PGRData/Resources/Share/Dormitory/Character/DormCharacterRecovery.json

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2022-12-19 17:21:16 +00:00
[
{
"Id":1,
"CharacterId":1011002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":2,
"CharacterId":1011002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":3,
"CharacterId":1011002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":4,
"CharacterId":1011002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":5,
"CharacterId":1011002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":6,
"CharacterId":1021001,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":7,
"CharacterId":1021001,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":8,
"CharacterId":1021001,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":9,
"CharacterId":1021001,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":10,
"CharacterId":1021001,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":11,
"CharacterId":1031001,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":12,
"CharacterId":1031001,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":13,
"CharacterId":1031001,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":14,
"CharacterId":1031001,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":15,
"CharacterId":1031001,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":16,
"CharacterId":1041002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":17,
"CharacterId":1041002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":18,
"CharacterId":1041002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":19,
"CharacterId":1041002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":20,
"CharacterId":1041002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":21,
"CharacterId":1051001,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":22,
"CharacterId":1051001,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":23,
"CharacterId":1051001,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":24,
"CharacterId":1051001,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":25,
"CharacterId":1051001,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":6500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":26,
"CharacterId":1061002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":27,
"CharacterId":1061002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":28,
"CharacterId":1061002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":29,
"CharacterId":1061002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":30,
"CharacterId":1061002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":31,
"CharacterId":1071002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":32,
"CharacterId":1071002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":33,
"CharacterId":1071002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":34,
"CharacterId":1071002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":35,
"CharacterId":1071002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":36,
"CharacterId":1081002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":37,
"CharacterId":1081002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":38,
"CharacterId":1081002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":39,
"CharacterId":1081002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":40,
"CharacterId":1081002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":41,
"CharacterId":1021002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":42,
"CharacterId":1021002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":43,
"CharacterId":1021002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":44,
"CharacterId":1021002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":2000,
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":45,
"CharacterId":1021002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":46,
"CharacterId":1031002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":47,
"CharacterId":1031002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":48,
"CharacterId":1031002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":49,
"CharacterId":1031002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":50,
"CharacterId":1031002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":51,
"CharacterId":1011003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":52,
"CharacterId":1011003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":53,
"CharacterId":1011003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":54,
"CharacterId":1011003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":55,
"CharacterId":1011003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":6500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":56,
"CharacterId":1031003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":57,
"CharacterId":1031003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":58,
"CharacterId":1031003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":59,
"CharacterId":1031003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":60,
"CharacterId":1031003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":6500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":61,
"CharacterId":1061003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":62,
"CharacterId":1061003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":63,
"CharacterId":1061003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":64,
"CharacterId":1061003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":65,
"CharacterId":1061003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":66,
"CharacterId":1071003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":67,
"CharacterId":1071003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":68,
"CharacterId":1071003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":69,
"CharacterId":1071003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":70,
"CharacterId":1071003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":71,
"CharacterId":1051003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":72,
"CharacterId":1051003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":73,
"CharacterId":1051003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":74,
"CharacterId":1051003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":75,
"CharacterId":1051003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":6500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":76,
"CharacterId":1021003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":77,
"CharacterId":1021003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":78,
"CharacterId":1021003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":79,
"CharacterId":1021003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":80,
"CharacterId":1021003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":81,
"CharacterId":1081003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":82,
"CharacterId":1081003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":83,
"CharacterId":1081003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":84,
"CharacterId":1081003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":85,
"CharacterId":1081003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":86,
"CharacterId":1091002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":87,
"CharacterId":1091002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":88,
"CharacterId":1091002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":89,
"CharacterId":1091002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":90,
"CharacterId":1091002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":6500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":91,
"CharacterId":90370,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":92,
"CharacterId":90370,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":93,
"CharacterId":90370,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":94,
"CharacterId":90370,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":95,
"CharacterId":90370,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":96,
"CharacterId":90220,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":97,
"CharacterId":90220,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":98,
