PGRData/Script/matrix/xui/xuitask/XUiPanelActive.lua

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XUiPanelActive = XClass(nil, "XUiPanelActive")
function XUiPanelActive:Ctor(ui, rootUi, index, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.rootUi = rootUi
self.Parent = parent
self.index = index
XTool.InitUiObject(self)
self.BtnActive.CallBack = function() self:OnBtnActiveClick() end
end
function XUiPanelActive:Refresh()
end
function XUiPanelActive:UpdateActiveness(dailyActiveness, dActiveness)
if dailyActiveness <= dActiveness then
self.rootUi:SetUiSprite(self.BtnActive.image, CS.XGame.ClientConfig:GetString("TaskDailyActiveReach" .. self.index))
self.PanelEffect.gameObject:SetActive(not XPlayer.IsGetDailyActivenessReward(self.index))
self.ImgRe.gameObject:SetActive(XPlayer.IsGetDailyActivenessReward(self.index))
else
self.rootUi:SetUiSprite(self.BtnActive.image, CS.XGame.ClientConfig:GetString("TaskDailyActiveNotReach" .. self.index))
self.PanelEffect.gameObject:SetActive(false)
self.ImgRe.gameObject:SetActive(false)
end
self.TxtValue.text = dailyActiveness
end
function XUiPanelActive:OnBtnActiveClick()
self:TouchDailyRewardBtn(self.index)
end
function XUiPanelActive:TouchDailyRewardBtn(index)
local activeness = XDataCenter.ItemManager.GetDailyActiveness().Count
local dActiveness = XTaskConfig.GetDailyActiveness()
local rewardIds = XTaskConfig.GetDailyActivenessRewardIds()
local data = XRewardManager.GetRewardList(rewardIds[index])
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-- 如果已经领取过了和没有达到目标的,直接弹奖励提示
if XPlayer.IsGetDailyActivenessReward(index) or activeness < dActiveness[index] then
XUiManager.OpenUiTipReward(data, CS.XTextManager.GetText("DailyActiveRewardTitle"))
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return
end
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-- v1.31 【任务日常活跃】一键领取
XDataCenter.TaskManager.GetActivenessReward(XDataCenter.TaskManager.ActiveRewardType.Daily, function()
self.Parent:UpdateActiveness()
if index == 5 then
--CheckPoint: APPEVENT_DAILY_TASK
XAppEventManager.AppLogEvent(XAppEventManager.CommonEventNameConfig.Daily_Task)
end
end)
end
return XUiPanelActive