "/")
if (fileNameStartIndex) then
fileName = string.sub(file, fileNameStartIndex + 1)
dir = string.sub(file, 1, fileNameStartIndex)
file = dir .. fileName
else
fileNameStartIndex = debugger_lastIndex(file, "%.")
if (not fileNameStartIndex) then
fileName = file
dir = ""
else
dir = string.sub(file, 1, fileNameStartIndex)
dir = dir:gsub("%.", "/")
fileName = string.sub(file, fileNameStartIndex + 1)
file = dir .. fileName
end
end
return file, dir, fileName
end
--@endregion
----=============================工具方法=============================================
--@region 工具方法
local function debugger_strSplit(input, delimiter)
input = tostring(input)
delimiter = tostring(delimiter)
if (delimiter == "") then
return false
end
local pos, arr = 0, {}
-- for each divider found
for st, sp in function()
return string.find(input, delimiter, pos, true)
end do
table.insert(arr, string.sub(input, pos, st - 1))
pos = sp + 1
end
table.insert(arr, string.sub(input, pos))
return arr
end
local function debugger_strTrim(input)
input = string.gsub(input, "^[ \t\n\r]+", "")
return string.gsub(input, "[ \t\n\r]+$", "")
end
local function debugger_dump(value, desciption, nesting)
if type(nesting) ~= "number" then
nesting = 3
end
local lookupTable = {}
local result = {}
local function _v(v)
if type(v) == "string" then
v = '"' .. v .. '"'
end
return tostring(v)
end
local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
print("dump from: " .. debugger_strTrim(traceback[3]))
local function _dump(value, desciption, indent, nest, keylen)
desciption = desciption or "<var>"
local spc = ""
if type(keylen) == "number" then
spc = string.rep(" ", keylen - string.len(_v(desciption)))
end
if type(value) ~= "table" then
result[#result + 1] = string.format("%s%s%s = %s", indent, _v(desciption), spc, _v(value))
elseif lookupTable[value] then
result[#result + 1] = string.format("%s%s%s = *REF*", indent, desciption, spc)
else
lookupTable[value] = true
if nest > nesting then
result[#result + 1] = string.format("%s%s = *MAX NESTING*", indent, desciption)
else
result[#result + 1] = string.format("%s%s = {", indent, _v(desciption))
local indent2 = indent .. " "
local keys = {}
local keylen = 0
local values = {}
for k, v in pairs(value) do
keys[#keys + 1] = k
local vk = _v(k)
local vkl = string.len(vk)
if vkl > keylen then
keylen = vkl
end
values[k] = v
end
table.sort(
keys,
function(a, b)
if type(a) == "number" and type(b) == "number" then
return a < b
else
return tostring(a) < tostring(b)
end
end
)
for i, k in ipairs(keys) do
_dump(values[k], k, indent2, nest + 1, keylen)
end
result[#result + 1] = string.format("%s}", indent)
end
end
end
_dump(value, desciption, "- ", 1)
for i, line in ipairs(result) do
print(line)
end
end
--@endregion
local function debugger_valueToString(v)
local vtype = type(v)
local vstr = nil
if (vtype == "userdata") then
if (LuaDebugger.isFoxGloryProject) then
return "userdata",vtype
else
return tostring(v), vtype
end
elseif (vtype == "table" or vtype == "function" or vtype == "boolean") then
local value = vtype
xpcall(function()
value = tostring(v)
end,function()
value = vtype
end)
return value, vtype
elseif (vtype == "number" or vtype == "string" ) then
return v, vtype
else
return tostring(v), vtype
end
end
local function debugger_setVarInfo(name, value)
local valueStr, valueType = debugger_valueToString(value)
local nameStr,nameType = debugger_valueToString(name)
if(valueStr == nil) then
valueStr = valueType
end
local valueInfo = {
name =nameStr,
valueType = valueType,
valueStr = ZZBase64.encode(valueStr)
}
return valueInfo
end
local function debugger_getvalue(f)
local i = 1
local locals = {}
-- get locals
while true do
local name, value = debug.getlocal(f, i)
if not name then
break
end
if (name ~= "(*temporary)") then
locals[name] = value
end
i = i + 1
end
local func = getinfo(f, "f").func
i = 1
local ups = {}
while func do -- check for func as it may be nil for tail calls
local name, value = debug.getupvalue(func, i)
if not name then
break
end
if (name == "_ENV") then
ups["_ENV_"] = value
else
ups[name] = value
end
i = i + 1
end
return {locals = locals, ups = ups}
end
--获取堆栈
debugger_stackInfo =
function(ignoreCount, event)
local datas = {}
local stack = {}
local varInfos = {}
local funcs = {}
local index = 0
for i = ignoreCount, 100 do
local source = getinfo(i)
local isadd = true
if (i == ignoreCount) then
local file = source.source
if (file:find(LuaDebugger.DebugLuaFie)) then
return
end
if (file == "=[C]") then
isadd = false
