[ { "Id":1, "CharacterId":1011002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":2, "CharacterId":1011002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":3, "CharacterId":1011002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":4, "CharacterId":1011002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":5, "CharacterId":1011002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":6, "CharacterId":1021001, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":7, "CharacterId":1021001, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":8, "CharacterId":1021001, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":9, "CharacterId":1021001, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":10, "CharacterId":1021001, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":11, "CharacterId":1031001, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":12, "CharacterId":1031001, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":13, "CharacterId":1031001, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":14, "CharacterId":1031001, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":15, "CharacterId":1031001, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":16, "CharacterId":1041002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":17, "CharacterId":1041002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":18, "CharacterId":1041002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":19, "CharacterId":1041002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":20, "CharacterId":1041002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":21, "CharacterId":1051001, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":22, "CharacterId":1051001, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":23, "CharacterId":1051001, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":24, "CharacterId":1051001, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":25, "CharacterId":1051001, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":6500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":26, "CharacterId":1061002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":27, "CharacterId":1061002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":28, "CharacterId":1061002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":29, "CharacterId":1061002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":30, "CharacterId":1061002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":31, "CharacterId":1071002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":32, "CharacterId":1071002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":33, "CharacterId":1071002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":34, "CharacterId":1071002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":35, "CharacterId":1071002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":36, "CharacterId":1081002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":37, "CharacterId":1081002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":38, "CharacterId":1081002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":39, "CharacterId":1081002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":40, "CharacterId":1081002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":41, "CharacterId":1021002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":42, "CharacterId":1021002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":43, "CharacterId":1021002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":44, "CharacterId":1021002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":2000, "Description":"When the Beauty and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":45, "CharacterId":1021002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Beauty and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":46, "CharacterId":1031002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":47, "CharacterId":1031002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":48, "CharacterId":1031002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":49, "CharacterId":1031002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":50, "CharacterId":1031002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":51, "CharacterId":1011003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":52, "CharacterId":1011003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":53, "CharacterId":1011003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":54, "CharacterId":1011003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Utility and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":55, "CharacterId":1011003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":6500, "Description":"When the Utility and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":56, "CharacterId":1031003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":57, "CharacterId":1031003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":58, "CharacterId":1031003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":59, "CharacterId":1031003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Utility and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":60, "CharacterId":1031003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":6500, "Description":"When the Utility and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":61, "CharacterId":1061003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":62, "CharacterId":1061003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":63, "CharacterId":1061003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":64, "CharacterId":1061003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":65, "CharacterId":1061003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":66, "CharacterId":1071003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":67, "CharacterId":1071003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":68, "CharacterId":1071003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":69, "CharacterId":1071003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":70, "CharacterId":1071003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":71, "CharacterId":1051003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":72, "CharacterId":1051003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":73, "CharacterId":1051003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":74, "CharacterId":1051003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":75, "CharacterId":1051003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":6500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":76, "CharacterId":1021003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":77, "CharacterId":1021003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":78, "CharacterId":1021003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":79, "CharacterId":1021003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":80, "CharacterId":1021003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":81, "CharacterId":1081003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":82, "CharacterId":1081003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":83, "CharacterId":1081003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":84, "CharacterId":1081003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":85, "CharacterId":1081003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":86, "CharacterId":1091002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":87, "CharacterId":1091002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":88, "CharacterId":1091002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":89, "CharacterId":1091002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":90, "CharacterId":1091002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":6500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":91, "CharacterId":90370, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":92, "CharacterId":90370, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":93, "CharacterId":90370, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":94, "CharacterId":90370, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":95, "CharacterId":90370, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":96, "CharacterId":90220, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":97, "CharacterId":90220, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":98, "CharacterId":90220, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":99, "CharacterId":90220, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":100, "CharacterId":90220, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":101, "CharacterId":1041003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":102, "CharacterId":1041003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":103, "CharacterId":1041003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":104, "CharacterId":1041003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":105, "CharacterId":1041003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":106, "CharacterId":1111002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":107, "CharacterId":1111002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":108, "CharacterId":1111002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":109, "CharacterId":1111002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":110, "CharacterId":1111002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":111, "CharacterId":81600, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":112, "CharacterId":81600, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":113, "CharacterId":81600, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":114, "CharacterId":81600, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":115, "CharacterId":81600, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":116, "CharacterId":81500, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":117, "CharacterId":81500, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":118, "CharacterId":81500, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":119, "CharacterId":81500, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":2000, "Description":"When the Beauty and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":120, "CharacterId":81500, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Beauty and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":121, "CharacterId":92030, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":122, "CharacterId":92030, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":123, "CharacterId":92030, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":124, "CharacterId":92030, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Utility and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":125, "CharacterId":92030, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":6500, "Description":"When the Utility