wynnpack-archive/assets/minecraft/shaders/core/render/gui.vsh
2024-12-07 12:29:57 +00:00

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573 B
GLSL

#version 150
#define VERTEX_SHADER
#define RENDERTYPE_GUI
#define POSITION_COLOR
#moj_import <util.glsl>
#moj_import <gui.glsl>
#moj_import <version.glsl>
in vec3 Position;
in vec4 Color;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec4 vertexColor;
void main() {
transform.color = Color;
transform.position = Position;
transform.projMat = ProjMat;
transform.vertexColor = Color;
gl_Position = ProjMat * ModelViewMat * vec4(transform.position, 1.0);
disableBadges(2);
disableTooltips();
vertexColor = transform.vertexColor;
}