end
end
if not source then
break
end
if (isadd) then
local fullName, dir, fileName = debugger_getFilePathInfo(source.source)
local info = {
src = fullName,
scoreName = source.name,
currentline = source.currentline,
linedefined = source.linedefined,
what = source.what,
nameWhat = source.namewhat
}
index = i
local vars = debugger_getvalue(i + 1)
table.insert(stack, info)
table.insert(varInfos, vars)
table.insert(funcs, source.func)
end
if source.what == "main" then
break
end
end
local stackInfo = {stack = stack, vars = varInfos, funcs = funcs}
local data = {
stack = stackInfo.stack,
vars = stackInfo.vars,
funcs = stackInfo.funcs,
event = event,
funcsLength = #stackInfo.funcs,
upFunc = getinfo(ignoreCount - 3, "f").func
}
LuaDebugger.currentTempFunc = data.funcs[1]
return data
end
--===========================点断信息==================================================
--根据不同的游戏引擎进行定时获取断点信息
--CCDirector:sharedDirector():getScheduler()
local debugger_setBreak = nil
local function debugger_receiveDebugBreakInfo()
-- if (jit) then
-- if (LuaDebugger.debugLuaType ~= "jit") then
-- local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg)
-- end
-- end
if (breakInfoSocket) then
local msg, status = breakInfoSocket:receive()
if(LuaDebugger.isLaunch and status == "closed") then
os.exit()
end
if (msg) then
local netData = json.decode(msg)
if netData.event == LuaDebugger.event.S2C_SetBreakPoints then
debugger_setBreak(netData.data)
elseif netData.event == LuaDebugger.event.S2C_LoadLuaScript then
LuaDebugger.loadScriptBody = netData.data
debugger_exeLuaString()
debugger_sendMsg(breakInfoSocket,LuaDebugger.event.C2S_LoadLuaScript,LuaDebugger.loadScriptBody)
elseif netData.event == LuaDebugger.event.S2C_ReLoadFile then
LuaDebugger.reLoadFileBody = netData.data
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
debugger_sendMsg(
breakInfoSocket,
LuaDebugger.event.C2S_ReLoadFile,
{
stack = LuaDebugger.reLoadFileBody
}
)
end
end
end
end
local function splitFilePath(path)
if (LuaDebugger.splitFilePaths[path]) then
return LuaDebugger.splitFilePaths[path]
end
local pos, arr = 0, {}
-- for each divider found
for st, sp in function()
return string.find(path, "/", pos, true)
end do
local pathStr = string.sub(path, pos, st - 1)
table.insert(arr, pathStr)
pos = sp + 1
end
local pathStr = string.sub(path, pos)
table.insert(arr, pathStr)
LuaDebugger.splitFilePaths[path] = arr
return arr
end
debugger_setBreak =
function(datas)
local breakInfos = LuaDebugger.breakInfos
for i, data in ipairs(datas) do
data.fileName = string.lower(data.fileName)
data.serverPath = string.lower(data.serverPath)
local breakInfo = breakInfos[data.fileName]
if (not breakInfo) then
breakInfos[data.fileName] = {}
breakInfo = breakInfos[data.fileName]
end
if (not data.breakDatas or #data.breakDatas == 0) then
breakInfo[data.serverPath] = nil
else
local fileBreakInfo = breakInfo[data.serverPath]
if (not fileBreakInfo) then
fileBreakInfo = {
pathNames = splitFilePath(data.serverPath),
--命中次數判斷計數器
hitCounts = {}
}
breakInfo[data.serverPath] = fileBreakInfo
end
local lineInfos = {}
for li, breakData in ipairs(data.breakDatas) do
lineInfos[breakData.line] = breakData
if (breakData.hitCondition and breakData.hitCondition ~= "") then
breakData.hitCondition = tonumber(breakData.hitCondition)
else
breakData.hitCondition = 0
end
if (not fileBreakInfo.hitCounts[breakData.line]) then
fileBreakInfo.hitCounts[breakData.line] = 0
end
end
fileBreakInfo.lines = lineInfos
--這裡添加命中次數判斷
for line, count in pairs(fileBreakInfo.hitCounts) do
if (not lineInfos[line]) then
fileBreakInfo.hitCounts[line] = nil
end
end
end
local count = 0
for i, linesInfo in pairs(breakInfo) do
count = count + 1
end
if (count == 0) then
breakInfos[data.fileName] = nil
end
end
--debugger_dump(breakInfos, "breakInfos", 6)
--检查是否需要断点
local isHook = false
for k, v in pairs(breakInfos) do
isHook = true
break
end
--这样做的原因是为了最大限度的使手机调试更加流畅 注意这里会连续的进行n次
if (isHook) then
if (not LuaDebugger.isHook) then
debug.sethook(debug_hook, "lrc")
end
LuaDebugger.isHook = true
else
if (LuaDebugger.isHook) then
debug.sethook()
end
LuaDebugger.isHook = false
end
end
local function debugger_checkFileIsBreak(fileName)
return LuaDebugger.breakInfos[fileName]
end
--=====================================断点信息 end ----------------------------------------------
local controller_host = "192.168.1.102"
local controller_port = 7003
debugger_sendMsg = function(serverSocket, eventName, data)
local sendMsg = {
event = eventName,
