local XUiFubenSnowGame = XLuaUiManager.Register(XLuaUi, "UiFubenSnowGame") function XUiFubenSnowGame:OnAwake() self:RegisterButtonClick() XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self) XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self) XEventManager.AddEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self) end function XUiFubenSnowGame:OnStart() self.ActivityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XDataCenter.FubenSpecialTrainManager.GetCurActivityId()) self.EndTime = XFunctionManager.GetEndTimeByTimeId(self.ActivityConfig.TimeId) self.HelpDataFunc = function() return self:GetHelpDataFunc() end self:BindHelpBtnNew(self.BtnHelp, self.HelpDataFunc) end function XUiFubenSnowGame:OnEnable() self:RefreshStageId() self:RefreshMapData() self:RefreshPattern() self:RefreshRankDara() self:RefreshRedPoint() self:StartTimer() end function XUiFubenSnowGame:OnGetEvents() return { XEventId.EVENT_FINISH_TASK, XEventId.EVENT_TASK_SYNC, XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE, } end function XUiFubenSnowGame:OnNotify(event,...) if event == XEventId.EVENT_FINISH_TASK or event == XEventId.EVENT_TASK_SYNC then self:RefreshRedPoint() elseif event == XEventId.EVENT_FUBEN_SPECIAL_TEAIN_RANK_SCORE_CHANGE then self:RefreshRankDara() end end function XUiFubenSnowGame:OnDisable() self:StopTimer() end function XUiFubenSnowGame:OnDestroy() XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatch, self) XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatch, self) XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self) end function XUiFubenSnowGame:RegisterButtonClick() self.BtnBack.CallBack = function() self:Close() end self.BtnMainUi.CallBack = function() XLuaUiManager.RunMain() end self.BtnTask.CallBack = function() self:OnClickBtnTask() end self.BtnPattern.CallBack = function() self:OnClickBtnPattern() end self.BtnCreateRoom.CallBack = function() self:OnClickBtnCreateRoom() end self.BtnMatch.CallBack = function() self:OnClickBtnMatch() end self.BtnSwitch.CallBack = function() self:OnClickBtnSwitch() end self.RankBtnHelp.CallBack = function() self:OnClickRankBtnHelp() end end --任务 function XUiFubenSnowGame:OnClickBtnTask() XLuaUiManager.Open("UiFubenSnowGameTask") end --随机地图 function XUiFubenSnowGame:OnClickBtnPattern() self.IsRandomMap = self.BtnPattern:GetToggleState() self:BtnSetButtonState() end --创建地图 function XUiFubenSnowGame:OnClickBtnCreateRoom() if self.IsRandomMap then XUiManager.TipMsg(CSXTextManagerGetText("SnowGameRandomMapTip")) return end XDataCenter.RoomManager.CreateRoom(self.CurrentStageId) end --快速匹配 function XUiFubenSnowGame:OnClickBtnMatch() self:Match(true) end --切换地图 function XUiFubenSnowGame:OnClickBtnSwitch() XLuaUiManager.Open("UiFubenSnowGameMapTips", self.CurrentStageId, handler(self, self.BtnSwitchCallback)) end --段位帮助按钮 function XUiFubenSnowGame:OnClickRankBtnHelp() XLuaUiManager.Open("UiFubenSnowGameMedalTips", self.CurRankId) end function XUiFubenSnowGame:Match(needMatchCountCheck) if self.IsRandomMap then --根据关卡类型匹配 XDataCenter.RoomManager.MatchRoomByStageTypeRequest(XDataCenter.FubenManager.StageType.SpecialTrainSnow, function() self:OnBeginMatch() XLuaUiManager.Open("UiOnLineMatching") end, needMatchCountCheck) else --根据关卡ID匹配 XDataCenter.RoomManager.Match(self.CurrentStageId, function() self:OnBeginMatch() XLuaUiManager.Open("UiOnLineMatching", self.CurrentStageId) end, needMatchCountCheck) end end function XUiFubenSnowGame:BtnSwitchCallback(stageId) self.CurrentStageId = stageId self:RefreshMapData() end function XUiFubenSnowGame:RefreshStageId() self.StageIds = XDataCenter.FubenSpecialTrainManager.GetStagesByActivityId(self.ActivityConfig.Id) local stageId = XDataCenter.FubenSpecialTrainManager.GetCurrentStageId() self.CurrentStageId = stageId or self.StageIds[1] end function XUiFubenSnowGame:RefreshMapData() XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(self.CurrentStageId) local stageCfg = XDataCenter.FubenManager.GetStageCfg(self.CurrentStageId) self.TextMapName.text = stageCfg.Name self.BgMap:SetRawImage(stageCfg.Icon) end function XUiFubenSnowGame:RefreshPattern() if #self.StageIds > 1 then self.IsRandomMap = XDataCenter.FubenSpecialTrainManager.GetIsRandomMap() self.BtnPattern:SetButtonState(self.IsRandomMap and CS.UiButtonState.Select or CS.UiButtonState.Normal) else --当只有一个关卡时隐藏随机地图按钮 self.BtnPattern.gameObject:SetActiveEx(false) self.IsRandomMap = false end self:BtnSetButtonState() end function XUiFubenSnowGame:RefreshRankDara() local curScore = XDataCenter.FubenSpecialTrainManager.GetCurScore() --当前段位Id、是否是最高段位、下一段位id local curRankId, isHighestGrade, nextRankId = XDataCenter.FubenSpecialTrainManager.GetCurIdAndNextIdByScore(curScore) self.CurRankId = curRankId local curIcon = XFubenSpecialTrainConfig.GetRankIconById(curRankId) self.RankIcon:SetRawImage(curIcon) if isHighestGrade then self.RankText.text = CSXTextManagerGetText("SnowHighestGrade") self.RankScore.text = curScore else self.RankText.text = CSXTextManagerGetText("SnowNextGrade") local nextScore = XFubenSpecialTrainConfig.GetRankScoreById(nextRankId) self.RankScore.text = CSXTextManagerGetText("SnowGradeScore", curScore, nextScore) end end function XUiFubenSnowGame:BtnSetButtonState() XDataCenter.FubenSpecialTrainManager.SetIsRandomMap(self.IsRandomMap) self.BtnCreateRoom:SetButtonState(self.IsRandomMap and CS.UiButtonState.Disable or CS.UiButtonState.Normal) end function XUiFubenSnowGame:OnBeginMatch() self.Mask.gameObject:SetActiveEx(true) self.BtnMatching.gameObject:SetActiveEx(true) self.BtnMatch.gameObject:SetActiveEx(false) end function XUiFubenSnowGame:OnCancelMatch() self.Mask.gameObject:SetActiveEx(false) self.BtnMatching.gameObject:SetActiveEx(false) self.BtnMatch.gameObject:SetActiveEx(true) end --匹配人数过多 function XUiFubenSnowGame:OnMatchPlayers() self:OnCancelMatch() XUiManager.DialogTip(CS.XTextManager.GetText("SpecialTrainSnowMatchTipTitle"), CS.XTextManager.GetText("SpecialTrainSnowMatchTipContent"), XUiManager.DialogType.Normal, function() self:Match(false) end, function() XDataCenter.RoomManager.CreateRoom(self.CurrentStageId) end) end function XUiFubenSnowGame:RefreshRedPoint() local isShowRedDot = XDataCenter.FubenSpecialTrainManager.CheckTaskAchieved() self.BtnTask:ShowReddot(isShowRedDot) end function XUiFubenSnowGame:GetHelpDataFunc() local helpIds = {} local chapterConfig = XFubenSpecialTrainConfig.GetChapterConfigById(self.ActivityConfig.ChapterIds[1]) for _, var in ipairs(chapterConfig.HelpId) do table.insert(helpIds, var) end if not helpIds then return end local helpConfigs = {} for i = 1, #helpIds do helpConfigs[i] = XHelpCourseConfig.GetHelpCourseTemplateById(helpIds[i]) end return helpConfigs end function XUiFubenSnowGame:StartTimer() if self.Timer then self:StopTimer() end self:UpdateRefreshTime() self.Timer = XScheduleManager.ScheduleForever(function() self:UpdateRefreshTime() end, XScheduleManager.SECOND) end function XUiFubenSnowGame:UpdateRefreshTime() if XTool.UObjIsNil(self.TxtTime) then self:StopTimer() return end local now = XTime.GetServerNowTimestamp() if now >= self.EndTime then self:StopTimer() XUiManager.TipText("CommonActivityEnd") XLuaUiManager.RunMain() return end local timeDesc = XUiHelper.GetTime(self.EndTime - now, XUiHelper.TimeFormatType.ACTIVITY) self.TxtTime.text = timeDesc end function XUiFubenSnowGame:StopTimer() if self.Timer then XScheduleManager.UnSchedule(self.Timer) self.Timer = nil end end return XUiFubenSnowGame