PGRData/Script/matrix/xui/xuibrilliantwalk/XUiSettleWinBrilliantWalkChapter.lua

360 lines
16 KiB
Lua
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2024-09-01 20:49:41 +00:00
local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar")
local XUiSettleEncorePrice = require("XUi/XUiSettleWin/XUiSettleEncorePrice")
local XUiSettleWinBrilliantWalkChapter = XLuaUiManager.Register(XLuaUi, "UiSettleWinBrilliantWalkChapter")
local CSTextManagerGetText = CS.XTextManager.GetText
local StarKnightName = CSTextManagerGetText("BrilliantWalkResultWords")
local StarKnightIcon = CS.XGame.ClientConfig:GetString("BrilliantWalkResultIcon")
local BrilliantWalkEnergyItem = CS.XGame.ClientConfig:GetInt("BrilliantWalkEnergyItem")
--光辉同行普通关卡胜利结算画面复用通用胜利结算的UI和代码再进行小修改。
--=========== 初始化Begin ==========
function XUiSettleWinBrilliantWalkChapter:OnAwake()
self:InitAutoScript()
self.GridReward.gameObject:SetActiveEx(false)
self.PanelPokemon.gameObject:SetActiveEx(false)
self.PanelLivRealistic.gameObject:SetActiveEx(false)
self.PanelLeft.gameObject:SetActiveEx(true)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiSettleWinBrilliantWalkChapter:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiSettleWinBrilliantWalkChapter:AutoInitUi()
self.PanelNorWinInfo = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo")
self.PanelNor = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor")
self.PanelBtn = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn")
self.PanelBtns = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns")
self.BtnLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft"):GetComponent("Button")
self.TxtLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft/TxtLeft"):GetComponent("Text")
self.BtnRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight"):GetComponent("Button")
self.TxtRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight/TxtRight"):GetComponent("Text")
self.PanelTouch = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch")
self.BtnBlock = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock"):GetComponent("Button")
self.TxtLeftA = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock/TxtLeft"):GetComponent("Text")
self.PanelLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft")
self.PanelRoleContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent")
self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight")
self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtChapterName"):GetComponent("Text")
self.TxtStageName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtStageName"):GetComponent("Text")
self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent")
self.GridReward = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent/GridReward")
self.PanelFriend = self.Transform:Find("SafeAreaContentPane/PanelFriend")
self.PanelInf = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf")
self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtName"):GetComponent("Text")
self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtLv"):GetComponent("Text")
self.BtnFriClose = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriClose"):GetComponent("Button")
self.BtnFriAdd = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriAdd"):GetComponent("Button")
self.PanelPlayerExpBar = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PlayerExp/PanelPlayerExpBar")