data = data
}
local sendStr = json.encode(sendMsg)
serverSocket:send(sendStr .. "__debugger_k0204__")
end
function debugger_conditionStr(condition, vars, callBack)
local function loadScript()
local currentTabble = {}
local locals = vars[1].locals
local ups = vars[1].ups
if (ups) then
for k, v in pairs(ups) do
currentTabble[k] = v
end
end
if (locals) then
for k, v in pairs(locals) do
currentTabble[k] = v
end
end
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. condition)
setfenv(fun, currentTabble)
return fun()
end
local status,
msg =
xpcall(
loadScript,
function(error)
print(error)
end
)
if (status and msg) then
callBack()
end
end
--执行lua字符串
debugger_exeLuaString = function()
local function loadScript()
local script = LuaDebugger.loadScriptBody.script
if (LuaDebugger.loadScriptBody.isBreak) then
local currentTabble = {_G = _G}
local frameId = LuaDebugger.loadScriptBody.frameId
frameId = frameId
local func = LuaDebugger.currentDebuggerData.funcs[frameId]
local vars = LuaDebugger.currentDebuggerData.vars[frameId]
local locals = vars.locals
local ups = vars.ups
for k, v in pairs(ups) do
currentTabble[k] = v
end
for k, v in pairs(locals) do
currentTabble[k] = v
end
setmetatable(currentTabble, {__index = _G})
local fun = loadstring(script)
setfenv(fun, currentTabble)
fun()
else
local fun = loadstring(script)
fun()
end
end
local status,
msg =
xpcall(
loadScript,
function(error)
-- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
end
)
LuaDebugger.loadScriptBody.script = nil
if (LuaDebugger.loadScriptBody.isBreak) then
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
end
LuaDebugger.loadScriptBody.complete = true
end
--@region 调试中修改变量值
--根据key 值在 value 查找
local function debugger_getTablekey(key,keyType,value)
if(keyType == -1) then
return key
elseif(keyType == 1) then
return tonumber(key)
elseif(keyType == 2) then
local valueKey = nil
for k,v in pairs(value) do
local nameType = type(k)
if(nameType == "userdata" or nameType == "table") then
if (not LuaDebugger.isFoxGloryProject) then
valueKey = tostring(k)
if(key == valueKey) then
return k
end
break
end
end
end
end
end
local function debugger_setVarValue(server, data)
local newValue = nil
local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
local firstKeyName = data.keys[1]
--@region vars check
local localValueChangeIndex = -1
local upValueChangeIndex = -1
local upValueFun = nil
local oldValue = nil
local i = 1
local locals = {}
-- get locals
while true do
local name, value = debug.getlocal(level, i)
if not name then
break
end
if(firstKeyName == name) then
localValueChangeIndex = i
oldValue = value
end
if (name ~= "(*temporary)") then
locals[name] = value
end
i = i + 1
end
local func = getinfo(level, "f").func
i = 1
local ups = {}
while func do -- check for func as it may be nil for tail calls
local name, value = debug.getupvalue(func, i)
if not name then
break
end
if(localValueChangeIndex == -1 and firstKeyName == name) then
upValueFun = func
oldValue = value
upValueChangeIndex = i
end
if (name == "_ENV") then
ups["_ENV_"] = value
else
ups[name] = value
end
i = i + 1
end
--@endregion
local vars = {locals = locals, ups = ups}
local function loadScript()
local currentTabble = {}
local locals = vars.locals
local ups = vars.ups
if (ups) then
for k, v in pairs(ups) do
currentTabble[k] = v
end
end
if (locals) then
for k, v in pairs(locals) do
currentTabble[k] = v
end
end
setmetatable(currentTabble, {__index = _G})
local fun = loadstring("return " .. data.value)
setfenv(fun, currentTabble)
newValue = fun()
end
local status,
msg =
xpcall(
loadScript,
function(error)
print(error, "============================")
end
)
local i = 1
-- local 查找并替换
local keyLength = #data.keys
if(keyLength == 1) then
if(localValueChangeIndex ~= -1) then
debug.setlocal(level, localValueChangeIndex, newValue)
elseif(upValueFun ~= nil) then
debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
else
--全局变量查找
if(_G[firstKeyName]) then
_G[firstKeyName] = newValue
end
end
else
if(not oldValue) then
if(_G[firstKeyName]) then
oldValue = _G[firstKeyName]
end
end
local tempValue = oldValue
for i=2,keyLength-1 do
if(tempValue) then
oldValue = oldValue[debugger_getTablekey(data.keys[i],data.numberTypes[i],oldValue)]
end
end
if(tempValue) then
oldValue[debugger_getTablekey(data.keys[keyLength],data.numberTypes[keyLength],oldValue)] = newValue
end
end
local varInfo = debugger_setVarInfo(data.varName, newValue)
data.varInfo = varInfo
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
