Compare commits
No commits in common. "v1.0.0" and "2.1.1" have entirely different histories.
2
.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
build
|
||||
build.zip
|
BIN
GRADIENTS.xcf
427
LICENSE.txt
Normal file
|
@ -0,0 +1,427 @@
|
|||
Attribution-ShareAlike 4.0 International
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||
does not provide legal services or legal advice. Distribution of
|
||||
Creative Commons public licenses does not create a lawyer-client or
|
||||
other relationship. Creative Commons makes its licenses and related
|
||||
information available on an "as-is" basis. Creative Commons gives no
|
||||
warranties regarding its licenses, any material licensed under their
|
||||
terms and conditions, or any related information. Creative Commons
|
||||
disclaims all liability for damages resulting from their use to the
|
||||
fullest extent possible.
|
||||
|
||||
Using Creative Commons Public Licenses
|
||||
|
||||
Creative Commons public licenses provide a standard set of terms and
|
||||
conditions that creators and other rights holders may use to share
|
||||
original works of authorship and other material subject to copyright
|
||||
and certain other rights specified in the public license below. The
|
||||
following considerations are for informational purposes only, are not
|
||||
exhaustive, and do not form part of our licenses.
|
||||
|
||||
Considerations for licensors: Our public licenses are
|
||||
intended for use by those authorized to give the public
|
||||
permission to use material in ways otherwise restricted by
|
||||
copyright and certain other rights. Our licenses are
|
||||
irrevocable. Licensors should read and understand the terms
|
||||
and conditions of the license they choose before applying it.
|
||||
Licensors should also secure all rights necessary before
|
||||
applying our licenses so that the public can reuse the
|
||||
material as expected. Licensors should clearly mark any
|
||||
material not subject to the license. This includes other CC-
|
||||
licensed material, or material used under an exception or
|
||||
limitation to copyright. More considerations for licensors:
|
||||
wiki.creativecommons.org/Considerations_for_licensors
|
||||
|
||||
Considerations for the public: By using one of our public
|
||||
licenses, a licensor grants the public permission to use the
|
||||
licensed material under specified terms and conditions. If
|
||||
the licensor's permission is not necessary for any reason--for
|
||||
example, because of any applicable exception or limitation to
|
||||
copyright--then that use is not regulated by the license. Our
|
||||
licenses grant only permissions under copyright and certain
|
||||
other rights that a licensor has authority to grant. Use of
|
||||
the licensed material may still be restricted for other
|
||||
reasons, including because others have copyright or other
|
||||
rights in the material. A licensor may make special requests,
|
||||
such as asking that all changes be marked or described.
|
||||
Although not required by our licenses, you are encouraged to
|
||||
respect those requests where reasonable. More considerations
|
||||
for the public:
|
||||
wiki.creativecommons.org/Considerations_for_licensees
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Attribution-ShareAlike 4.0 International Public
|
||||
License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-ShareAlike 4.0 International Public License ("Public
|
||||
License"). To the extent this Public License may be interpreted as a
|
||||
contract, You are granted the Licensed Rights in consideration of Your
|
||||
acceptance of these terms and conditions, and the Licensor grants You
|
||||
such rights in consideration of benefits the Licensor receives from
|
||||
making the Licensed Material available under these terms and
|
||||
conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
||||
Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
||||
synched in timed relation with a moving image.
|
||||
|
||||
b. Adapter's License means the license You apply to Your Copyright
|
||||
and Similar Rights in Your contributions to Adapted Material in
|
||||
accordance with the terms and conditions of this Public License.
|
||||
|
||||
c. BY-SA Compatible License means a license listed at
|
||||
creativecommons.org/compatiblelicenses, approved by Creative
|
||||
Commons as essentially the equivalent of this Public License.
|
||||
|
||||
d. Copyright and Similar Rights means copyright and/or similar rights
|
||||
closely related to copyright including, without limitation,
|
||||
performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||
Rights.
|
||||
|
||||
e. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||
Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
f. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
|
||||
|
||||
g. License Elements means the license attributes listed in the name
|
||||
of a Creative Commons Public License. The License Elements of this
|
||||
Public License are Attribution and ShareAlike.
