wynnpack-archive/assets/minecraft/shaders/core/render/texture.fsh
2024-08-25 13:43:53 +01:00

30 lines
686 B
GLSL

#version 150
#define FRAGMENT_SHADER
#define POSITION_TEX
#moj_import <util.glsl>
#moj_import <texture.glsl>
#moj_import <version.glsl>
uniform sampler2D Sampler0;
uniform vec4 ColorModulator;
in vec2 texCoord0;
out vec4 fragColor;
void main() {
transform.textureUV = texCoord0;
transform.color = texture(Sampler0, texCoord0);
transform.colorMod = ColorModulator;
if(transform.color.a == 0.0 || transform.color.a == 1.0 / 255.0)
discard;
ivec4 check = getVertex(Sampler0, 0, 1);
if(ivec2(transform.textureUV * textureSize(Sampler0, 0)) == ivec2(0, 0) && check == ivec4(0))
discard;
fragColor = transform.color * transform.colorMod;
}