PGRData/Script/matrix/xui/xuispecialtrainsnow/XUiFubenSnowGame.lua

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local XUiFubenSnowGame = XLuaUiManager.Register(XLuaUi, "UiFubenSnowGame")
function XUiFubenSnowGame:OnAwake()
self:RegisterButtonClick()
XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
end
function XUiFubenSnowGame:OnStart()
self.ActivityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
self.EndTime = XFunctionManager.GetEndTimeByTimeId(self.ActivityConfig.TimeId)
self.HelpDataFunc = function()
return self:GetHelpDataFunc()
end
self:BindHelpBtnNew(self.BtnHelp, self.HelpDataFunc)
end
function XUiFubenSnowGame:OnEnable()
self:RefreshStageId()
self:RefreshMapData()
self:RefreshPattern()
self:RefreshRankDara()
self:RefreshRedPoint()
self:StartTimer()
end
function XUiFubenSnowGame:OnGetEvents()
return {
XEventId.EVENT_FINISH_TASK,
XEventId.EVENT_TASK_SYNC,
XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE,
}
end
function XUiFubenSnowGame:OnNotify(event,...)
if event == XEventId.EVENT_FINISH_TASK or event == XEventId.EVENT_TASK_SYNC then
self:RefreshRedPoint()
elseif event == XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE then
self:RefreshRankDara()
end
end
function XUiFubenSnowGame:OnDisable()
self:StopTimer()
end
function XUiFubenSnowGame:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
end
function XUiFubenSnowGame:RegisterButtonClick()
self.BtnBack.CallBack = function()
self:Close()
end
self.BtnMainUi.CallBack = function()
XLuaUiManager.RunMain()
end
self.BtnTask.CallBack = function()
self:OnClickBtnTask()
end
self.BtnPattern.CallBack = function()
self:OnClickBtnPattern()
end
self.BtnCreateRoom.CallBack = function()
self:OnClickBtnCreateRoom()
end
self.BtnMatch.CallBack = function()
self:OnClickBtnMatch()
end
self.BtnSwitch.CallBack = function()
self:OnClickBtnSwitch()
end
self.RankBtnHelp.CallBack = function()
self:OnClickRankBtnHelp()
end
end
--任务
function XUiFubenSnowGame:OnClickBtnTask()
XLuaUiManager.Open("UiFubenSnowGameTask")
end
--随机地图
function XUiFubenSnowGame:OnClickBtnPattern()
self.IsRandomMap = self.BtnPattern:GetToggleState()
self:BtnSetButtonState()
end
--创建地图
function XUiFubenSnowGame:OnClickBtnCreateRoom()
if self.IsRandomMap then
XUiManager.TipMsg(CSXTextManagerGetText("SnowGameRandomMapTip"))
return
end
XDataCenter.RoomManager.CreateRoom(self.CurrentStageId)
end
--快速匹配
function XUiFubenSnowGame:OnClickBtnMatch()
self:Match(true)
end
--切换地图
function XUiFubenSnowGame:OnClickBtnSwitch()
XLuaUiManager.Open("UiFubenSnowGameMapTips", self.CurrentStageId, handler(self, self.BtnSwitchCallback))
end
--段位帮助按钮
function XUiFubenSnowGame:OnClickRankBtnHelp()
XLuaUiManager.Open("UiFubenSnowGameMedalTips", self.CurRankId)
end
function XUiFubenSnowGame:Match(needMatchCountCheck)
if self.IsRandomMap then
--根据关卡类型匹配
XDataCenter.RoomManager.MatchRoomByStageTypeRequest(XDataCenter.FubenManager.StageType.SpecialTrainSnow, function()
self:OnBeginMatch()
XLuaUiManager.Open("UiOnLineMatching")
end, needMatchCountCheck)
else
--根据关卡ID匹配
XDataCenter.RoomManager.Match(self.CurrentStageId, function()
self:OnBeginMatch()
XLuaUiManager.Open("UiOnLineMatching", self.CurrentStageId)
end, needMatchCountCheck)
end
end
function XUiFubenSnowGame:BtnSwitchCallback(stageId)
self.CurrentStageId = stageId
self:RefreshMapData()
end
function XUiFubenSnowGame:RefreshStageId()
self.StageIds = XDataCenter.FubenSpecialTrainManager.GetStagesByActivityId(self.ActivityConfig.Id)
local stageId = XDataCenter.FubenSpecialTrainManager.GetCurrentStageId()
self.CurrentStageId = stageId or self.StageIds[1]
end
