2023-07-14 19:35:33 +00:00
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local XLivWarmActivity = require("XEntity/XLivWarmActivity/XLivWarmActivity")
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XLivWarmActivityManagerCreator = function()
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local LivWarmActivityEntity = XLivWarmActivity.New()
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---------------------本地接口 begin------------------
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local function GetFirstOpenCookie()
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return XSaveTool.GetData("LivWarmActivityFirstOpen_" .. XPlayer.Id) or 0
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end
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---------------------本地接口 end--------------------
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local XLivWarmActivityManager = {}
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---------------------红点 begin---------------------
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function XLivWarmActivityManager.CheckRewardRedPoint()
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local stageIdList = XLivWarmActivityConfigs.GetLivWarmStageIdList()
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for i, stageId in ipairs(stageIdList) do
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if XLivWarmActivityManager.CheckRewardRedPointByStageId(stageId) then
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return true
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end
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end
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return false
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end
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function XLivWarmActivityManager.CheckRewardRedPointByStageId(stageId)
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if not XLivWarmActivityManager.IsUnlockStage(stageId) then
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return false
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end
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local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
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local dismisCount = stageDb:GetDismisCount()
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local takeRewardProgressIndex = stageDb:GetTakeRewardProgressIndex()
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local rewardProgressList = XLivWarmActivityConfigs.GetLivWarmActivityStageRewardProgress(stageId)
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local isAlreadyReceive --是否已领取
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local isCanReceive --是否可领取
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for index, rewardProgress in ipairs(rewardProgressList) do
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isAlreadyReceive = index <= takeRewardProgressIndex
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isCanReceive = rewardProgress <= dismisCount
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if not isAlreadyReceive and isCanReceive then
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return true
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end
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end
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return false
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end
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function XLivWarmActivityManager.CheckCanChallengeRedPoint()
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local stageIdList = XLivWarmActivityConfigs.GetLivWarmStageIdList()
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local stageDb
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local isHaveNotClearStage = false --是否有未通关的关卡
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local isUnlock
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for i, stageId in ipairs(stageIdList) do
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isUnlock = XLivWarmActivityManager.IsUnlockStage(stageId)
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if isUnlock then
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stageDb = XLivWarmActivityManager.GetStageDb(stageId)
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if not stageDb:IsWin() then
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isHaveNotClearStage = true
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break
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end
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end
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end
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if not isHaveNotClearStage then
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return false
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end
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return XLivWarmActivityManager.IsItemFillCount()
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end
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---------------------红点 end-----------------------
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---------------------活动入口 begin---------------------
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--活动是否开启中
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function XLivWarmActivityManager.IsActivityOpen()
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local timeId = XLivWarmActivityConfigs.GetLivWarmActivityTimeId()
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return XFunctionManager.CheckInTimeByTimeId(timeId)
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end
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--检查活动没开回主界面
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function XLivWarmActivityManager.CheckActivityIsOpen()
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if not XLivWarmActivityManager.IsActivityOpen() then
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if CS.XFight.IsRunning or XLuaUiManager.IsUiLoad("UiLoading") then
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return false
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end
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XUiManager.TipText("ActivityMainLineEnd")
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XLuaUiManager.RunMain()
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return false
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end
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return true
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end
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---------------------活动入口 end-----------------------
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---------------------主界面 begin---------------------
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function XLivWarmActivityManager.GetGridData(stageId)
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local stageDb = LivWarmActivityEntity:GetStageDb(stageId)
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local gridData = stageDb:GetGridData()
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if XTool.IsTableEmpty(gridData) then
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local headIdList = XLivWarmActivityConfigs.GetLivWarmHeadIdList(stageId)
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local columnIndexes
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for row, headId in ipairs(headIdList) do
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gridData[row] = {}
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columnIndexes = XLivWarmActivityConfigs.GetLivWarmActivityHeadColumnIndexes(headId)
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for col, headType in ipairs(columnIndexes) do
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gridData[row][col] = headType
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end
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end
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end
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return gridData
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end
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function XLivWarmActivityManager.GetStageDb(stageId)
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return LivWarmActivityEntity:GetStageDb(stageId)
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end
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function XLivWarmActivityManager.IsUnlockStage(stageId)
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local requireStageId = XLivWarmActivityConfigs.GetLivWarmActivityStageRequireStageId(stageId)