"CharacterId":90220,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":99,
"CharacterId":90220,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":100,
"CharacterId":90220,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":101,
"CharacterId":1041003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":102,
"CharacterId":1041003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":103,
"CharacterId":1041003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":104,
"CharacterId":1041003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":105,
"CharacterId":1041003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":106,
"CharacterId":1111002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":107,
"CharacterId":1111002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":108,
"CharacterId":1111002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":109,
"CharacterId":1111002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":110,
"CharacterId":1111002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":111,
"CharacterId":81600,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":112,
"CharacterId":81600,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":113,
"CharacterId":81600,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":114,
"CharacterId":81600,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":115,
"CharacterId":81600,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":116,
"CharacterId":81500,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":117,
"CharacterId":81500,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":118,
"CharacterId":81500,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":119,
"CharacterId":81500,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":2000,
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":120,
"CharacterId":81500,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":121,
"CharacterId":92030,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":122,
"CharacterId":92030,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":123,
"CharacterId":92030,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":124,
"CharacterId":92030,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":125,
"CharacterId":92030,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":6500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":126,
"CharacterId":1121002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":127,
"CharacterId":1121002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":128,
"CharacterId":1121002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":129,
"CharacterId":1121002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":130,
"CharacterId":1121002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":131,
"CharacterId":92670,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":132,
"CharacterId":92670,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":133,
"CharacterId":92670,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":134,
"CharacterId":92670,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":135,
"CharacterId":92670,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":136,
"CharacterId":813000,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":137,
"CharacterId":813000,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":138,
"CharacterId":813000,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":139,
"CharacterId":813000,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":140,
"CharacterId":813000,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":6500,
"AttrCondition[2]":0,
"Description":"When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":141,
"CharacterId":1000000,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":142,
"CharacterId":1000000,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":143,
"CharacterId":1000000,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":144,
"CharacterId":1000000,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":145,
"CharacterId":1000000,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":146,
"CharacterId":1021004,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":147,
"CharacterId":1021004,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":148,
"CharacterId":1021004,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":149,
"CharacterId":1021004,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":150,
"CharacterId":1021004,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":151,
"CharacterId":1131002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":152,
"CharacterId":1131002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":153,
"CharacterId":1131002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":154,
"CharacterId":1131002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":155,
"CharacterId":1131002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":156,
"CharacterId":1511003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":157,
"CharacterId":1511003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":158,
"CharacterId":1511003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":159,
"CharacterId":1511003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":160,
"CharacterId":1511003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":161,
"CharacterId":1141003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":162,
"CharacterId":1141003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":163,
"CharacterId":1141003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":164,
"CharacterId":1141003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":165,
"CharacterId":1141003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":166,
"CharacterId":1521003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":167,
"CharacterId":1521003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":168,
"CharacterId":1521003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":169,
"CharacterId":1521003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":170,
"CharacterId":1521003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":6500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":171,
"CharacterId":1161002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":172,
"CharacterId":1161002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":173,
"CharacterId":1161002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":174,
"CharacterId":1161002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":175,
"CharacterId":1161002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":176,
"CharacterId":837000,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":177,
"CharacterId":837000,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":178,
"CharacterId":837000,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":179,
"CharacterId":837000,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":180,
"CharacterId":837000,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":181,
"CharacterId":1171003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
},
{
"Id":182,
"CharacterId":1171003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":183,
"CharacterId":1171003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":184,
"CharacterId":1171003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":185,
"CharacterId":1171003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":186,
"CharacterId":1181003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
},
{
"Id":187,
"CharacterId":1181003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":188,
"CharacterId":1181003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":189,
"CharacterId":1181003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":190,
"CharacterId":1181003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":191,
"CharacterId":1191003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
},
{
"Id":192,
"CharacterId":1191003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":193,
"CharacterId":1191003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":194,
"CharacterId":1191003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":195,
"CharacterId":1191003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":196,
"CharacterId":1201003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color>point per hour."