|
||||
|
||||
h. Licensed Material means the artistic or literary work, database,
|
||||
or other material to which the Licensor applied this Public
|
||||
License.
|
||||
|
||||
i. Licensed Rights means the rights granted to You subject to the
|
||||
terms and conditions of this Public License, which are limited to
|
||||
all Copyright and Similar Rights that apply to Your use of the
|
||||
Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
j. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
||||
|
||||
k. Share means to provide material to the public by any means or
|
||||
process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
l. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
||||
|
||||
m. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
||||
|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
||||
non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part; and
|
||||
|
||||
b. produce, reproduce, and Share Adapted Material.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
||||
License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. Additional offer from the Licensor -- Adapted Material.
|
||||
Every recipient of Adapted Material from You
|
||||
automatically receives an offer from the Licensor to
|
||||
exercise the Licensed Rights in the Adapted Material
|
||||
under the conditions of the Adapter's License You apply.
|
||||
|
||||
c. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
||||
Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material (including in modified
|
||||
form), You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
b. ShareAlike.
|
||||
|
||||
In addition to the conditions in Section 3(a), if You Share
|
||||
Adapted Material You produce, the following conditions also apply.
|
||||
|
||||
1. The Adapter's License You apply must be a Creative Commons
|
||||
license with the same License Elements, this version or
|
||||
later, or a BY-SA Compatible License.
|
||||
|
||||
2. You must include the text of, or the URI or hyperlink to, the
|
||||
Adapter's License You apply. You may satisfy this condition
|
||||
in any reasonable manner based on the medium, means, and
|
||||
context in which You Share Adapted Material.
|
||||
|
||||
3. You may not offer or impose any additional or different terms
|
||||
or conditions on, or apply any Effective Technological
|
||||
Measures to, Adapted Material that restrict exercise of the
|
||||
rights granted under the Adapter's License You apply.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database;
|
||||
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material,
|
||||
including for purposes of Section 3(b); and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons is not a party to its public licenses.
|
||||
Notwithstanding, Creative Commons may elect to apply one of its public
|
||||
licenses to material it publishes and in those instances will be
|
||||
considered the “Licensor.” The text of the Creative Commons public
|
||||
licenses is dedicated to the public domain under the CC0 Public Domain
|
||||
Dedication. Except for the limited purpose of indicating that material
|
||||
is shared under a Creative Commons public license or as otherwise
|
||||
permitted by the Creative Commons policies published at
|
||||
creativecommons.org/policies, Creative Commons does not authorize the
|
||||
use of the trademark "Creative Commons" or any other trademark or logo
|
||||
of Creative Commons without its prior written consent including,
|
||||
without limitation, in connection with any unauthorized modifications
|
||||
to any of its public licenses or any other arrangements,
|
||||
understandings, or agreements concerning use of licensed material. For
|
||||
the avoidance of doubt, this paragraph does not form part of the public
|
||||
licenses.
|
||||
|
||||
Creative Commons may be contacted at creativecommons.org.
|
BIN
NPC_TEMPLATE.xcf
20
README.md
Normal file
|
@ -0,0 +1,20 @@
|
|||
# EnderNon's Dark Wynncraft Pack
|
||||
|
||||
## About
|
||||
|
||||
This is a resource pack that makes the game's GUIs dark purple themed.
|
||||
|
||||
In addition, some Wynntils menus are also supported.
|
||||
|
||||
## Where do I download this?
|
||||
|
||||
Go to the Releases tab. https://git.frfrnocap.men/wynnpacks/wynn-darkmode/releases
|
||||
|
||||
## License
|
||||
|
||||
CC-BY-SA 4.0. See LICENSE.txt for more information.
