3377 lines
130 KiB
JSON
3377 lines
130 KiB
JSON
|
[
|
||
|
{
|
||
|
"Id":1,
|
||
|
"CharacterId":1011002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":2,
|
||
|
"CharacterId":1011002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":3,
|
||
|
"CharacterId":1011002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":4,
|
||
|
"CharacterId":1011002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":5,
|
||
|
"CharacterId":1011002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":6,
|
||
|
"CharacterId":1021001,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":7,
|
||
|
"CharacterId":1021001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":8,
|
||
|
"CharacterId":1021001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":9,
|
||
|
"CharacterId":1021001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":10,
|
||
|
"CharacterId":1021001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":11,
|
||
|
"CharacterId":1031001,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":12,
|
||
|
"CharacterId":1031001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":13,
|
||
|
"CharacterId":1031001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":14,
|
||
|
"CharacterId":1031001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":15,
|
||
|
"CharacterId":1031001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":16,
|
||
|
"CharacterId":1041002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":17,
|
||
|
"CharacterId":1041002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":18,
|
||
|
"CharacterId":1041002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":19,
|
||
|
"CharacterId":1041002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":20,
|
||
|
"CharacterId":1041002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":21,
|
||
|
"CharacterId":1051001,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":22,
|
||
|
"CharacterId":1051001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":23,
|
||
|
"CharacterId":1051001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":24,
|
||
|
"CharacterId":1051001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":25,
|
||
|
"CharacterId":1051001,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":26,
|
||
|
"CharacterId":1061002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":27,
|
||
|
"CharacterId":1061002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":28,
|
||
|
"CharacterId":1061002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":29,
|
||
|
"CharacterId":1061002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":30,
|
||
|
"CharacterId":1061002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":31,
|
||
|
"CharacterId":1071002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":32,
|
||
|
"CharacterId":1071002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":33,
|
||
|
"CharacterId":1071002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":34,
|
||
|
"CharacterId":1071002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":35,
|
||
|
"CharacterId":1071002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":36,
|
||
|
"CharacterId":1081002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":37,
|
||
|
"CharacterId":1081002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":38,
|
||
|
"CharacterId":1081002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":39,
|
||
|
"CharacterId":1081002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":40,
|
||
|
"CharacterId":1081002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":41,
|
||
|
"CharacterId":1021002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":42,
|
||
|
"CharacterId":1021002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":43,
|
||
|
"CharacterId":1021002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":44,
|
||
|
"CharacterId":1021002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":45,
|
||
|
"CharacterId":1021002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":46,
|
||
|
"CharacterId":1031002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":47,
|
||
|
"CharacterId":1031002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":48,
|
||
|
"CharacterId":1031002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":49,
|
||
|
"CharacterId":1031002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":50,
|
||
|
"CharacterId":1031002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":51,
|
||
|
"CharacterId":1011003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":52,
|
||
|
"CharacterId":1011003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":53,
|
||
|
"CharacterId":1011003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":54,
|
||
|
"CharacterId":1011003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":55,
|
||
|
"CharacterId":1011003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":56,
|
||
|
"CharacterId":1031003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":57,
|
||
|
"CharacterId":1031003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":58,
|
||
|
"CharacterId":1031003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":59,
|
||
|
"CharacterId":1031003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":60,
|
||
|
"CharacterId":1031003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":61,
|
||
|
"CharacterId":1061003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":62,
|
||
|
"CharacterId":1061003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":63,
|
||
|
"CharacterId":1061003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":64,
|
||
|
"CharacterId":1061003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":65,
|
||
|
"CharacterId":1061003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":66,
|
||
|
"CharacterId":1071003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":67,
|
||
|
"CharacterId":1071003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":68,
|
||
|
"CharacterId":1071003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":69,
|
||
|
"CharacterId":1071003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":70,
|
||
|
"CharacterId":1071003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":71,
|
||
|
"CharacterId":1051003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":72,
|
||
|
"CharacterId":1051003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":73,
|
||
|
"CharacterId":1051003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":74,
|
||
|
"CharacterId":1051003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":75,
|
||
|
"CharacterId":1051003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":76,
|
||
|
"CharacterId":1021003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":77,
|
||
|
"CharacterId":1021003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":78,
|
||
|
"CharacterId":1021003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":79,
|
||
|
"CharacterId":1021003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":80,
|
||
|
"CharacterId":1021003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":81,
|
||
|
"CharacterId":1081003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":82,
