XRTextureManager = XRTextureManager or {} local RTextureCache = nil function XRTextureManager.SetTextureCache(rtImg) --if not RTextureCache then -- local screenWid = CS.XUiManager.RealScreenWidth -- local screenHei = CS.XUiManager.RealScreenHeight -- RTextureCache = CS.UnityEngine.RenderTexture(screenWid,screenHei,24) -- RTextureCache.antiAliasing = 2 --end --XRTextureManager.SetCamerRT() --rtImg.texture = RTextureCache --rtImg.gameObject:SetActive(true) rtImg.gameObject:SetActive(false) end function XRTextureManager.ClearCamerRT() --local cameraRest = CS.XUiManager.UiModelCamera --cameraRest.targetTexture = nil end function XRTextureManager.SetCamerRT() --local cameraRest = CS.XUiManager.UiModelCamera --cameraRest.targetTexture = RTextureCache end function XRTextureManager.DeleteTextureCache() if not RTextureCache then return end RTextureCache = nil end