|
||||
|
||||
## Special thanks to
|
||||
- Brilliantknight (this pack was originally a port of their Stone Tablet pack but has since detached from that)
|
||||
- zatzou (for helping me with the resource pack texture metadata uncorrupter - without it this pack would not exist)
|
||||
- GIMP tool for being my image editor of choice
|
425
assets/minecraft/font/interface.json
Normal file
|
@ -0,0 +1,425 @@
|
|||
{
|
||||
"providers": [
|
||||
{
|
||||
"type": "reference",
|
||||
"id": "space"
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/ability_tree/ability.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/ability_tree/reset.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/ability_tree/aspects.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_info/character_info.png",
|
||||
"ascent": 23,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/content_book/content_book.png",
|
||||
"ascent": 12,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/mastery_tome/mastery_tome.png",
|
||||
"ascent": 21,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/shop/shop.png",
|
||||
"ascent": 18,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/lootrun/start.png",
|
||||
"ascent": 21,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/lootrun/boon.png",
|
||||
"ascent": 21,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/lootrun/mission.png",
|
||||
"ascent": 21,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/lootrun/treasure.png",
|
||||
"ascent": 60,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/raid/start_normal.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/raid/start_guild.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/raid/treasure_preview.png",
|
||||
"ascent": 101,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/raid/treasure_reward.png",
|
||||
"ascent": 101,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/bank/bank.png",
|
||||
"ascent": 26,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/trade_market/filter.png",
|
||||
"ascent": 47,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/trade_market/list.png",
|
||||
"ascent": 47,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/trade_market/order.png",
|
||||
"ascent": 47,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/trade_market/overview.png",
|
||||
"ascent": 47,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/trade_market/sell.png",
|
||||
"ascent": 47,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/trade_market/buy.png",
|
||||
"ascent": 47,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/blacksmith/sell.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/blacksmith/repair.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/item_identifier/identify.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/item_identifier/augment.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/powder_master/infuse.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/powder_master/remove.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/powder_master/upgrade.png",
|
||||
"ascent": 17,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/rekindled/beta.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/rekindled/release.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/select.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/customize.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/cancel.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/backups.png",
|
||||
"ascent": 41,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/icon.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/delete.png",
|
||||
"ascent": 41,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/create.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/character_select/gamemode.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/event/blizzard/join.png",