|
||
|
"CharacterId":1081003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":83,
|
||
|
"CharacterId":1081003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":84,
|
||
|
"CharacterId":1081003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":85,
|
||
|
"CharacterId":1081003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":86,
|
||
|
"CharacterId":1091002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":87,
|
||
|
"CharacterId":1091002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":88,
|
||
|
"CharacterId":1091002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":89,
|
||
|
"CharacterId":1091002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":90,
|
||
|
"CharacterId":1091002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":91,
|
||
|
"CharacterId":90370,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":92,
|
||
|
"CharacterId":90370,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":93,
|
||
|
"CharacterId":90370,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":94,
|
||
|
"CharacterId":90370,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":95,
|
||
|
"CharacterId":90370,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":96,
|
||
|
"CharacterId":90220,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":97,
|
||
|
"CharacterId":90220,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":98,
|
||
|
"CharacterId":90220,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":99,
|
||
|
"CharacterId":90220,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":100,
|
||
|
"CharacterId":90220,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":101,
|
||
|
"CharacterId":1041003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":102,
|
||
|
"CharacterId":1041003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":103,
|
||
|
"CharacterId":1041003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":104,
|
||
|
"CharacterId":1041003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":105,
|
||
|
"CharacterId":1041003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":106,
|
||
|
"CharacterId":1111002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":107,
|
||
|
"CharacterId":1111002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":108,
|
||
|
"CharacterId":1111002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":109,
|
||
|
"CharacterId":1111002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":110,
|
||
|
"CharacterId":1111002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":111,
|
||
|
"CharacterId":81600,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":112,
|
||
|
"CharacterId":81600,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":113,
|
||
|
"CharacterId":81600,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":114,
|
||
|
"CharacterId":81600,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":115,
|
||
|
"CharacterId":81600,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":116,
|
||
|
"CharacterId":81500,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":117,
|
||
|
"CharacterId":81500,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":118,
|
||
|
"CharacterId":81500,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":119,
|
||
|
"CharacterId":81500,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":120,
|
||
|
"CharacterId":81500,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":121,
|
||
|
"CharacterId":92030,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":122,
|
||
|
"CharacterId":92030,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":123,
|
||
|
"CharacterId":92030,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":124,
|
||
|
"CharacterId":92030,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":125,
|
||
|
"CharacterId":92030,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":126,
|
||
|
"CharacterId":1121002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":127,
|
||
|
"CharacterId":1121002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":128,
|
||
|
"CharacterId":1121002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":129,
|
||
|
"CharacterId":1121002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":130,
|
||
|
"CharacterId":1121002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":131,
|
||
|
"CharacterId":92670,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":132,
|
||
|
"CharacterId":92670,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":133,
|
||
|
"CharacterId":92670,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":134,
|
||
|
"CharacterId":92670,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":135,
|
||
|
"CharacterId":92670,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":136,
|
||
|
"CharacterId":813000,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":137,
|
||
|
"CharacterId":813000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":138,
|
||
|
"CharacterId":813000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":139,
|
||
|
"CharacterId":813000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":140,
|
||
|
"CharacterId":813000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":141,
|
||
|
"CharacterId":1000000,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":142,
|
||
|
"CharacterId":1000000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":143,
|
||
|
"CharacterId":1000000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":144,
|
||
|
"CharacterId":1000000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":145,
|
||
|
"CharacterId":1000000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":146,
|
||
|
"CharacterId":1021004,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":147,
|
||
|
"CharacterId":1021004,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":148,
|
||
|
"CharacterId":1021004,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":149,
|
||
|
"CharacterId":1021004,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":150,
|
||
|
"CharacterId":1021004,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":151,
|
||
|
"CharacterId":1131002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":152,
|
||
|
"CharacterId":1131002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":153,
|
||
|
"CharacterId":1131002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":154,
|
||
|
"CharacterId":1131002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":155,
|
||
|
"CharacterId":1131002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":156,
|
||
|
"CharacterId":1511003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":157,
|
||
|
"CharacterId":1511003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":158,
|
||
|
"CharacterId":1511003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":159,
|
||
|
"CharacterId":1511003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":160,
|
||
|
"CharacterId":1511003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":161,
|
||
|
"CharacterId":1141003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":162,
|
||
|
"CharacterId":1141003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":163,