end
--@endregion
--调试修改变量值统一的 _resume
checkSetVar =
function()
if (LuaDebugger.isSetVar) then
LuaDebugger.isSetVar = false
debugger_setVarValue(debug_server,LuaDebugger.setVarBody)
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.setVarBody)
xpcall(
checkSetVar,
function(error)
print("设置变量", error)
end
)
elseif(LuaDebugger.isLoadLuaScript) then
LuaDebugger.isLoadLuaScript = false
debugger_exeLuaString()
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
print("执行代码", error)
end
)
elseif(LuaDebugger.isReLoadFile) then
LuaDebugger.isReLoadFile = false
LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
LuaDebugger.reLoadFileBody.script = nil
LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
_resume(coro_debugger, LuaDebugger.reLoadFileBody)
xpcall(
checkSetVar,
function(error)
print("重新加载文件", error)
end
)
end
end
local function getSource(source)
source = string.lower(source)
if (LuaDebugger.pathCachePaths[source]) then
LuaDebugger.currentLineFile = LuaDebugger.pathCachePaths[source]
return LuaDebugger.pathCachePaths[source]
end
local fullName, dir, fileName = debugger_getFilePathInfo(source)
LuaDebugger.currentLineFile = fullName
LuaDebugger.pathCachePaths[source] = fileName
return fileName
end
local function debugger_GeVarInfoBytUserData(server, var)
local fileds = LuaDebugTool.getUserDataInfo(var)
local varInfos = {}
--c# vars
for i = 1, fileds.Count do
local filed = fileds[i - 1]
local valueInfo = {
name = filed.name,
valueType = filed.valueType,
valueStr = ZZBase64.encode(filed.valueStr),
isValue = filed.isValue,
csharp = true
}
table.insert(varInfos, valueInfo)
end
return varInfos
end
local function debugger_getValueByScript(value, script)
local val = nil
local status,
msg =
xpcall(
function()
local fun = loadstring("return " .. script)
setfenv(fun, value)
val = fun()
end,
function(error)
print(error, "====>")
val = nil
end
)
return val
end
local function debugger_getVarByKeys(value, keys, index)
local str = ""
local keyLength = #keys
for i = index, keyLength do
local key = keys[i]
if (key == "[metatable]") then
else
if (i == index) then
if (string.find(key, "%.")) then
if (str == "") then
i = index + 1
value = value[key]
end
if (i >= #keys) then
return index, value
end
return debugger_getVarByKeys(value, keys, i)
else
str = key
end
else
if (string.find(key, "%[")) then
str = str .. key
elseif (type(key) == "string") then
if (string.find(key, "table:") or string.find(key, "userdata:") or string.find(key, "function:")) then
if (str ~= "") then
local vl = debugger_getValueByScript(value, str)
value = vl
if (value) then
for k, v in pairs(value) do
local ktype = type(k)
if (ktype == "userdata" or ktype == "table" or ktype == "function") then
local keyName = debugger_valueToString(k)
if (keyName == key) then
value = v
break
end
end
end
end
str = ""
if (i == keyLength) then
return #keys, value
else
return debugger_getVarByKeys(value, keys, i + 1)
end
else
str = str .. '["' .. key .. '"]'
end
else
str = str .. '["' .. key .. '"]'
end
else
str = str .. "[" .. key .. "]"
end
end
end
end
local v = debugger_getValueByScript(value, str)
return #keys, v
end
--[[
@desc: c#
author:k0204
time:2018-04-07 21:32:31
return
]]
local function debugger_getCSharpValue(value, searchIndex, keys)
local key = keys[searchIndex]
local val = LuaDebugTool.getCSharpValue(value, key)
if (val) then
--1最后一个 直接返回
if (searchIndex == #keys) then
return #keys, val
else
--2再次获得 如果没有找到那么 进行lua 层面查找
local vindex, val1 = debugger_getCSharpValue(val, searchIndex + 1, keys)
if (not val1) then
--组建新的keys
local tempKeys = {}
for i = vindex, #keys do
table.insert(tempKeys, keys[i])
end
local vindx, val1 = debugger_searchVarByKeys(value, searckKeys, 1)
return vindx, val1
else
return vindex, val1
end
end
else
--3最终这里返回 所以2 中 没有当val1 不为空的处理
return searchIndex, val
end
end
local function debugger_searchVarByKeys(value, keys, searckKeys)
local index, val = debugger_getVarByKeys(value, searckKeys, 1)
if (not LuaDebugTool or not LuaDebugTool.getCSharpValue or type(LuaDebugTool.getCSharpValue) ~= "function") then
return index, val
end
if (val) then
if (index == #keys) then
return index, val
else
local searchStr = ""
--进行c# 值查找
local keysLength = #keys
local searchIndex = index + 1
local sindex, val = debugger_getCSharpValue(val, searchIndex, keys)
return sindex, val
end
else
--进行递减
local tempKeys = {}
for i = 1, #searckKeys - 1 do
table.insert(tempKeys, keys[i])
end
if (#tempKeys == 0) then
return #keys, nil
end