self.TxtDamage = self.PanelLivRealistic:Find("Text/RImgDamage/Text"):GetComponent("Text")
self.TxtLife = self.PanelLivRealistic:Find("Text/RimgLife/Text"):GetComponent("Text")
self.TxtPassTime = self.PanelLivRealistic:Find("TxtTime"):GetComponent("Text")
self.TxtBossInfo = self.PanelLivRealistic:Find("Text"):GetComponent("Text")
--机器人头像
local tempGrid = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent/GridWinRole")
self.GridWinRole = {}
self.GridWinRole.GameObject = tempGrid.gameObject
self.GridWinRole.Transform = tempGrid
XTool.InitUiObject(self.GridWinRole)
self.GridWinRole.PanelPlayerExpBar.gameObject:SetActiveEx(false)
self.GridWinRole.PanelBrilliantWalk.gameObject:SetActiveEx(true)
self.GridWinRole.TextStarKnightName = self.GridWinRole.PanelBrilliantWalk:Find("BrilliantwalkText"):GetComponent("Text")
end
function XUiSettleWinBrilliantWalkChapter:AutoAddListener()
self:RegisterClickEvent(self.BtnLeft, self.OnBtnLeftClick)
self:RegisterClickEvent(self.BtnRight, self.OnBtnRightClick)
self:RegisterClickEvent(self.BtnBlock, self.OnBtnBlockClick)
self:RegisterClickEvent(self.BtnFriClose, self.OnBtnFriCloseClick)
self:RegisterClickEvent(self.BtnFriAdd, self.OnBtnFriAddClick)
end
--=========== 初始化End ==========
function XUiSettleWinBrilliantWalkChapter:OnStart(data, cb, closeCb, onlyTouchBtn)
self.WinData = data
self.SettleData = self.WinData.SettleData.BrilliantWalkResult
self.StageInfos = XDataCenter.FubenManager.GetStageInfo(data.StageId)
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
self.CurrentStageId = data.StageId
self.CurrAssistInfo = data.ClientAssistInfo
self.Cb = cb
self.CloseCb = closeCb
self.OnlyTouchBtn = onlyTouchBtn
self.IsFirst = true;
self.Data = data
self:InitInfo(data)
XLuaUiManager.SetMask(true)
self:PlayRewardAnimation()
-- "再次挑战"上方显示血清消耗
self.UiEncorePrice = XUiSettleEncorePrice.New(self, data.StageId)
end
function XUiSettleWinBrilliantWalkChapter:OnEnable()
if not self.IsFirst then
XLuaUiManager.SetMask(true)
XScheduleManager.ScheduleOnce(function()
self:PlaySecondAnimation()
end, 0)
end
end
function XUiSettleWinBrilliantWalkChapter:OnDestroy()
XDataCenter.AntiAddictionManager.EndFightAction()
end
-- 奖励动画
function XUiSettleWinBrilliantWalkChapter:PlayRewardAnimation()
local delay = XDataCenter.FubenManager.SettleRewardAnimationDelay
local interval = XDataCenter.FubenManager.SettleRewardAnimationInterval
local this = self
-- 没有奖励则直接播放第二个动画
if not self.GridRewardList or #self.GridRewardList == 0 then
XScheduleManager.ScheduleOnce(function()
this:PlaySecondAnimation()
end, delay)
return
end
self.RewardAnimationIndex = 1
XScheduleManager.Schedule(function()
if XTool.UObjIsNil(self.GridRewardList[this.RewardAnimationIndex].GameObject) then
return
end
if this.RewardAnimationIndex == #self.GridRewardList then
this:PlayReward(this.RewardAnimationIndex, function()
this:PlaySecondAnimation()
end)
else
this:PlayReward(this.RewardAnimationIndex)
end
this.RewardAnimationIndex = this.RewardAnimationIndex + 1
end, interval, #self.GridRewardList, delay)
end
function XUiSettleWinBrilliantWalkChapter:PlaySecondAnimation()
local this = self
self:PlayAnimation("AnimEnable2", function()
XLuaUiManager.SetMask(false)
-- this:PlayTipMission()
XDataCenter.FunctionEventManager.UnLockFunctionEvent()
this:PlayShowFriend()
self.IsFirst = false;