|
||
|
"CharacterId":1141003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":164,
|
||
|
"CharacterId":1141003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":165,
|
||
|
"CharacterId":1141003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":166,
|
||
|
"CharacterId":1521003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":167,
|
||
|
"CharacterId":1521003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":168,
|
||
|
"CharacterId":1521003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":169,
|
||
|
"CharacterId":1521003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":170,
|
||
|
"CharacterId":1521003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":171,
|
||
|
"CharacterId":1161002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":172,
|
||
|
"CharacterId":1161002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":173,
|
||
|
"CharacterId":1161002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":174,
|
||
|
"CharacterId":1161002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":175,
|
||
|
"CharacterId":1161002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":176,
|
||
|
"CharacterId":837000,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":177,
|
||
|
"CharacterId":837000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":178,
|
||
|
"CharacterId":837000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":179,
|
||
|
"CharacterId":837000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":180,
|
||
|
"CharacterId":837000,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":181,
|
||
|
"CharacterId":1171003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":182,
|
||
|
"CharacterId":1171003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":183,
|
||
|
"CharacterId":1171003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":184,
|
||
|
"CharacterId":1171003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":185,
|
||
|
"CharacterId":1171003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":186,
|
||
|
"CharacterId":1181003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":187,
|
||
|
"CharacterId":1181003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":188,
|
||
|
"CharacterId":1181003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":189,
|
||
|
"CharacterId":1181003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":190,
|
||
|
"CharacterId":1181003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":191,
|
||
|
"CharacterId":1191003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":192,
|
||
|
"CharacterId":1191003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":193,
|
||
|
"CharacterId":1191003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":194,
|
||
|
"CharacterId":1191003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":195,
|
||
|
"CharacterId":1191003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":196,
|
||
|
"CharacterId":1201003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":197,
|
||
|
"CharacterId":1201003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":198,
|
||
|
"CharacterId":1201003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":199,
|
||
|
"CharacterId":1201003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":200,
|
||
|
"CharacterId":1201003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":201,
|
||
|
"CharacterId":1211002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":202,
|
||
|
"CharacterId":1211002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":203,
|
||
|
"CharacterId":1211002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":204,
|
||
|
"CharacterId":1211002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":2000,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":205,
|
||
|
"CharacterId":1211002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":6500,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":206,
|
||
|
"CharacterId":1531003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":207,
|
||
|
"CharacterId":1531003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":208,
|
||
|
"CharacterId":1531003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":209,
|
||
|
"CharacterId":1531003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":210,
|
||
|
"CharacterId":1531003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":211,
|
||
|
"CharacterId":1121003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":212,
|
||
|
"CharacterId":1121003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":213,
|
||
|
"CharacterId":1121003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":214,
|
||
|
"CharacterId":1121003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":215,
|
||
|
"CharacterId":1121003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":216,
|
||
|
"CharacterId":1221002,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":217,
|
||
|
"CharacterId":1221002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":218,
|
||
|
"CharacterId":1221002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":219,
|
||
|
"CharacterId":1221002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":2000,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":3500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":220,
|
||
|
"CharacterId":1221002,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":6500,
|
||
|
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":221,
|
||
|
"CharacterId":1131003,
|
||
|
"VitalityRecoveryType":1,
|
||
|
"VitalityRecovery":100,
|
||
|
"MoodRecoveryType":1,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":1,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":0,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":222,
|
||
|
"CharacterId":1131003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":300,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":50,
|
||
|
"Pre":2,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":1200,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":223,
|
||
|
"CharacterId":1131003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":400,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":100,
|
||
|
"Pre":3,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":3500,
|
||
|
"AttrCondition[0]":0,
|
||
|
"AttrCondition[1]":0,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":224,
|
||
|
"CharacterId":1131003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":500,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":200,
|
||
|
"Pre":4,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":5500,
|
||
|
"AttrCondition[0]":3500,
|
||
|
"AttrCondition[1]":2000,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id":225,
|
||
|
"CharacterId":1131003,
|
||
|
"VitalityRecoveryType":0,
|
||
|
"VitalityRecovery":600,
|
||
|
"MoodRecoveryType":0,
|
||
|
"MoodRecovery":500,
|
||
|
"Pre":5,
|
||
|
"CompareType":1,
|
||
|
"AttrTotal":10000,
|
||
|
"AttrCondition[0]":6500,
|
||
|
"AttrCondition[1]":3500,
|
||
|
"AttrCondition[2]":0,
|
||
|
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
|
||
|
}
|
||
|
]
|