local XUiPanelExpBar = require("XUi/XUiSettleWinMainLine/XUiPanelExpBar") local XUiSettleEncorePrice = require("XUi/XUiSettleWin/XUiSettleEncorePrice") local XUiSettleWinBrilliantWalkChapter = XLuaUiManager.Register(XLuaUi, "UiSettleWinBrilliantWalkChapter") local CSTextManagerGetText = CS.XTextManager.GetText local StarKnightName = CSTextManagerGetText("BrilliantWalkResultWords") local StarKnightIcon = CS.XGame.ClientConfig:GetString("BrilliantWalkResultIcon") local BrilliantWalkEnergyItem = CS.XGame.ClientConfig:GetInt("BrilliantWalkEnergyItem") --光辉同行普通关卡胜利结算画面,复用通用胜利结算的UI和代码,再进行小修改。 --=========== 初始化Begin ========== function XUiSettleWinBrilliantWalkChapter:OnAwake() self:InitAutoScript() self.GridReward.gameObject:SetActiveEx(false) self.PanelPokemon.gameObject:SetActiveEx(false) self.PanelLivRealistic.gameObject:SetActiveEx(false) self.PanelLeft.gameObject:SetActiveEx(true) end -- auto -- Automatic generation of code, forbid to edit function XUiSettleWinBrilliantWalkChapter:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiSettleWinBrilliantWalkChapter:AutoInitUi() self.PanelNorWinInfo = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo") self.PanelNor = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor") self.PanelBtn = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn") self.PanelBtns = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns") self.BtnLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft"):GetComponent("Button") self.TxtLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft/TxtLeft"):GetComponent("Text") self.BtnRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight"):GetComponent("Button") self.TxtRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight/TxtRight"):GetComponent("Text") self.PanelTouch = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch") self.BtnBlock = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock"):GetComponent("Button") self.TxtLeftA = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock/TxtLeft"):GetComponent("Text") self.PanelLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft") self.PanelRoleContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent") self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight") self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtChapterName"):GetComponent("Text") self.TxtStageName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtStageName"):GetComponent("Text") self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent") self.GridReward = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent/GridReward") self.PanelFriend = self.Transform:Find("SafeAreaContentPane/PanelFriend") self.PanelInf = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf") self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtName"):GetComponent("Text") self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtLv"):GetComponent("Text") self.BtnFriClose = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriClose"):GetComponent("Button") self.BtnFriAdd = self.Transform:Find("SafeAreaContentPane/PanelFriend/BtnFriAdd"):GetComponent("Button") self.PanelPlayerExpBar = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PlayerExp/PanelPlayerExpBar") self.TxtDamage = self.PanelLivRealistic:Find("Text/RImgDamage/Text"):GetComponent("Text") self.TxtLife = self.PanelLivRealistic:Find("Text/RimgLife/Text"):GetComponent("Text") self.TxtPassTime = self.PanelLivRealistic:Find("TxtTime"):GetComponent("Text") self.TxtBossInfo = self.PanelLivRealistic:Find("Text"):GetComponent("Text") --机器人头像 local tempGrid = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent/GridWinRole") self.GridWinRole = {} self.GridWinRole.GameObject = tempGrid.gameObject self.GridWinRole.Transform = tempGrid XTool.InitUiObject(self.GridWinRole) self.GridWinRole.PanelPlayerExpBar.gameObject:SetActiveEx(false) self.GridWinRole.PanelBrilliantWalk.gameObject:SetActiveEx(true) self.GridWinRole.TextStarKnightName = self.GridWinRole.PanelBrilliantWalk:Find("BrilliantwalkText"):GetComponent("Text") end function XUiSettleWinBrilliantWalkChapter:AutoAddListener() self:RegisterClickEvent(self.BtnLeft, self.OnBtnLeftClick) self:RegisterClickEvent(self.BtnRight, self.OnBtnRightClick) self:RegisterClickEvent(self.BtnBlock, self.OnBtnBlockClick) self:RegisterClickEvent(self.BtnFriClose, self.OnBtnFriCloseClick) self:RegisterClickEvent(self.BtnFriAdd, self.OnBtnFriAddClick) end --=========== 初始化End ========== function XUiSettleWinBrilliantWalkChapter:OnStart(data, cb, closeCb, onlyTouchBtn) self.WinData = data self.SettleData = self.WinData.SettleData.BrilliantWalkResult self.StageInfos = XDataCenter.FubenManager.GetStageInfo(data.StageId) self.StageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId) self.CurrentStageId = data.StageId self.CurrAssistInfo = data.ClientAssistInfo self.Cb = cb self.CloseCb = closeCb self.OnlyTouchBtn = onlyTouchBtn self.IsFirst = true; self.Data = data self:InitInfo(data) XLuaUiManager.SetMask(true) self:PlayRewardAnimation() -- "再次挑战"上方显示血清消耗 self.UiEncorePrice = XUiSettleEncorePrice.New(self, data.StageId) end function XUiSettleWinBrilliantWalkChapter:OnEnable() if not self.IsFirst then XLuaUiManager.SetMask(true) XScheduleManager.ScheduleOnce(function() self:PlaySecondAnimation() end, 0) end end function XUiSettleWinBrilliantWalkChapter:OnDestroy() XDataCenter.AntiAddictionManager.EndFightAction() end -- 奖励动画 function XUiSettleWinBrilliantWalkChapter:PlayRewardAnimation() local delay = XDataCenter.FubenManager.SettleRewardAnimationDelay local interval = XDataCenter.FubenManager.SettleRewardAnimationInterval local this = self -- 没有奖励则直接播放第二个动画 if not self.GridRewardList or #self.GridRewardList == 0 then XScheduleManager.ScheduleOnce(function() this:PlaySecondAnimation() end, delay) return end self.RewardAnimationIndex = 1 XScheduleManager.Schedule(function() if XTool.UObjIsNil(self.GridRewardList[this.RewardAnimationIndex].GameObject) then return end if this.RewardAnimationIndex == #self.GridRewardList then this:PlayReward(this.RewardAnimationIndex, function() this:PlaySecondAnimation() end) else this:PlayReward(this.RewardAnimationIndex) end this.RewardAnimationIndex = this.RewardAnimationIndex + 1 end, interval, #self.GridRewardList, delay) end function XUiSettleWinBrilliantWalkChapter:PlaySecondAnimation() local this = self self:PlayAnimation("AnimEnable2", function() XLuaUiManager.SetMask(false) -- this:PlayTipMission() XDataCenter.FunctionEventManager.UnLockFunctionEvent() this:PlayShowFriend() self.IsFirst = false; end) end function XUiSettleWinBrilliantWalkChapter:PlayShowFriend() if not (self.CurrAssistInfo ~= nil and self.CurrAssistInfo.Id ~= 0 and self.CurrAssistInfo.Id ~= XPlayer.Id) then if self.Cb then self.Cb() end return end if XDataCenter.SocialManager.CheckIsApplyed(self.CurrAssistInfo.Id) or XDataCenter.SocialManager.CheckIsFriend(self.CurrAssistInfo.Id) then if self.Cb then self.Cb() end return end self.TxtName.text = self.CurrAssistInfo.Name self.TxtLv.text = self.CurrAssistInfo.Level XUiPLayerHead.InitPortrait(self.CurrAssistInfo.HeadPortraitId, self.CurrAssistInfo.HeadFrameId, self.Head) self.PanelFriend.gameObject:SetActiveEx(true) self:PlayAnimation("PanelFriendEnable", self.Cb) end -- auto function XUiSettleWinBrilliantWalkChapter:OnBtnLeftClick() self:SetBtnByType(self.StageCfg.FunctionLeftBtn) end function XUiSettleWinBrilliantWalkChapter:OnBtnFriCloseClick() self:PlayAnimation("PanelFriendDisable") self.PanelFriend.gameObject:SetActiveEx(false) end function XUiSettleWinBrilliantWalkChapter:OnBtnFriAddClick() if not self.CurrAssistInfo then return end XDataCenter.SocialManager.ApplyFriend(self.CurrAssistInfo.Id) self.CurrAssistInfo = nil self:PlayAnimation("PanelFriendDisable") self.PanelFriend.gameObject:SetActiveEx(false) end function XUiSettleWinBrilliantWalkChapter:InitInfo(data) self.PanelFriend.gameObject:SetActiveEx(false) XTipManager.Execute() self:SetBtnsInfo(data) self:SetStageInfo(data) self:UpdatePlayerInfo(data) self:InitRewardCharacterList(data) self:InitRewardList() XTipManager.Add(function() if data.UrgentId > 0 then XLuaUiManager.Open("UiSettleUrgentEvent", data.UrgentId) end end) end function XUiSettleWinBrilliantWalkChapter:SetBtnsInfo(data) local stageData = XDataCenter.FubenManager.GetStageData(data.StageId) local passTimes = stageData and stageData.PassTimesToday or 0 if (self.StageCfg.HaveFirstPass and passTimes < 2) or self.OnlyTouchBtn then self.PanelTouch.gameObject:SetActiveEx(true) self.PanelBtns.gameObject:SetActiveEx(false) else local leftType = self.StageCfg.FunctionLeftBtn local rightType = self.StageCfg.FunctionRightBtn self.BtnLeft.gameObject:SetActiveEx(leftType > 0) self.BtnRight.gameObject:SetActiveEx(rightType > 0) self.TxtLeft.text = XRoomSingleManager.GetBtnText(leftType) self.TxtRight.text = XRoomSingleManager.GetBtnText(rightType) self.PanelTouch.gameObject:SetActiveEx(false) self.PanelBtns.gameObject:SetActiveEx(true) end end function XUiSettleWinBrilliantWalkChapter:SetStageInfo(data) local chapterName, stageName = XDataCenter.FubenManager.GetFubenNames(data.StageId) self.TxtChapterName.text = chapterName self.TxtStageName.text = stageName end -- 角色奖励列表 function XUiSettleWinBrilliantWalkChapter:InitRewardCharacterList() self.GridWinRole.RImgIcon:SetRawImage(StarKnightIcon) self.GridWinRole.TextStarKnightName.text = StarKnightName end -- 玩家经验 function XUiSettleWinBrilliantWalkChapter:UpdatePlayerInfo(data) if not data or not next(data) then return end local lastLevel = data.RoleLevel local lastExp = data.RoleExp local lastMaxExp = XPlayerManager.GetMaxExp(lastLevel, XPlayer.IsHonorLevelOpen()) local curLevel = XPlayer.GetLevelOrHonorLevel() local curExp = XPlayer.Exp local curMaxExp = XPlayerManager.GetMaxExp(curLevel, XPlayer.IsHonorLevelOpen()) local txtLevelName = XPlayer.IsHonorLevelOpen() and CS.XTextManager.GetText("HonorLevel") or nil local addExp = XDataCenter.FubenManager.GetTeamExp(self.CurrentStageId) self.PlayerExpBar = self.PlayerExpBar or XUiPanelExpBar.New(self.PanelPlayerExpBar) self.PlayerExpBar:LetsRoll(lastLevel, lastExp, lastMaxExp, curLevel, curExp, curMaxExp, addExp, txtLevelName) end -- 物品奖励列表(重写 插件和能量并非真实道具 后端也不派发数据) function XUiSettleWinBrilliantWalkChapter:InitRewardList() local GetGrid = function() local ui = CS.UnityEngine.Object.Instantiate(self.GridReward) local grid = XUiGridCommon.New(self, ui) grid.Transform:SetParent(self.PanelRewardContent, false) return grid end local FirstClean = self.SettleData.IsNewRecord if FirstClean then local UiData = XDataCenter.BrilliantWalkManager.GetUiDataStageDetail(self.SettleData.StageId) self.GridRewardList = {} --解锁能量 if UiData.UnlockEnergy > 0 then local grid = GetGrid() grid:Refresh({ TemplateId = BrilliantWalkEnergyItem, TipNotShowCount = true, }) grid.GameObject:SetActiveEx(false) grid:SetUiActive(grid.ImgQuality, false) grid:SetUiActive(grid.TxtCount, true) grid.TxtCount.text = XDataCenter.ItemManager.GetItemName(BrilliantWalkEnergyItem) table.insert(self.GridRewardList, grid) end --解锁插件 if #UiData.UnlockPlugin > 0 then for index,plugInId in pairs(UiData.UnlockPlugin) do local grid = GetGrid() local itemId = XBrilliantWalkConfigs.GetBuildPluginItemId(plugInId) grid:Refresh({ TemplateId = itemId, TipNotShowCount = true, TipShowBlackBg = true, }) grid.GameObject:SetActiveEx(false) grid:SetUiActive(grid.ImgQuality, false) grid:SetUiActive(grid.TxtCount, true) grid.TxtCount.text = XDataCenter.ItemManager.GetItemName(itemId) table.insert(self.GridRewardList, grid) end end end end function XUiSettleWinBrilliantWalkChapter:OnBtnRightClick() self:SetBtnByType(self.StageCfg.FunctionRightBtn) end function XUiSettleWinBrilliantWalkChapter:SetBtnByType(btnType) --CS.XAudioManager.RemoveCueSheet(CS.XAudioManager.BATTLE_MUSIC_CUE_SHEET_ID) --CS.XAudioManager.PlayMusic(CS.XAudioManager.MAIN_BGM) if btnType == XRoomSingleManager.BtnType.SelectStage then self:OnBtnBackClick(false) elseif btnType == XRoomSingleManager.BtnType.Again then XLuaUiManager.PopThenOpen("UiBattleRoleRoom", self.StageCfg.StageId, nil, nil, nil, true) elseif btnType == XRoomSingleManager.BtnType.Next then self:OnBtnEnterNextClick() elseif btnType == XRoomSingleManager.BtnType.Main then self:OnBtnBackClick(true) end end function XUiSettleWinBrilliantWalkChapter:OnBtnEnterNextClick() if self.StageInfos.NextStageId then local nextStageCfg = XDataCenter.FubenManager.GetStageCfg(self.StageInfos.NextStageId) self:HidePanel() XDataCenter.FubenManager.OpenRoomSingle(nextStageCfg) else local text = CS.XTextManager.GetText("BattleWinMainCannotEnter") XUiManager.TipMsg(text, XUiManager.UiTipType.Tip) end end function XUiSettleWinBrilliantWalkChapter:OnBtnBackClick(isRunMain) if isRunMain then XLuaUiManager.RunMain() else self:HidePanel() end end function XUiSettleWinBrilliantWalkChapter:OnBtnBlockClick() if self.StageCfg.FirstGotoSkipId > 0 then XFunctionManager.SkipInterface(self.StageCfg.FirstGotoSkipId) self:Remove() else self:HidePanel() end if self.CloseCb then self:CloseCb() end end function XUiSettleWinBrilliantWalkChapter:HidePanel() self:Close() end function XUiSettleWinBrilliantWalkChapter:PlayReward(index, cb) self.GridRewardList[index].GameObject:SetActiveEx(true) self:PlayAnimation("GridReward", cb) end