end)
end
function XUiSettleWinBrilliantWalkChapter:PlayShowFriend()
if not (self.CurrAssistInfo ~= nil and self.CurrAssistInfo.Id ~= 0 and self.CurrAssistInfo.Id ~= XPlayer.Id) then
if self.Cb then
self.Cb()
end
return
end
if XDataCenter.SocialManager.CheckIsApplyed(self.CurrAssistInfo.Id) or XDataCenter.SocialManager.CheckIsFriend(self.CurrAssistInfo.Id) then
if self.Cb then
self.Cb()
end
return
end
self.TxtName.text = self.CurrAssistInfo.Name
self.TxtLv.text = self.CurrAssistInfo.Level
XUiPLayerHead.InitPortrait(self.CurrAssistInfo.HeadPortraitId, self.CurrAssistInfo.HeadFrameId, self.Head)
self.PanelFriend.gameObject:SetActiveEx(true)
self:PlayAnimation("PanelFriendEnable", self.Cb)
end
-- auto
function XUiSettleWinBrilliantWalkChapter:OnBtnLeftClick()
self:SetBtnByType(self.StageCfg.FunctionLeftBtn)
end
function XUiSettleWinBrilliantWalkChapter:OnBtnFriCloseClick()
self:PlayAnimation("PanelFriendDisable")
self.PanelFriend.gameObject:SetActiveEx(false)
end
function XUiSettleWinBrilliantWalkChapter:OnBtnFriAddClick()
if not self.CurrAssistInfo then
return
end
XDataCenter.SocialManager.ApplyFriend(self.CurrAssistInfo.Id)
self.CurrAssistInfo = nil
self:PlayAnimation("PanelFriendDisable")
self.PanelFriend.gameObject:SetActiveEx(false)
end
function XUiSettleWinBrilliantWalkChapter:InitInfo(data)
self.PanelFriend.gameObject:SetActiveEx(false)
XTipManager.Execute()
self:SetBtnsInfo(data)
self:SetStageInfo(data)
self:UpdatePlayerInfo(data)
self:InitRewardCharacterList(data)
self:InitRewardList()
XTipManager.Add(function()
if data.UrgentId > 0 then
XLuaUiManager.Open("UiSettleUrgentEvent", data.UrgentId)
end
end)
end
function XUiSettleWinBrilliantWalkChapter:SetBtnsInfo(data)
local stageData = XDataCenter.FubenManager.GetStageData(data.StageId)
local passTimes = stageData and stageData.PassTimesToday or 0
if (self.StageCfg.HaveFirstPass and passTimes < 2) or self.OnlyTouchBtn then
self.PanelTouch.gameObject:SetActiveEx(true)
self.PanelBtns.gameObject:SetActiveEx(false)
else
local leftType = self.StageCfg.FunctionLeftBtn
local rightType = self.StageCfg.FunctionRightBtn
self.BtnLeft.gameObject:SetActiveEx(leftType > 0)
self.BtnRight.gameObject:SetActiveEx(rightType > 0)
self.TxtLeft.text = XRoomSingleManager.GetBtnText(leftType)
self.TxtRight.text = XRoomSingleManager.GetBtnText(rightType)
self.PanelTouch.gameObject:SetActiveEx(false)
self.PanelBtns.gameObject:SetActiveEx(true)
end
end
function XUiSettleWinBrilliantWalkChapter:SetStageInfo(data)
local chapterName, stageName = XDataCenter.FubenManager.GetFubenNames(data.StageId)
self.TxtChapterName.text = chapterName
self.TxtStageName.text = stageName
end
-- 角色奖励列表
function XUiSettleWinBrilliantWalkChapter:InitRewardCharacterList()
self.GridWinRole.RImgIcon:SetRawImage(StarKnightIcon)
self.GridWinRole.TextStarKnightName.text = StarKnightName
end
-- 玩家经验
function XUiSettleWinBrilliantWalkChapter:UpdatePlayerInfo(data)
if not data or not next(data) then return end
local lastLevel = data.RoleLevel
local lastExp = data.RoleExp
local lastMaxExp = XPlayerManager.GetMaxExp(lastLevel, XPlayer.IsHonorLevelOpen())
local curLevel = XPlayer.GetLevelOrHonorLevel()
local curExp = XPlayer.Exp
local curMaxExp = XPlayerManager.GetMaxExp(curLevel, XPlayer.IsHonorLevelOpen())
local txtLevelName = XPlayer.IsHonorLevelOpen() and CS.XTextManager.GetText("HonorLevel") or nil