function XUiFubenSnowGame:RefreshMapData()
XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(self.CurrentStageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.CurrentStageId)
self.TextMapName.text = stageCfg.Name
self.BgMap:SetRawImage(stageCfg.Icon)
end
function XUiFubenSnowGame:RefreshPattern()
if #self.StageIds > 1 then
self.IsRandomMap = XDataCenter.FubenSpecialTrainManager.GetIsRandomMap()
self.BtnPattern:SetButtonState(self.IsRandomMap and CS.UiButtonState.Select or CS.UiButtonState.Normal)
else
--当只有一个关卡时隐藏随机地图按钮
self.BtnPattern.gameObject:SetActiveEx(false)
self.IsRandomMap = false
end
self:BtnSetButtonState()
end
function XUiFubenSnowGame:RefreshRankDara()
local curScore = XDataCenter.FubenSpecialTrainManager.GetCurScore()
--当前段位Id、是否是最高段位、下一段位id
local curRankId, isHighestGrade, nextRankId = XDataCenter.FubenSpecialTrainManager.GetCurIdAndNextIdByScore(curScore)
self.CurRankId = curRankId
local curIcon = XFubenSpecialTrainConfig.GetRankIconById(curRankId)
self.RankIcon:SetRawImage(curIcon)
if isHighestGrade then
self.RankText.text = CSXTextManagerGetText("SnowHighestGrade")
self.RankScore.text = curScore
else
self.RankText.text = CSXTextManagerGetText("SnowNextGrade")
local nextScore = XFubenSpecialTrainConfig.GetRankScoreById(nextRankId)
self.RankScore.text = CSXTextManagerGetText("SnowGradeScore", curScore, nextScore)
end
end
function XUiFubenSnowGame:BtnSetButtonState()
XDataCenter.FubenSpecialTrainManager.SetIsRandomMap(self.IsRandomMap)
self.BtnCreateRoom:SetButtonState(self.IsRandomMap and CS.UiButtonState.Disable or CS.UiButtonState.Normal)
end
function XUiFubenSnowGame:OnBeginMatch()
self.Mask.gameObject:SetActiveEx(true)
self.BtnMatching.gameObject:SetActiveEx(true)
self.BtnMatch.gameObject:SetActiveEx(false)
end
function XUiFubenSnowGame:OnCancelMatch()
self.Mask.gameObject:SetActiveEx(false)
self.BtnMatching.gameObject:SetActiveEx(false)
self.BtnMatch.gameObject:SetActiveEx(true)
end
--匹配人数过多
function XUiFubenSnowGame:OnMatchPlayers()
self:OnCancelMatch()
XUiManager.DialogTip(CS.XTextManager.GetText("SpecialTrainSnowMatchTipTitle"), CS.XTextManager.GetText("SpecialTrainSnowMatchTipContent"), XUiManager.DialogType.Normal,
function()
self:Match(false)
end, function()
XDataCenter.RoomManager.CreateRoom(self.CurrentStageId)
end)
end
function XUiFubenSnowGame:RefreshRedPoint()
local isShowRedDot = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved()
self.BtnTask:ShowReddot(isShowRedDot)
end
function XUiFubenSnowGame:GetHelpDataFunc()
local helpIds = {}
local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(self.ActivityConfig.ChapterIds[1])
for _, var in ipairs(chapterConfig.HelpId) do
table.insert(helpIds, var)
end
if not helpIds then
return
end
local helpConfigs = {}
for i = 1, #helpIds do
helpConfigs[i] = XHelpCourseConfig.GetHelpCourseTemplateById(helpIds[i])
end
return helpConfigs
end
function XUiFubenSnowGame:StartTimer()
if self.Timer then
self:StopTimer()
end
self:UpdateRefreshTime()
self.Timer = XScheduleManager.ScheduleForever(function()
self:UpdateRefreshTime()
end, XScheduleManager.SECOND)
end
function XUiFubenSnowGame:UpdateRefreshTime()
if XTool.UObjIsNil(self.TxtTime) then
self:StopTimer()
return
end
local now = XTime.GetServerNowTimestamp()
if now >= self.EndTime then
self:StopTimer()
XUiManager.TipText("CommonActivityEnd")
XLuaUiManager.RunMain()
return
end
local timeDesc = XUiHelper.GetTime(self.EndTime - now, XUiHelper.TimeFormatType.ACTIVITY)
self.TxtTime.text = timeDesc
end
function XUiFubenSnowGame:StopTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
return XUiFubenSnowGame