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if not XTool.IsNumberValid(requireStageId) then
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return true
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end
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local stageDb = XLivWarmActivityManager.GetStageDb(requireStageId)
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return stageDb:IsWin()
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end
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function XLivWarmActivityManager.IsStageWin(stageId)
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local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
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return stageDb:IsWin()
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end
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--是否满足活动道具消耗数量
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function XLivWarmActivityManager.IsItemFillCount()
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local itemId = XLivWarmActivityConfigs.GetLivWarmActivityItemId()
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local hasItemCount = XDataCenter.ItemManager.GetCount(itemId)
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local useItemCount = XLivWarmActivityConfigs.GetLivWarmActivityUseItemCount()
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return hasItemCount >= useItemCount
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end
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--关卡是否满足不消耗道具即可移动格子的条件
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function XLivWarmActivityManager.IsFillUseMaxItemCount(stageId)
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if not XTool.IsNumberValid(stageId) then
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return false
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end
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local maxItemCount = XLivWarmActivityConfigs.GetLivWarmActivityStageMaxItemCount(stageId)
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local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
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local curUseItemCount = stageDb:GetChangeCount()
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return curUseItemCount >= maxItemCount
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end
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function XLivWarmActivityManager.IsFirstOpenView()
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local firstOpenTimeStamp = GetFirstOpenCookie()
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if XTool.IsNumberValid(firstOpenTimeStamp) then
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return false
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end
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return true
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end
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function XLivWarmActivityManager.SetFirstOpenViewCookie()
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if XLivWarmActivityManager.IsFirstOpenView() then
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XSaveTool.SaveData("LivWarmActivityFirstOpen_" .. XPlayer.Id, XTime.GetServerNowTimestamp())
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end
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end
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---------------------主界面 end-----------------------
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---------------------protocol begin------------------
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--进入消消乐关卡请求
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function XLivWarmActivityManager.RequestLivWarmActivityChangeStage(stageId, dismisCount, isWin, gridData, cb)
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local req = {
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StageId = stageId, --关卡id
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DismisCount = dismisCount, --单次消除数量
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IsWin = isWin, --是否胜利
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GridData = gridData --格子的数据(二维数组)
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}
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XNetwork.Call("LivWarmActivityChangeStageRequest", req, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
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local totalDismisCount = stageDb:GetDismisCount()
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req.DismisCount = totalDismisCount + req.DismisCount
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LivWarmActivityEntity:UpdateStageDb(stageId, req)
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stageDb:AddOnceChangeCount()
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if cb then
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cb()
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end
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end)
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end
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--领取奖励
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function XLivWarmActivityManager.RequestLivWarmActivityTakeReward(stageId, cb)
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XNetwork.Call("LivWarmActivityTakeRewardRequest", {StageId = stageId}, function(res)
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if res.Code ~= XCode.Success then
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XUiManager.TipCode(res.Code)
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return
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end
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XUiManager.OpenUiObtain(res.RewardGoodsList)
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local stageDb = XLivWarmActivityManager.GetStageDb(stageId)
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local totalDismisCount = stageDb:GetDismisCount()
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local stageRewardProgressList = XLivWarmActivityConfigs.GetLivWarmActivityStageRewardProgress(stageId)
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local takeRewardProgressIndex
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for i, stageRewardProgress in ipairs(stageRewardProgressList) do
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if totalDismisCount < stageRewardProgress then
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break
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end
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takeRewardProgressIndex = i
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end
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stageDb:SetTakeRewardProgressIndex(takeRewardProgressIndex)
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if cb then
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cb()
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end
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end)
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end
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--更新推送
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function XLivWarmActivityManager.NotifyLivWarmActivityOnChange(data)
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LivWarmActivityEntity:UpdateData(data.ActivityDb)
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2024-09-01 20:49:41 +00:00
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XLivWarmActivityConfigs.SetDefaultActivityId(data.ActivityDb.ActivityId)
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2023-07-14 19:35:33 +00:00
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XEventManager.DispatchEvent(XEventId.EVENT_NOTIFY_LIV_WARM_ACTIVITY_ON_CHANGE)
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end
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---------------------protocol end------------------
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return XLivWarmActivityManager
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end
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---------------------(服务器推送)begin------------------
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XRpc.NotifyLivWarmActivityOnChange = function(data)
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XDataCenter.LivWarmActivityManager.NotifyLivWarmActivityOnChange(data)
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end
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---------------------(服务器推送)end--------------------
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