local addExp = XDataCenter.FubenManager.GetTeamExp(self.CurrentStageId)
self.PlayerExpBar = self.PlayerExpBar or XUiPanelExpBar.New(self.PanelPlayerExpBar)
self.PlayerExpBar:LetsRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp, addExp, txtLevelName)
end
-- 物品奖励列表(重写 插件和能量并非真实道具 后端也不派发数据)
function XUiSettleWinBrilliantWalkChapter:InitRewardList()
local GetGrid = function()
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
local grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
return grid
end
local FirstClean = self.SettleData.IsNewRecord
if FirstClean then
local UiData = XDataCenter.BrilliantWalkManager.GetUiDataStageDetail(self.SettleData.StageId)
self.GridRewardList = {}
--解锁能量
if UiData.UnlockEnergy > 0 then
local grid = GetGrid()
grid:Refresh({
TemplateId = BrilliantWalkEnergyItem,
TipNotShowCount = true,
})
grid.GameObject:SetActiveEx(false)
grid:SetUiActive(grid.ImgQuality, false)
grid:SetUiActive(grid.TxtCount, true)
grid.TxtCount.text = XDataCenter.ItemManager.GetItemName(BrilliantWalkEnergyItem)
table.insert(self.GridRewardList, grid)
end
--解锁插件
if #UiData.UnlockPlugin > 0 then
for index,plugInId in pairs(UiData.UnlockPlugin) do
local grid = GetGrid()
local itemId = XBrilliantWalkConfigs.GetBuildPluginItemId(plugInId)
grid:Refresh({
TemplateId = itemId,
TipNotShowCount = true,
TipShowBlackBg = true,
})
grid.GameObject:SetActiveEx(false)
grid:SetUiActive(grid.ImgQuality, false)
grid:SetUiActive(grid.TxtCount, true)
grid.TxtCount.text = XDataCenter.ItemManager.GetItemName(itemId)
table.insert(self.GridRewardList, grid)
end
end
end
end
function XUiSettleWinBrilliantWalkChapter:OnBtnRightClick()
self:SetBtnByType(self.StageCfg.FunctionRightBtn)
end
function XUiSettleWinBrilliantWalkChapter:SetBtnByType(btnType)
--CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.BATTLE_MUSIC_CUE_SHEET_ID)
--CS.XAudioManager.PlayMusic(CS.XAudioManager.MAIN_BGM)
if btnType == XRoomSingleManager.BtnType.SelectStage then
self:OnBtnBackClick(false)
elseif btnType == XRoomSingleManager.BtnType.Again then
XLuaUiManager.PopThenOpen("UiBattleRoleRoom", self.StageCfg.StageId, nil, nil, nil, true)
elseif btnType == XRoomSingleManager.BtnType.Next then
self:OnBtnEnterNextClick()
elseif btnType == XRoomSingleManager.BtnType.Main then
self:OnBtnBackClick(true)
end
end
function XUiSettleWinBrilliantWalkChapter:OnBtnEnterNextClick()
if self.StageInfos.NextStageId then
local nextStageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageInfos.NextStageId)
self:HidePanel()
XDataCenter.FubenManager.OpenRoomSingle(nextStageCfg)
else
local text = CS.XTextManager.GetText("BattleWinMainCannotEnter")
XUiManager.TipMsg(text, XUiManager.UiTipType.Tip)
end
end
function XUiSettleWinBrilliantWalkChapter:OnBtnBackClick(isRunMain)
if isRunMain then
XLuaUiManager.RunMain()
else
self:HidePanel()
end
end
function XUiSettleWinBrilliantWalkChapter:OnBtnBlockClick()
if self.StageCfg.FirstGotoSkipId > 0 then
XFunctionManager.SkipInterface(self.StageCfg.FirstGotoSkipId)
self:Remove()
else
self:HidePanel()
end
if self.CloseCb then
self:CloseCb()
end
end
function XUiSettleWinBrilliantWalkChapter:HidePanel()
self:Close()
end
function XUiSettleWinBrilliantWalkChapter:PlayReward(index, cb)
self.GridRewardList[index].GameObject:SetActiveEx(true)
self:PlayAnimation("GridReward", cb)
end