return debugger_searchVarByKeys(value, keys, tempKeys)
end
end
--[[
@desc: metatable
author:k0204
time:2018-04-06 20:27:12
return
]]
local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables)
for i, mtable in ipairs(metatables) do
if (metatable == mtable) then
return vinfos
end
end
table.insert(metatables, metatable)
for k, v in pairs(metatable) do
local val = nil
if (type(k) == "string") then
xpcall(
function()
val = value[k]
end,
function(error)
val = nil
end
)
if (val == nil) then
xpcall(
function()
if (string.find(k, "__")) then
val = v
end
end,
function(error)
val = nil
end
)
end
end
if (val) then
local vinfo = debugger_setVarInfo(k, val)
table.insert(vinfos, vinfo)
if (#vinfos > 10) then
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
{
variablesReference = variablesReference,
debugSpeedIndex = debugSpeedIndex,
vars = vinfos,
isComplete = 0
}
)
vinfos = {}
end
end
end
local m = getmetatable(metatable)
if (m) then
return debugger_getmetatable(value, m, vinfos, server, variablesReference, debugSpeedIndex, metatables)
else
return vinfos
end
end
local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType)
if (valueType == "userdata") then
if (tolua and tolua.getpeer) then
luatable = tolua.getpeer(luatable)
else
return vinfos
end
end
if (luatable == nil) then
return vinfos
end
for k, v in pairs(luatable) do
local vinfo = debugger_setVarInfo(k, v)
table.insert(vinfos, vinfo)
if (#vinfos > 10) then
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
{
variablesReference = variablesReference,
debugSpeedIndex = debugSpeedIndex,
vars = vinfos,
isComplete = 0
}
)
vinfos = {}
end
end
return vinfos
end
local function debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
local vinfos = {}
local luatable = {}
local valueType = type(value)
local userDataInfos = {}
local m = nil
if (valueType == "userdata") then
m = getmetatable(value)
vinfos = debugger_sendTableField(value, vinfos, server, variablesReference, debugSpeedIndex, valueType)
if (LuaDebugTool) then
local varInfos = debugger_GeVarInfoBytUserData(server, value, variablesReference, debugSpeedIndex)
for i, v in ipairs(varInfos) do
if (v.valueType == "System.Byte[]" and value[v.name] and type(value[v.name]) == "string") then
local valueInfo = {
name = v.name,
valueType = "string",
valueStr = ZZBase64.encode(value[v.name])
}
table.insert(vinfos, valueInfo)
else
table.insert(vinfos, v)
end
if (#vinfos > 10) then
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
{
variablesReference = variablesReference,
debugSpeedIndex = debugSpeedIndex,
vars = vinfos,
isComplete = 0
}
)
vinfos = {}
end
end
end
else
m = getmetatable(value)
vinfos = debugger_sendTableField(value, vinfos, server, variablesReference, debugSpeedIndex, valueType)
end
if (m) then
vinfos = debugger_getmetatable(value, m, vinfos, server, variablesReference, debugSpeedIndex, {})
end
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
{
variablesReference = variablesReference,
debugSpeedIndex = debugSpeedIndex,
vars = vinfos,
isComplete = 1
}
)
end
--获取lua 变量的方法
local function debugger_getBreakVar(body, server)
local variablesReference = body.variablesReference
local debugSpeedIndex = body.debugSpeedIndex
local vinfos = {}
local function exe()
local frameId = body.frameId
local type_ = body.type
local keys = body.keys
--找到对应的var
local vars = nil
if (type_ == 1) then
vars = LuaDebugger.currentDebuggerData.vars[frameId + 1]
vars = vars.locals
elseif (type_ == 2) then
vars = LuaDebugger.currentDebuggerData.vars[frameId + 1]
vars = vars.ups
elseif (type_ == 3) then
vars = _G
end
if (#keys == 0) then
debugger_sendTableValues(vars, server, variablesReference, debugSpeedIndex)
return
end
local index, value = debugger_searchVarByKeys(vars, keys, keys)
if (value) then
local valueType = type(value)
if (valueType == "table" or valueType == "userdata") then
debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
else
if (valueType == "function") then
value = tostring(value)
end
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
{
variablesReference = variablesReference,
debugSpeedIndex = debugSpeedIndex,
vars = ZZBase64.encode(value),
isComplete = 1,
varType = valueType
}
)
end
else
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
{
variablesReference = variablesReference,
debugSpeedIndex = debugSpeedIndex,
vars = {},
isComplete = 1,
varType = "nil"
}
)
end
end
xpcall(
exe,
function(error)
-- print("获取变量错误 错误消息-----------------")
-- print(error)
-- print(debug.traceback("", 2))