|
||||
"ascent": 64,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/scavenger/merchant.png",
|
||||
"ascent": 28,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/scavenger/tinker.png",
|
||||
"ascent": 27,
|
||||
"height": 256,
|
||||
"chars": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/bank/title.png",
|
||||
"ascent": 32,
|
||||
"height": 32,
|
||||
"chars": [
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/lootrun/title.png",
|
||||
"ascent": 48,
|
||||
"height": 48,
|
||||
"chars": [
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bitmap",
|
||||
"file": "font/interface/raid/title.png",
|
||||
"ascent": 48,
|
||||
"height": 48,
|
||||
"chars": [
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
84
assets/minecraft/shaders_disabled/core/position_color.fsh
Normal file
|
@ -0,0 +1,84 @@
|
|||
#version 150
|
||||
|
||||
in vec4 vertexColor;
|
||||
|
||||
flat in vec2 flatCorner;
|
||||
in vec2 Pos1;
|
||||
in vec2 Pos2;
|
||||
in vec4 Coords;
|
||||
in vec2 position;
|
||||
|
||||
uniform vec4 ColorModulator;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
vec4 colors[4] = vec4[](
|
||||
vec4(0),
|
||||
vec4(20, 17, 25, 255) / 255,
|
||||
vec4(73, 40, 121, 255) / 255,
|
||||
vec4(42, 31, 61, 255) / 255
|
||||
);
|
||||
|
||||
int bitmap[64] = int[](
|
||||
0, 0, 1, 1, 1, 1, 1, 1,
|
||||
0, 1, 3, 3, 3, 3, 3, 3,
|
||||
1, 3, 3, 2, 2, 2, 2, 2,
|
||||
1, 3, 2, 2, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3
|
||||
);
|
||||
|
||||
|
||||
|
||||
void main() {
|
||||
vec4 color = vertexColor;
|
||||
if (color.a == 0.0) {
|
||||
discard;
|
||||
}
|
||||
|
||||
fragColor = color * ColorModulator;
|
||||
|
||||
if (flatCorner != vec2(-1))
|
||||
{
|
||||
//Actual Pos
|
||||
vec2 APos1 = Pos1;
|
||||
vec2 APos2 = Pos2;
|
||||
APos1 = round(APos1 / (flatCorner.x == 0 ? 1 - Coords.z : 1 - Coords.w)); //Right-up corner
|
||||
APos2 = round(APos2 / (flatCorner.x == 0 ? Coords.w : Coords.z)); //Left-down corner
|
||||
|
||||
ivec2 res = ivec2(abs(APos1 - APos2)) - 1; //Resolution of frame
|
||||
ivec2 stp = ivec2(min(APos1, APos2)); //Left-Up corner
|
||||
ivec2 pos = ivec2(floor(position)) - stp; //Position in frame
|
||||
|
||||
vec4 col = vec4(42, 31, 61, 255) / 255.0;
|
||||
col.rgb -= max(1 - length((pos - res / 2.0) / res) * 2, 0) / 10;
|
||||
|
||||
ivec2 corner = min(pos, res - pos);
|
||||
|
||||
if (corner.x < 8 && corner.y < 8)
|
||||
{
|
||||
int bit = bitmap[corner.y * 8 + corner.x];
|
||||
if (bit == 0)
|
||||
discard;
|
||||
if (bit != 4)
|
||||
col = colors[bit];
|
||||
}
|
||||
else if (corner.x == 0) // left and right side: Outer
|
||||
col = colors[1];
|
||||
else if (corner.x == 2) // left and right side: Middle
|
||||
col = colors[3];
|
||||
else if (corner.x == 3) // left and right side: Inner ish
|
||||
col = colors[2];
|
||||
else if (corner.y == 0) // top and bottom side: Outer
|
||||
col = colors[1];
|
||||
else if (corner.y == 2) // top and bottom side: Middle
|
||||
col = colors[3];
|
||||
else if (corner.y == 3) // top and bottom side: Inner ish
|
||||
col = colors[2];
|
||||
|
||||
fragColor = col;
|
||||
|
||||
}
|
||||
}
|
19
assets/minecraft/shaders_disabled/core/position_color.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"blend": {
|
||||
"func": "add",
|
||||
"srcrgb": "srcalpha",
|
||||
"dstrgb": "1-srcalpha"
|
||||
},
|
||||
"vertex": "position_color",
|
||||
"fragment": "position_color",
|
||||
"attributes": [
|
||||
"Color"
|
||||
],
|
||||
"samplers": [
|
||||
],
|
||||
"uniforms": [
|
||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ColorModulator", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] }
|
||||
]
|
||||
}
|
61
