PGRData/Script/matrix/xdlcfight/level/levelconfig/Hunt01BossFightConfig.lua

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2024-09-01 20:49:41 +00:00
return {
Towers = {
[2] = {
placeId = 2,
last = { 1 },
next = { 5, 6 },
effectPlayer = 1002,
type = 13,
defaultRaise = false,
},
[3] = {
placeId = 3,
last = { 1 },
next = { 5, 7 },
effectPlayer = 1003,
type = 13,
defaultRaise = false,
},
[4] = {
placeId = 4,
last = { 1 },
next = { 6, 7 },
effectPlayer = 1004,
type = 13,
defaultRaise = false,
},
[5] = {
placeId = 5,
last = { 2, 3 },
next = { 8, 9 },
effectPlayer = 1005,
type = 13,
defaultRaise = false,
},
[6] = {
placeId = 6,
last = { 2, 1 },
next = { 10, 11 },
effectPlayer = 1006,
type = 13,
defaultRaise = false,
},
[7] = {
placeId = 7,
last = { 3, 4 },
next = { 12, 13 },
effectPlayer = 1007,
type = 13,
defaultRaise = false,
},
[8] = {
placeId = 8,
last = { 5 },
next = { 14 },
effectPlayer = nil,
type = 14,
defaultRaise = true,
defaultAnchorEnable = false,
},
[9] = {
placeId = 9,
last = { 5 },
next = { 15 },
effectPlayer = nil,
type = 14,
defaultRaise = true,
defaultAnchorEnable = false,
},
[10] = {
placeId = 10,
last = { 6 },
next = { 16 },
effectPlayer = nil,
type = 14,
defaultRaise = true,
defaultAnchorEnable = false,
},
[11] = {
placeId = 11,
last = { 6 },
next = { 14 },
effectPlayer = nil,
type = 14,
defaultRaise = true,
defaultAnchorEnable = false,
},
[12] = {
placeId = 12,
last = { 7 },
next = { 15 },
effectPlayer = nil,
type = 14,
defaultRaise = true,
defaultAnchorEnable = false,
},
[13] = {
placeId = 13,
last = { 7 },
next = { 16 },
effectPlayer = nil,
type = 14,
defaultRaise = true,
},
[14] = {
placeId = 14,
last = { 8, 11 },
next = nil,
effectPlayer = 1014,
type = 13,
defaultRaise = false,
},
[15] = {
placeId = 15,
last = { 9, 12 },
next = nil,
effectPlayer = 1015,
type = 13,
defaultRaise = false,
},
[16] = {
placeId = 16,
last = { 10, 13 },
next = nil,
effectPlayer = 1016,
type = 13,
defaultRaise = false,
}
},
Sequence = {
{
delayTime = 6,
tower = 2,
raise = false,
},
{
delayTime = 6.1,
tower = 3,
raise = false,
},
{
delayTime = 7.2,
tower = 4,
raise = false,
},
{
delayTime = 7.3,
tower = 5,
raise = false,
},
{
delayTime = 6.4,
tower = 6,
raise = false,
},
{
delayTime = 6.5,
tower = 7,
raise = false,
},
{
delayTime = 6.6,
tower = 14,
raise = false,
},
{
delayTime = 7.1,
tower = 15,
raise = false,
},
{
delayTime = 7.4,
tower = 16,
raise = false,
},
{
delayTime = 12,
tower = 2,
raise = true,
},
{
delayTime = 12,
tower = 3,
raise = true,
},
{
delayTime = 12,
tower = 4,
raise = true,
},
{
delayTime = 17,
tower = 2,
raise = false,
},
{
delayTime = 17,
tower = 3,
raise = false,
},
{
delayTime = 17,
tower = 4,
raise = false,
},
{
delayTime = 15,
tower = 5,
raise = true,
},
{
delayTime = 15,
tower = 6,
raise = true,
},
{
delayTime = 15,
tower = 7,
raise = true,
},
{
delayTime = 20,
tower = 5,
raise = false,
},
{
delayTime = 20,
tower = 6,
raise = false,
},
{
delayTime = 20,
tower = 7,
raise = false,
},
},
Guides = {
[1] = {
GuideId = 13000,
Next = 2,
Duration = 5,
},
[2] = {
GuideId = 13001,
Duration = 5,
CallBackObj = nil,
CallBackFuncName = "StartCountDown",
},
},
Tips = {
[1000000] = 1000000
},
Boss = {
[2] = {
--表演关
BlackDragon = 8001,
WightDragon = 8002,
},
[3] = {
--黑龙难度1
BlackDragon = 800101,
},
[4] = {
--黑龙难度2
BlackDragon = 800102,
},
[5] = {
--黑龙难度3
BlackDragon = 800103,
},
[6] = {
--黑龙难度4
BlackDragon = 800104,
},
[7] = {
--黑龙难度5
BlackDragon = 800105,
},
[8] = {
--白龙难度1
WightDragon = 800201,
},
[9] = {
--白龙难度2
WightDragon = 800202,
},
[10] = {
--白龙难度3
WightDragon = 800203,
},
[11] = {
--白龙难度4
WightDragon = 800204,
},
[12] = {
--白龙难度5
WightDragon = 800205,
},
[13] = {
--连战难度1
BlackDragon = 800111,
WightDragon = 800211,
},
[14] = {
--连战难度2
BlackDragon = 800112,
WightDragon = 800212,
},
[15] = {
--连战难度3
BlackDragon = 800113,
WightDragon = 800213,
},
[16] = {
--连战难度4
BlackDragon = 800114,
WightDragon = 800214,
},
[17] = {
--连战难度5
BlackDragon = 800115,
WightDragon = 800215,
},
[9014] = {
--测试关
BlackDragon = 8001,
WightDragon = 8002,
},
},
}