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReqVar,
{
variablesReference = variablesReference,
debugSpeedIndex = debugSpeedIndex,
vars = {
{
name = "error",
valueType = "string",
valueStr = ZZBase64.encode("无法获取属性值:" .. error .. "->" .. debug.traceback("", 2)),
isValue = false
}
},
isComplete = 1
}
)
end
)
end
local function ResetDebugInfo()
LuaDebugger.Run = false
LuaDebugger.StepIn = false
LuaDebugger.StepNext = false
LuaDebugger.StepOut = false
LuaDebugger.StepNextLevel = 0
end
local function debugger_loop(server)
server = debug_server
--命令
local command
local eval_env = {}
local arg
while true do
local line, status = server:receive()
if (status == "closed") then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
coroutine.yield()
end
end
if (line) then
local netData = json.decode(line)
local event = netData.event
local body = netData.data
if (event == LuaDebugger.event.S2C_DebugClose) then
if(LuaDebugger.isLaunch) then
os.exit()
else
debug.sethook()
coroutine.yield()
end
elseif event == LuaDebugger.event.S2C_SetBreakPoints then
--设置断点信息
local function setB()
debugger_setBreak(body)
end
xpcall(
setB,
function(error)
print(error)
end
)
elseif event == LuaDebugger.event.S2C_RUN then --开始运行
LuaDebugger.runTimeType = body.runTimeType
LuaDebugger.isProntToConsole = body.isProntToConsole
LuaDebugger.isFoxGloryProject = body.isFoxGloryProject
LuaDebugger.isLaunch = body.isLaunch
ResetDebugInfo()
LuaDebugger.Run = true
local data = coroutine.yield()
LuaDebugger.serVarLevel = 4
LuaDebugger.currentDebuggerData = data
debugger_sendMsg(
server,
data.event,
{
stack = data.stack
}
)
elseif event == LuaDebugger.event.S2C_ReqVar then -- 获取变量信息
--请求数据信息
debugger_getBreakVar(body, server)
elseif event == LuaDebugger.event.S2C_NextRequest then -- 设置单步跳过
ResetDebugInfo()
LuaDebugger.StepNext = true
LuaDebugger.StepNextLevel = 0
--设置当前文件名和当前行数
local data = coroutine.yield()
LuaDebugger.serVarLevel = 4
--重置调试信息
LuaDebugger.currentDebuggerData = data
debugger_sendMsg(
server,
data.event,
{
stack = data.stack
}
)
elseif (event == LuaDebugger.event.S2C_StepInRequest) then --单步跳入
--单步跳入
ResetDebugInfo()
LuaDebugger.StepIn = true
local data = coroutine.yield()
LuaDebugger.serVarLevel = 4
--重置调试信息
LuaDebugger.currentDebuggerData = data
debugger_sendMsg(
server,
data.event,
{
stack = data.stack,
eventType = data.eventType
}
)
elseif (event == LuaDebugger.event.S2C_StepOutRequest) then
--单步跳出
ResetDebugInfo()
LuaDebugger.StepOut = true
local data = coroutine.yield()
LuaDebugger.serVarLevel = 4
--重置调试信息
LuaDebugger.currentDebuggerData = data
debugger_sendMsg(
server,
data.event,
{
stack = data.stack,
eventType = data.eventType
}
)
elseif event == LuaDebugger.event.S2C_LoadLuaScript then
LuaDebugger.loadScriptBody = body
LuaDebugger.isLoadLuaScript = true
local data = coroutine.yield()
debugger_sendMsg(
server,
LuaDebugger.event.C2S_LoadLuaScript,
LuaDebugger.loadScriptBody
)
elseif event == LuaDebugger.event.S2C_SerVar then
LuaDebugger.isSetVar = true
LuaDebugger.setVarBody = body
local data = coroutine.yield()
debugger_sendMsg(
server,
LuaDebugger.event.C2S_SerVar,
{
stack = data,
eventType = data.eventType
}
)
elseif event == LuaDebugger.event.S2C_ReLoadFile then
LuaDebugger.isReLoadFile = true
LuaDebugger.reLoadFileBody = body
local data = coroutine.yield()
debugger_sendMsg(
server,
LuaDebugger.event.C2S_ReLoadFile,
{
stack = data,
eventType = data.eventType
}
)
end
end
end
end
coro_debugger = coroutine.create(debugger_loop)
debug_hook = function(event, line)
if(not LuaDebugger.isHook) then
return
end
if(LuaDebugger.Run) then
if(event == "line") then
local isCheck = false
for k, breakInfo in pairs(LuaDebugger.breakInfos) do
for bk, linesInfo in pairs(breakInfo) do
if(linesInfo.lines and linesInfo.lines[line]) then
isCheck = true
break
end
end
if(isCheck) then
break
end
end
if(not isCheck) then
return
end
else
LuaDebugger.currentFileName = nil
LuaDebugger.currentTempFunc = nil
return
end
end
--跳出
if (LuaDebugger.StepOut) then
if (event == "line" or event == "call") then
return
end
local tempFun = getinfo(2, "f").func
if (LuaDebugger.currentDebuggerData.funcsLength == 1) then
ResetDebugInfo()
LuaDebugger.Run = true
else
if (LuaDebugger.currentDebuggerData.funcs[2] == tempFun) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
--挂起等待调试器作出反应
_resume(coro_debugger, data)
checkSetVar()
end
end
return
end
-- debugger_dump(LuaDebugger,"LuaDebugger")
-- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
local file = nil
