33 lines
949 B
Lua
33 lines
949 B
Lua
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XRTextureManager = XRTextureManager or {}
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local RTextureCache = nil
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function XRTextureManager.SetTextureCache(rtImg)
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--if not RTextureCache then
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-- local screenWid = CS.XUiManager.RealScreenWidth
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-- local screenHei = CS.XUiManager.RealScreenHeight
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-- RTextureCache = CS.UnityEngine.RenderTexture(screenWid,screenHei,24)
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-- RTextureCache.antiAliasing = 2
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--end
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--XRTextureManager.SetCamerRT()
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--rtImg.texture = RTextureCache
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--rtImg.gameObject:SetActive(true)
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rtImg.gameObject:SetActive(false)
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end
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function XRTextureManager.ClearCamerRT()
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--local cameraRest = CS.XUiManager.UiModelCamera
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--cameraRest.targetTexture = nil
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end
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function XRTextureManager.SetCamerRT()
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--local cameraRest = CS.XUiManager.UiModelCamera
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--cameraRest.targetTexture = RTextureCache
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end
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function XRTextureManager.DeleteTextureCache()
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if not RTextureCache then return end
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RTextureCache = nil
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end
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