assets/minecraft/shaders_disabled/core/position_color.vsh
Normal file
|
@ -0,0 +1,61 @@
|
|||
#version 150
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
|
||||
uniform vec2 ScreenSize;
|
||||
|
||||
out vec4 vertexColor;
|
||||
out vec4 Coords;
|
||||
out vec2 position;
|
||||
|
||||
flat out vec2 flatCorner;
|
||||
out vec2 Pos1;
|
||||
out vec2 Pos2;
|
||||
|
||||
bool isTooltip(mat4 ProjMat,vec3 Position) {
|
||||
return ProjMat[2][3] == 0 && Position.z > 300 && Position.z < 500;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vertexColor = Color;
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
|
||||
Coords = vec4(-1);
|
||||
position = vec2(-1);
|
||||
Pos1 = vec2(-1);
|
||||
Pos2 = vec2(-1);
|
||||
flatCorner = vec2(-1);
|
||||
|
||||
//Tooltip frame
|
||||
if (Color.r != 0 && Color.g == 0 && Color.b != 0 && ProjMat[3][0] == -1)
|
||||
{
|
||||
int id = gl_VertexID / 4;
|
||||
|
||||
int vertID = (gl_VertexID) % 4;
|
||||
const vec2[4] corners = vec2[4](vec2(0, 0), vec2(0, 1), vec2(1, 1), vec2(1, 0));
|
||||
vec2 ScrSize = 2 / vec2(ProjMat[0][0], -ProjMat[1][1]);
|
||||
vec3 Pos = Position - vec3(corners[((gl_VertexID) ) % 4] * -10 - (-10 / 2.0), 0);
|
||||
|
||||
Pos1 = Pos2 = vec2(0);
|
||||
if (vertID == 0) Pos1 = Pos.xy;
|
||||
if (vertID == 2) Pos2 = Pos.xy;
|
||||
|
||||
Coords.xy = ScrSize;
|
||||
Coords.zw = flatCorner = corners[vertID];
|
||||
position = Pos.xy;
|
||||
|
||||
if (id != 2)
|
||||
Pos.xy = vec2(0);
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Pos, 1);
|
||||
}
|
||||
|
||||
if (isTooltip(ProjMat, Position) && (gl_Position.x > 1 || gl_Position.x < -0.99)) {
|
||||
vertexColor = vec4(0);
|
||||
}
|
||||
}
|
82
assets/minecraft/shaders_disabled/core/rendertype_gui.fsh
Normal file
|
@ -0,0 +1,82 @@
|
|||
#version 150
|
||||
|
||||
in vec4 vertexColor;
|
||||
|
||||
flat in vec2 flatCorner;
|
||||
in vec2 Pos1;
|
||||
in vec2 Pos2;
|
||||
in vec4 Coords;
|
||||
in vec2 position;
|
||||
|
||||
uniform vec4 ColorModulator;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
vec4 colors[4] = vec4[](
|
||||
vec4(0),
|
||||
vec4(20, 17, 25, 255) / 255,
|
||||
vec4(73, 40, 121, 255) / 255,
|
||||
vec4(42, 31, 61, 255) / 255
|
||||
);
|
||||
|
||||
int bitmap[64] = int[](
|
||||
0, 0, 1, 1, 1, 1, 1, 1,
|
||||
0, 1, 3, 3, 3, 3, 3, 3,
|
||||
1, 3, 3, 2, 2, 2, 2, 2,
|
||||
1, 3, 2, 2, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3,
|
||||
1, 3, 2, 3, 3, 3, 3, 3
|
||||
);
|
||||
|
||||
|
||||
|
||||
void main() {
|
||||
vec4 color = vertexColor;
|
||||
if (color.a == 0.0) {
|
||||
discard;
|
||||
}
|
||||
|
||||
fragColor = color * ColorModulator;
|
||||
|
||||
if (flatCorner != vec2(-1))
|
||||
{
|
||||
//Actual Pos
|
||||
vec2 APos1 = Pos1;
|
||||
vec2 APos2 = Pos2;
|
||||
APos1 = round(APos1 / (flatCorner.x == 0 ? 1 - Coords.z : 1 - Coords.w)); //Right-up corner
|
||||
APos2 = round(APos2 / (flatCorner.x == 0 ? Coords.w : Coords.z)); //Left-down corner
|
||||
|
||||
ivec2 res = ivec2(abs(APos1 - APos2)) - 1; //Resolution of frame
|
||||
ivec2 stp = ivec2(min(APos1, APos2)); //Left-Up corner
|
||||
ivec2 pos = ivec2(floor(position)) - stp; //Position in frame
|
||||
|
||||
vec4 col = vec4(42, 31, 61, 255) / 255.0;
|
||||
ivec2 corner = min(pos, res - pos);
|
||||
|
||||
if (corner.x < 8 && corner.y < 8)
|
||||
{
|
||||
int bit = bitmap[corner.y * 8 + corner.x];
|
||||
if (bit == 0)
|
||||
discard;
|
||||
if (bit != 4)
|
||||
col = colors[bit];
|
||||
}
|
||||
else if (corner.x == 0) // left and right side: Outer
|
||||
col = colors[1];
|
||||
else if (corner.x == 1) // left and right side: Middle
|
||||
col = colors[3];
|
||||
else if (corner.x == 2) // left and right side: Inner ish
|
||||
col = colors[2];
|
||||
else if (corner.y == 0) // top and bottom side: Outer
|