if (event == "call") then
-- end
-- if(not LuaDebugger.StepOut) then
if (not LuaDebugger.Run) then
LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1
end
-- print("stepIn",LuaDebugger.StepNextLevel)
local stepInfo = getinfo(2, "S")
local source = stepInfo.source
if (source:find(LuaDebugger.DebugLuaFie) or source == "=[C]") then
return
end
file = getSource(source)
LuaDebugger.currentFileName = file
elseif (event == "return" or event == "tail return") then
-- end
-- if(not LuaDebugger.StepOut) then
if (not LuaDebugger.Run) then
LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel - 1
end
LuaDebugger.currentFileName = nil
elseif (event == "line") then
--@region 判断命中断点
--判断命中断点
--判断命中断点
--判断命中断点
--判断命中断点
local isHit = false
local stepInfo = nil
if (not LuaDebugger.currentFileName) then
stepInfo = getinfo(2, "S")
local source = stepInfo.source
if (source == "=[C]" or source:find(LuaDebugger.DebugLuaFie)) then
return
end
file = getSource(source)
LuaDebugger.currentFileName = file
end
file = LuaDebugger.currentFileName
--判断断点
local breakInfo = LuaDebugger.breakInfos[file]
local breakData = nil
if (breakInfo) then
local ischeck = false
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
if (lines and lines[line]) then
ischeck = true
break
end
end
if (ischeck) then
--并且在断点中
-- local info = stepInfo
-- if (not info) then
-- print("info ---------------")
-- info = getinfo(2)
-- end
local hitPathNames = splitFilePath(LuaDebugger.currentLineFile)
local hitCounts = {}
local debugHitCounts = nil
for k, lineInfo in pairs(breakInfo) do
local lines = lineInfo.lines
local pathNames = lineInfo.pathNames
debugHitCounts = lineInfo.hitCounts
if (lines and lines[line]) then
breakData = lines[line]
--判断路径
hitCounts[k] = 0
local hitPathNamesCount = #hitPathNames
local pathNamesCount = #pathNames
local checkCount = 0;
while (true) do
if (pathNames[pathNamesCount] ~= hitPathNames[hitPathNamesCount]) then
break
else
hitCounts[k] = hitCounts[k] + 1
end
pathNamesCount = pathNamesCount - 1
hitPathNamesCount = hitPathNamesCount - 1
checkCount = checkCount+1
if (pathNamesCount <= 0 or hitPathNamesCount <= 0) then
break
end
end
if(checkCount>0) then
break;
end
if(checkCount==0) then
breakData = nil
-- break;
end
else
breakData = nil
end
end
if (breakData) then
local hitFieName = ""
local maxCount = 0
for k, v in pairs(hitCounts) do
if (v > maxCount) then
maxCount = v
hitFieName = k
end
end
local hitPathNamesLength = #hitPathNames
if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then
if (hitFieName ~= "") then
local hitCount = breakData.hitCondition
local clientHitCount = debugHitCounts[breakData.line]
clientHitCount = clientHitCount + 1
debugHitCounts[breakData.line] = clientHitCount
if (clientHitCount >= hitCount) then
isHit = true
end
end
end
end
end
end
--@endregion
if (LuaDebugger.StepIn) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_NextResponse)
--挂起等待调试器作出反应
if (data) then
LuaDebugger.currentTempFunc = data.funcs[1]
_resume(coro_debugger, data)
checkSetVar()
return
end
end
if (LuaDebugger.StepNext) then
if (LuaDebugger.StepNextLevel <= 0) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_NextResponse)
-- 挂起等待调试器作出反应
if (data) then
LuaDebugger.currentTempFunc = data.funcs[1]
_resume(coro_debugger, data)
checkSetVar()
return
end
end
end
if (isHit) then
local data = debugger_stackInfo(3, LuaDebugger.event.C2S_HITBreakPoint)
if (breakData and breakData.condition) then
debugger_conditionStr(
breakData.condition,
data.vars,
function()
_resume(coro_debugger, data)
checkSetVar()
end
)
else
--挂起等待调试器作出反应
_resume(coro_debugger, data)
checkSetVar()
end
end
end
end
debugger_xpcall = function()
--调用 coro_debugger 并传入 参数
local data = debugger_stackInfo(4, LuaDebugger.event.C2S_HITBreakPoint)
if(data.stack and data.stack[1]) then
data.stack[1].isXpCall = true
end
--挂起等待调试器作出反应
_resume(coro_debugger, data)
checkSetVar()
end
--调试开始
local function start()
local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
LuaDebugger.DebugLuaFie = fileName
local socket = createSocket()
print(controller_host)
print(controller_port)
local server = socket.connect(controller_host, controller_port)
debug_server = server
if server then
--创建breakInfo socket
socket = createSocket()
breakInfoSocket = socket.connect(controller_host, controller_port)
if (breakInfoSocket) then
breakInfoSocket:settimeout(0)
debugger_sendMsg(
breakInfoSocket,
LuaDebugger.event.C2S_SetSocketName,
{
name = "breakPointSocket"
}
)
debugger_sendMsg(
server,