},
{
"Id":197,
"CharacterId":1201003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":198,
"CharacterId":1201003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":199,
"CharacterId":1201003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":200,
"CharacterId":1201003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":6500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":201,
"CharacterId":1211002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":202,
"CharacterId":1211002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":203,
"CharacterId":1211002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":204,
"CharacterId":1211002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":2000,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":205,
"CharacterId":1211002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":6500,
"AttrCondition[2]":3500,
"Description":"When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":206,
"CharacterId":1531003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":207,
"CharacterId":1531003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":208,
"CharacterId":1531003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":209,
"CharacterId":1531003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":210,
"CharacterId":1531003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":211,
"CharacterId":1121003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":212,
"CharacterId":1121003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":213,
"CharacterId":1121003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":214,
"CharacterId":1121003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":0,
"AttrCondition[1]":2000,
"AttrCondition[2]":3500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":215,
"CharacterId":1121003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":0,
"AttrCondition[1]":3500,
"AttrCondition[2]":6500,
"Description":"When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":216,
"CharacterId":1221002,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":217,
"CharacterId":1221002,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":218,
"CharacterId":1221002,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":219,
"CharacterId":1221002,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":2000,
"AttrCondition[1]":0,
"AttrCondition[2]":3500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":220,
"CharacterId":1221002,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":3500,
"AttrCondition[1]":0,
"AttrCondition[2]":6500,
"Description":"When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
},
{
"Id":221,
"CharacterId":1131003,
"VitalityRecoveryType":1,
"VitalityRecovery":100,
"MoodRecoveryType":1,
"MoodRecovery":100,
"Pre":1,
"CompareType":1,
"AttrTotal":0,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory is under <color=#FF4E4EFF>1200<\/color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1<\/color> point per hour."
},
{
"Id":222,
"CharacterId":1131003,
"VitalityRecoveryType":0,
"VitalityRecovery":300,
"MoodRecoveryType":0,
"MoodRecovery":50,
"Pre":2,
"CompareType":1,
"AttrTotal":1200,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200<\/color> points, Constructs will restore <color=#28CFFFFF>3<\/color> Stamina and <color=#28CFFFFF>0.5<\/color> Mood per hour."
},
{
"Id":223,
"CharacterId":1131003,
"VitalityRecoveryType":0,
"VitalityRecovery":400,
"MoodRecoveryType":0,
"MoodRecovery":100,
"Pre":3,
"CompareType":1,
"AttrTotal":3500,
"AttrCondition[0]":0,
"AttrCondition[1]":0,
"AttrCondition[2]":0,
"Description":"When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500<\/color> points, Constructs will restore <color=#28CFFFFF>4<\/color> Stamina and <color=#28CFFFFF>1<\/color> Mood per hour."
},
{
"Id":224,
"CharacterId":1131003,
"VitalityRecoveryType":0,
"VitalityRecovery":500,
"MoodRecoveryType":0,
"MoodRecovery":200,
"Pre":4,
"CompareType":1,
"AttrTotal":5500,
"AttrCondition[0]":3500,
"AttrCondition[1]":2000,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500<\/color> points and <color=#FF4E4EFF>2000<\/color> points respectively, Constructs will restore <color=#28CFFFFF>5<\/color> Stamina and <color=#28CFFFFF>2<\/color> Mood per hour."
},
{
"Id":225,
"CharacterId":1131003,
"VitalityRecoveryType":0,
"VitalityRecovery":600,
"MoodRecoveryType":0,
"MoodRecovery":500,
"Pre":5,
"CompareType":1,
"AttrTotal":10000,
"AttrCondition[0]":6500,
"AttrCondition[1]":3500,
"AttrCondition[2]":0,
"Description":"When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500<\/color> points and <color=#FF4E4EFF>3500<\/color> points respectively, Constructs will restore <color=#28CFFFFF>6<\/color> Stamina and <color=#28CFFFFF>5<\/color> Mood per hour."
}
]