29 lines
539 B
GLSL
29 lines
539 B
GLSL
#version 150
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#moj_import <fog.glsl>
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#moj_import <util.glsl>
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#moj_import <glint.glsl>
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#moj_import <version.glsl>
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in vec3 Position;
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in vec2 UV0;
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uniform mat4 ModelViewMat;
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uniform mat4 ProjMat;
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uniform mat4 TextureMat;
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uniform int FogShape;
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out float vertexDistance;
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out vec2 texCoord0;
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out vec2 edgeUV;
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void main() {
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gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
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vertexDistance = fog_distance_custom(Position, FogShape);
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texCoord0 = UV0;
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int vertIndex = gl_VertexID & 3;
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edgeUV = uvs[vertIndex];
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}
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