and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":126, "CharacterId":1121002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":127, "CharacterId":1121002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":128, "CharacterId":1121002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":129, "CharacterId":1121002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":130, "CharacterId":1121002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":131, "CharacterId":92670, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":132, "CharacterId":92670, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":133, "CharacterId":92670, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":134, "CharacterId":92670, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":135, "CharacterId":92670, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":136, "CharacterId":813000, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":137, "CharacterId":813000, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":138, "CharacterId":813000, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":139, "CharacterId":813000, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":140, "CharacterId":813000, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":6500, "AttrCondition[2]":0, "Description":"When the Comfort and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":141, "CharacterId":1000000, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":142, "CharacterId":1000000, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":143, "CharacterId":1000000, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":144, "CharacterId":1000000, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":145, "CharacterId":1000000, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":146, "CharacterId":1021004, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":147, "CharacterId":1021004, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":148, "CharacterId":1021004, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":149, "CharacterId":1021004, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":150, "CharacterId":1021004, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":151, "CharacterId":1131002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":152, "CharacterId":1131002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":153, "CharacterId":1131002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":154, "CharacterId":1131002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":155, "CharacterId":1131002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":156, "CharacterId":1511003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":157, "CharacterId":1511003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":158, "CharacterId":1511003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":159, "CharacterId":1511003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":160, "CharacterId":1511003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":161, "CharacterId":1141003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":162, "CharacterId":1141003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":163, "CharacterId":1141003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":164, "CharacterId":1141003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":165, "CharacterId":1141003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":166, "CharacterId":1521003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":167, "CharacterId":1521003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":168, "CharacterId":1521003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":169, "CharacterId":1521003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Utility and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":170, "CharacterId":1521003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":6500, "Description":"When the Utility and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":171, "CharacterId":1161002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":172, "CharacterId":1161002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":173, "CharacterId":1161002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":174, "CharacterId":1161002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":175, "CharacterId":1161002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":176, "CharacterId":837000, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":177, "CharacterId":837000, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":178, "CharacterId":837000, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":179, "CharacterId":837000, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":180, "CharacterId":837000, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":181, "CharacterId":1171003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color>points, both Constructs' Stamina and Mood will decrease by 1<\/color>point per hour." }, { "Id":182, "CharacterId":1171003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":183, "CharacterId":1171003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":184, "CharacterId":1171003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":185, "CharacterId":1171003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":186, "CharacterId":1181003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color>points, both Constructs' Stamina and Mood will decrease by 1<\/color>point per hour." }, { "Id":187, "CharacterId":1181003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":188, "CharacterId":1181003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":189, "CharacterId":1181003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":190, "CharacterId":1181003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":191, "CharacterId":1191003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color>points, both Constructs' Stamina and Mood will decrease by 1<\/color>point per hour." }, { "Id":192, "CharacterId":1191003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":193, "CharacterId":1191003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":194, "CharacterId":1191003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":195, "CharacterId":1191003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":196, "CharacterId":1201003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color>points, both Constructs' Stamina and Mood will decrease by 1<\/color>point per hour." }, { "Id":197, "CharacterId":1201003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":198, "CharacterId":1201003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":199, "CharacterId":1201003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Utility and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":200, "CharacterId":1201003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":6500, "Description":"When the Utility and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":201, "CharacterId":1211002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":202, "CharacterId":1211002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":203, "CharacterId":1211002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":204, "CharacterId":1211002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":2000, "Description":"When the Comfort and Utility of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":205, "CharacterId":1211002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":6500, "AttrCondition[2]":3500, "Description":"When the Comfort and Utility of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":206, "CharacterId":1531003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":207, "CharacterId":1531003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":208, "CharacterId":1531003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":209, "CharacterId":1531003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":210, "CharacterId":1531003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":211, "CharacterId":1121003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":212, "CharacterId":1121003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":213, "CharacterId":1121003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":214, "CharacterId":1121003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":0, "AttrCondition[1]":2000, "AttrCondition[2]":3500, "Description":"When the Utility and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":215, "CharacterId":1121003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":0, "AttrCondition[1]":3500, "AttrCondition[2]":6500, "Description":"When the Utility and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":216, "CharacterId":1221002, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":217, "CharacterId":1221002, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":218, "CharacterId":1221002, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":219, "CharacterId":1221002, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":2000, "AttrCondition[1]":0, "AttrCondition[2]":3500, "Description":"When the Utility and Beauty of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":220, "CharacterId":1221002, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":3500, "AttrCondition[1]":0, "AttrCondition[2]":6500, "Description":"When the Utility and Beauty of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." }, { "Id":221, "CharacterId":1131003, "VitalityRecoveryType":1, "VitalityRecovery":100, "MoodRecoveryType":1, "MoodRecovery":100, "Pre":1, "CompareType":1, "AttrTotal":0, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory is under 1200<\/color> points, both Constructs' Stamina and Mood will decrease by 1<\/color> point per hour." }, { "Id":222, "CharacterId":1131003, "VitalityRecoveryType":0, "VitalityRecovery":300, "MoodRecoveryType":0, "MoodRecovery":50, "Pre":2, "CompareType":1, "AttrTotal":1200, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 1200<\/color> points, Constructs will restore 3<\/color> Stamina and 0.5<\/color> Mood per hour." }, { "Id":223, "CharacterId":1131003, "VitalityRecoveryType":0, "VitalityRecovery":400, "MoodRecoveryType":0, "MoodRecovery":100, "Pre":3, "CompareType":1, "AttrTotal":3500, "AttrCondition[0]":0, "AttrCondition[1]":0, "AttrCondition[2]":0, "Description":"When the total value of the current Dormitory reaches 3500<\/color> points, Constructs will restore 4<\/color> Stamina and 1<\/color> Mood per hour." }, { "Id":224, "CharacterId":1131003, "VitalityRecoveryType":0, "VitalityRecovery":500, "MoodRecoveryType":0, "MoodRecovery":200, "Pre":4, "CompareType":1, "AttrTotal":5500, "AttrCondition[0]":3500, "AttrCondition[1]":2000, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 3500<\/color> points and 2000<\/color> points respectively, Constructs will restore 5<\/color> Stamina and 2<\/color> Mood per hour." }, { "Id":225, "CharacterId":1131003, "VitalityRecoveryType":0, "VitalityRecovery":600, "MoodRecoveryType":0, "MoodRecovery":500, "Pre":5, "CompareType":1, "AttrTotal":10000, "AttrCondition[0]":6500, "AttrCondition[1]":3500, "AttrCondition[2]":0, "Description":"When the Beauty and Comfort of the current Dormitory reach 6500<\/color> points and 3500<\/color> points respectively, Constructs will restore 6<\/color> Stamina and 5<\/color> Mood per hour." } ]