||||
col = colors[1];
|
||||
else if (corner.y == 1) // top and bottom side: Middle
|
||||
col = colors[3];
|
||||
else if (corner.y == 2) // top and bottom side: Inner ish
|
||||
col = colors[2];
|
||||
|
||||
fragColor = col;
|
||||
|
||||
}
|
||||
}
|
19
assets/minecraft/shaders_disabled/core/rendertype_gui.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"blend": {
|
||||
"func": "add",
|
||||
"srcrgb": "srcalpha",
|
||||
"dstrgb": "1-srcalpha"
|
||||
},
|
||||
"vertex": "rendertype_gui",
|
||||
"fragment": "rendertype_gui",
|
||||
"attributes": [
|
||||
"Color"
|
||||
],
|
||||
"samplers": [
|
||||
],
|
||||
"uniforms": [
|
||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
||||
{ "name": "ColorModulator", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] }
|
||||
]
|
||||
}
|
61
assets/minecraft/shaders_disabled/core/rendertype_gui.vsh
Normal file
|
@ -0,0 +1,61 @@
|
|||
#version 150
|
||||
|
||||
in vec3 Position;
|
||||
in vec4 Color;
|
||||
|
||||
uniform mat4 ModelViewMat;
|
||||
uniform mat4 ProjMat;
|
||||
|
||||
uniform vec2 ScreenSize;
|
||||
|
||||
out vec4 vertexColor;
|
||||
out vec4 Coords;
|
||||
out vec2 position;
|
||||
|
||||
flat out vec2 flatCorner;
|
||||
out vec2 Pos1;
|
||||
out vec2 Pos2;
|
||||
|
||||
bool isTooltip(mat4 ProjMat,vec3 Position) {
|
||||
return ProjMat[2][3] == 0 && Position.z > 300 && Position.z < 500;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vertexColor = Color;
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
||||
|
||||
Coords = vec4(-1);
|
||||
position = vec2(-1);
|
||||
Pos1 = vec2(-1);
|
||||
Pos2 = vec2(-1);
|
||||
flatCorner = vec2(-1);
|
||||
|
||||
//Tooltip frame
|
||||
if (Color.r != 0 && Color.g == 0 && Color.b != 0 && ProjMat[3][0] == -1)
|
||||
{
|
||||
int id = gl_VertexID / 4;
|
||||
|
||||
int vertID = (gl_VertexID) % 4;
|
||||
const vec2[4] corners = vec2[4](vec2(0, 0), vec2(0, 1), vec2(1, 1), vec2(1, 0));
|
||||
vec2 ScrSize = 2 / vec2(ProjMat[0][0], -ProjMat[1][1]);
|
||||
vec3 Pos = Position - vec3(corners[((gl_VertexID) ) % 4] * 10 - (10 / 2.0), 0);
|
||||
|
||||
Pos1 = Pos2 = vec2(0);
|
||||
if (vertID == 0) Pos1 = Pos.xy;
|
||||
if (vertID == 2) Pos2 = Pos.xy;
|
||||
|
||||
Coords.xy = ScrSize;
|
||||
Coords.zw = flatCorner = corners[vertID];
|
||||
position = Pos.xy;
|
||||
|
||||
if (id != 2)
|
||||
Pos.xy = vec2(0);
|
||||
|
||||
gl_Position = ProjMat * ModelViewMat * vec4(Pos, 1);
|
||||
}
|
||||
|
||||
if (isTooltip(ProjMat, Position) && (gl_Position.x > 1 || gl_Position.x < -0.99)) {
|
||||
vertexColor = vec4(0);
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 403 B |
Before Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 377 B |
Before Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 8 KiB |
Before Width: | Height: | Size: 360 B |
After Width: | Height: | Size: 911 B |
After Width: | Height: | Size: 722 B |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 376 B |
After Width: | Height: | Size: 291 B |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 381 B |
After Width: | Height: | Size: 799 B |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 79 B After Width: | Height: | Size: 79 B |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 324 B |
After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 867 B After Width: | Height: | Size: 1.7 KiB |
BIN
assets/minecraft/textures/font/interface/bank/title.xcf
Normal file
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 3 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 4 KiB |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 810 B After Width: | Height: | Size: 930 B |
BIN
assets/minecraft/textures/font/interface/lootrun/boon.xcf
Normal file
Before Width: | Height: | Size: 825 B After Width: | Height: | Size: 973 B |