21 lines
No EOL
357 B
GLSL
21 lines
No EOL
357 B
GLSL
#version 150
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#define FRAGMENT_SHADER
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#define RENDERTYPE_GUI
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#moj_import <gui.glsl>
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#moj_import <version.glsl>
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in vec4 vertexColor;
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uniform vec4 ColorModulator;
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out vec4 fragColor;
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void main() {
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transform.color = vertexColor;
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if(transform.color.a == 0.0)
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discard;
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fragColor = transform.color * ColorModulator;
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} |