29 lines
No EOL
573 B
GLSL
29 lines
No EOL
573 B
GLSL
#version 150
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#define VERTEX_SHADER
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#define RENDERTYPE_GUI
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#define POSITION_COLOR
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#moj_import <util.glsl>
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#moj_import <gui.glsl>
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#moj_import <version.glsl>
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in vec3 Position;
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in vec4 Color;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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out vec4 vertexColor;
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void main() {
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transform.color = Color;
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transform.position = Position;
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transform.projMat = ProjMat;
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transform.vertexColor = Color;
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gl_Position = ProjMat * ModelViewMat * vec4(transform.position, 1.0);
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disableBadges(2);
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disableTooltips();
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vertexColor = transform.vertexColor;
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} |