LuaDebugger.event.C2S_SetSocketName,
{
name = "mainSocket",
version = LuaDebugger.version
}
)
xpcall(
function()
debug.sethook(debug_hook, "lrc")
end,
function(error)
print("error:", error)
end
)
-- if (jit) then
-- if (LuaDebugger.debugLuaType ~= "jit") then
-- print("error======================================================")
-- local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
-- print(msg)
-- end
-- end
_resume(coro_debugger, server)
end
end
end
function StartDebug(host, port,reLoad)
if (not host) then
print("error host nil")
end
if (not port) then
print("error prot nil")
end
if (type(host) ~= "string") then
print("error host not string")
end
if (type(port) ~= "number") then
print("error host not number")
end
controller_host = host
controller_port = port
xpcall(
start,
function(error)
-- body
print(error)
end
)
--代码重载
if(isReLoad) then
xpcall(function()
debugger_reLoadFile = require("luaideReLoadFile")
end,function()
print("左侧luaide按钮->打开luaIde最新调试文件所在文件夹->luaideReLoadFile.lua->拷贝到项目中")
print("具体使用方式请看luaideReLoadFile中文件注释")
debugger_reLoadFile = function() print("未实现代码重载") end
end)
end
return debugger_receiveDebugBreakInfo, debugger_xpcall
end
--base64
local string = string
ZZBase64.__code = {
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/',
};
ZZBase64.__decode = {}
for k,v in pairs(ZZBase64.__code) do
ZZBase64.__decode[string.byte(v,1)] = k - 1
end
function ZZBase64.encode(text)
local len = string.len(text)
local left = len % 3
len = len - left
local res = {}
local index = 1
for i = 1, len, 3 do
local a = string.byte(text, i )
local b = string.byte(text, i + 1)
local c = string.byte(text, i + 2)
-- num = a<<16 + b<<8 + c
local num = a * 65536 + b * 256 + c
for j = 1, 4 do
--tmp = num >> ((4 -j) * 6)
local tmp = math.floor(num / (2 ^ ((4-j) * 6)))
--curPos = tmp&0x3f
local curPos = tmp % 64 + 1
res[index] = ZZBase64.__code[curPos]
index = index + 1
end
end
if left == 1 then
ZZBase64.__left1(res, index, text, len)
elseif left == 2 then
ZZBase64.__left2(res, index, text, len)
end
return table.concat(res)
end
function ZZBase64.__left2(res, index, text, len)
local num1 = string.byte(text, len + 1)
num1 = num1 * 1024 --lshift 10
local num2 = string.byte(text, len + 2)
num2 = num2 * 4 --lshift 2
local num = num1 + num2
local tmp1 = math.floor(num / 4096) --rShift 12
local curPos = tmp1 % 64 + 1
res[index] = ZZBase64.__code[curPos]
local tmp2 = math.floor(num / 64)
curPos = tmp2 % 64 + 1
res[index + 1] = ZZBase64.__code[curPos]
curPos = num % 64 + 1
res[index + 2] = ZZBase64.__code[curPos]
res[index + 3] = "="
end
function ZZBase64.__left1(res, index,text, len)
local num = string.byte(text, len + 1)
num = num * 16
local tmp = math.floor(num / 64)
local curPos = tmp % 64 + 1
res[index ] = ZZBase64.__code[curPos]
curPos = num % 64 + 1
res[index + 1] = ZZBase64.__code[curPos]
res[index + 2] = "="
res[index + 3] = "="
end
function ZZBase64.decode(text)
local len = string.len(text)
local left = 0
if string.sub(text, len - 1) == "==" then
left = 2
len = len - 4
elseif string.sub(text, len) == "=" then
left = 1
len = len - 4
end
local res = {}
local index = 1
local decode = ZZBase64.__decode
for i =1, len, 4 do
local a = decode[string.byte(text,i )]
local b = decode[string.byte(text,i + 1)]
local c = decode[string.byte(text,i + 2)]
local d = decode[string.byte(text,i + 3)]
--num = a<<18 + b<<12 + c<<6 + d
local num = a * 262144 + b * 4096 + c * 64 + d
local e = string.char(num % 256)
num = math.floor(num / 256)
local f = string.char(num % 256)
num = math.floor(num / 256)
res[index ] = string.char(num % 256)
res[index + 1] = f
res[index + 2] = e
index = index + 3
end
if left == 1 then
ZZBase64.__decodeLeft1(res, index, text, len)
elseif left == 2 then
ZZBase64.__decodeLeft2(res, index, text, len)
end
return table.concat(res)
end
function ZZBase64.__decodeLeft1(res, index, text, len)
local decode = ZZBase64.__decode
local a = decode[string.byte(text, len + 1)]
local b = decode[string.byte(text, len + 2)]
local c = decode[string.byte(text, len + 3)]
local num = a * 4096 + b * 64 + c
local num1 = math.floor(num / 1024) % 256
local num2 = math.floor(num / 4) % 256
res[index] = string.char(num1)
res[index + 1] = string.char(num2)
end
function ZZBase64.__decodeLeft2(res, index, text, len)
local decode = ZZBase64.__decode
local a = decode[string.byte(text, len + 1)]
local b = decode[string.byte(text, len + 2)]
local num = a * 64 + b
num = math.floor(num / 16)
res[index] = string.char(num)
end
return StartDebug