local XUiFubenNierLineChapter = XLuaUiManager.Register(XLuaUi, "UiFubenNierLineChapter") local PanelMainlineChapter = require("XUi/XUiNieR/XUiMainLine/XUiPanelMainlineChapter") function XUiFubenNierLineChapter:OnAwake() self.BtnBack.CallBack = function() self:OnBtnBackClick() end self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end self.BtnTongBlue.CallBack = function() self:OnBtnTongBlueClick() end self.BtnTeam.CallBack = function() self:OnBtnTeamClick() end self.BtnPOD.CallBack = function() self:OnBtnPODClick() end self.BtnRenWu.CallBack = function() self:OnBtnRenWuClick() end self.BtnShop.CallBack = function() self:OnBtnShopClick() end self.BtnTongBlue.gameObject:SetActiveEx(false) self:BindHelpBtn(self.BtnHelp, "NierLineChapterHelp") self.XUiNieRLineBanner = PanelMainlineChapter.New(self.PanelMainlineChapter, self) -- self.UiNierMainLineBanner:UpdateData() end function XUiFubenNierLineChapter:OnStart(curChapterId) self.CurChapterId = curChapterId self:AddRedPointEvent() end function XUiFubenNierLineChapter:OnEnable() if XDataCenter.NieRManager.GetIsActivityEnd() then XScheduleManager.ScheduleOnce(function() if not self.GameObject or not self.GameObject:Exist() then return end XDataCenter.NieRManager.OnActivityEnd() end, 1) else if XDataCenter.NieRManager.CheckFirstNieREasterEggStageShow() then XScheduleManager.ScheduleOnce(function() if not self.GameObject or not self.GameObject:Exist() then return end self:Close() end, 1) else self.CurChapterData = XDataCenter.NieRManager.GetChapterDataById(self.CurChapterId) local unlockCount, count = XDataCenter.NieRManager.GetCharacterCount() local nierPOD = XDataCenter.NieRManager.GetNieRPODData() self.BtnTeam:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnTeamNameStr")) self.BtnPOD:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnPODNameStr")) self.BtnRenWu:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnRenWuNameStr")) self.BtnShop:SetNameByGroup(0, CS.XTextManager.GetText("NieRBtnShopNameStr")) self.BtnTeam:SetNameByGroup(1, string.format("%s/%s", unlockCount, count)) self.BtnPOD:SetNameByGroup(1, string.format("Lv.%s", nierPOD:GetNieRPODLevel())) self.XUiNieRLineBanner:UpdateAllInfo() XDataCenter.NieRManager.CheckNieRMainLineUITips() end end end function XUiFubenNierLineChapter:OnDisable() end function XUiFubenNierLineChapter:OnDestroy() --self.XUiNieRLineBanner:StopTween() end --添加点事件 function XUiFubenNierLineChapter:AddRedPointEvent() XRedPointManager.AddRedPointEvent(self.BtnRenWu, self.RefreshTaskRedDot, self,{ XRedPointConditions.Types.CONDITION_NIER_TASK_RED }, -1) XRedPointManager.AddRedPointEvent(self.BtnTeam, self.RefreshTeamRedDot, self,{ XRedPointConditions.Types.CONDITION_NIER_CHARACTER_RED }, {CharacterId = -1, IsInfor = true, IsTeach = true}) XRedPointManager.AddRedPointEvent(self.BtnPOD, self.RefreshPODRedDot, self,{ XRedPointConditions.Types.CONDITION_NIER_POD_RED }) end --任务按钮红点 function XUiFubenNierLineChapter:RefreshTaskRedDot(count) self.BtnRenWuRed.gameObject:SetActiveEx(count >= 0) end --尼尔角色按钮红点 function XUiFubenNierLineChapter:RefreshTeamRedDot(count) self.BtnTeamRed.gameObject:SetActiveEx(count >= 0) end --辅助机按钮红点 function XUiFubenNierLineChapter:RefreshPODRedDot(count) self.BtnPODRed.gameObject:SetActiveEx(count >= 0) end function XUiFubenNierLineChapter:OnBtnBackClick() self:Close() end function XUiFubenNierLineChapter:OnBtnMainUiClick() XLuaUiManager.RunMain() end function XUiFubenNierLineChapter:OnBtnTongBlueClick() XLog.Debug("OnBtnTongBlueClick") end function XUiFubenNierLineChapter:OnBtnTeamClick() XLuaUiManager.Open("UiNierCharacterSel") end function XUiFubenNierLineChapter:OnBtnPODClick() XLuaUiManager.Open("UiFuBenNierWork") end function XUiFubenNierLineChapter:OnBtnRenWuClick() local skipId = self.CurChapterData:GetNieRChapterTaskSkipId() if skipId and skipId ~= 0 then XFunctionManager.SkipInterface(skipId) else XLuaUiManager.Open("UiNierTask") end end function XUiFubenNierLineChapter:OnBtnShopClick() if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopCommon) or XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.ShopActive) then XLuaUiManager.Open("UiNierShop") end end function XUiFubenNierLineChapter:GetNieRLineBanner() return self.XUiNieRLineBanner end