131 lines
4.7 KiB
Lua
131 lines
4.7 KiB
Lua
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local XUiFubenNierLineChapter = XLuaUiManager.Register(XLuaUi, "UiFubenNierLineChapter")
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local PanelMainlineChapter = require("XUi/XUiNieR/XUiMainLine/XUiPanelMainlineChapter")
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function XUiFubenNierLineChapter:OnAwake()
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self.BtnBack.CallBack = function() self:OnBtnBackClick() end
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self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end
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self.BtnTongBlue.CallBack = function() self:OnBtnTongBlueClick() end
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self.BtnTeam.CallBack = function() self:OnBtnTeamClick() end
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self.BtnPOD.CallBack = function() self:OnBtnPODClick() end
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self.BtnRenWu.CallBack = function() self:OnBtnRenWuClick() end
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self.BtnShop.CallBack = function() self:OnBtnShopClick() end
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self.BtnTongBlue.gameObject:SetActiveEx(false)
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self:BindHelpBtn(self.BtnHelp, "NierLineChapterHelp")
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self.XUiNieRLineBanner = PanelMainlineChapter.New(self.PanelMainlineChapter, self)
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-- self.UiNierMainLineBanner:UpdateData()
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end
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function XUiFubenNierLineChapter:OnStart(curChapterId)
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self.CurChapterId = curChapterId
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self:AddRedPointEvent()
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end
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function XUiFubenNierLineChapter:OnEnable()
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if XDataCenter.NieRManager.GetIsActivityEnd() then
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XScheduleManager.ScheduleOnce(function()
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if not self.GameObject or not self.GameObject:Exist() then return end
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XDataCenter.NieRManager.OnActivityEnd()
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end, 1)
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else
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if XDataCenter.NieRManager.CheckFirstNieREasterEggStageShow() then
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XScheduleManager.ScheduleOnce(function()
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if not self.GameObject or not self.GameObject:Exist() then return end
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self:Close()
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end, 1)
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else
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self.CurChapterData = XDataCenter.NieRManager.GetChapterDataById(self.CurChapterId)
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local unlockCount, count = XDataCenter.NieRManager.GetCharacterCount()
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local nierPOD = XDataCenter.NieRManager.GetNieRPODData()
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self.BtnTeam:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnTeamNameStr"))
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self.BtnPOD:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnPODNameStr"))
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self.BtnRenWu:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnRenWuNameStr"))
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self.BtnShop:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnShopNameStr"))
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self.BtnTeam:SetNameByGroup(1, string.format("%s/%s", unlockCount, count))
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self.BtnPOD:SetNameByGroup(1, string.format("Lv.%s", nierPOD:GetNieRPODLevel()))
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self.XUiNieRLineBanner:UpdateAllInfo()
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XDataCenter.NieRManager.CheckNieRMainLineUITips()
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end
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end
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end
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function XUiFubenNierLineChapter:OnDisable()
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end
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function XUiFubenNierLineChapter:OnDestroy()
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--self.XUiNieRLineBanner:StopTween()
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end
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--添加点事件
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function XUiFubenNierLineChapter:AddRedPointEvent()
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XRedPointManager.AddRedPointEvent(self.BtnRenWu, self.RefreshTaskRedDot, self,{ XRedPointConditions.Types.CONDITION_NIER_TASK_RED }, -1)
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XRedPointManager.AddRedPointEvent(self.BtnTeam, self.RefreshTeamRedDot, self,{ XRedPointConditions.Types.CONDITION_NIER_CHARACTER_RED }, {CharacterId = -1, IsInfor = true, IsTeach = true})
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XRedPointManager.AddRedPointEvent(self.BtnPOD, self.RefreshPODRedDot, self,{ XRedPointConditions.Types.CONDITION_NIER_POD_RED })
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end
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--任务按钮红点
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function XUiFubenNierLineChapter:RefreshTaskRedDot(count)
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self.BtnRenWuRed.gameObject:SetActiveEx(count >= 0)
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end
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--尼尔角色按钮红点
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function XUiFubenNierLineChapter:RefreshTeamRedDot(count)
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self.BtnTeamRed.gameObject:SetActiveEx(count >= 0)
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end
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--辅助机按钮红点
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function XUiFubenNierLineChapter:RefreshPODRedDot(count)
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self.BtnPODRed.gameObject:SetActiveEx(count >= 0)
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end
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function XUiFubenNierLineChapter:OnBtnBackClick()
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self:Close()
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end
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function XUiFubenNierLineChapter:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiFubenNierLineChapter:OnBtnTongBlueClick()
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XLog.Debug("OnBtnTongBlueClick")
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end
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function XUiFubenNierLineChapter:OnBtnTeamClick()
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XLuaUiManager.Open("UiNierCharacterSel")
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end
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function XUiFubenNierLineChapter:OnBtnPODClick()
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XLuaUiManager.Open("UiFuBenNierWork")
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end
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function XUiFubenNierLineChapter:OnBtnRenWuClick()
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local skipId = self.CurChapterData:GetNieRChapterTaskSkipId()
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if skipId and skipId ~= 0 then
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XFunctionManager.SkipInterface(skipId)
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else
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XLuaUiManager.Open("UiNierTask")
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end
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end
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function XUiFubenNierLineChapter:OnBtnShopClick()
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if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon)
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or XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopActive) then
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XLuaUiManager.Open("UiNierShop")
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end
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end
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function XUiFubenNierLineChapter:GetNieRLineBanner()
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return self.XUiNieRLineBanner
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end
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