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GRADIENTS.xcf
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LICENSE.txt
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Attribution-ShareAlike 4.0 International
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public may access the material from a place and at a time
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individually chosen by them.
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l. Sui Generis Database Rights means rights other than copyright
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resulting from Directive 96/9/EC of the European Parliament and of
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the Council of 11 March 1996 on the legal protection of databases,
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as amended and/or succeeded, as well as other essentially
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equivalent rights anywhere in the world.
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a. License grant.
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the Licensor hereby grants You a worldwide, royalty-free,
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exercise the Licensed Rights in the Licensed Material to:
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Exceptions and Limitations apply to Your use, this Public
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Licensor authorizes You to exercise the Licensed Rights in
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all media and formats whether now known or hereafter created,
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and to make technical modifications necessary to do so. The
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authority to forbid You from making technical modifications
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necessary to exercise the Licensed Rights, including
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technical modifications necessary to circumvent Effective
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simply making modifications authorized by this Section 2(a)
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(4) never produces Adapted Material.
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receives an offer from the Licensor to exercise the
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Every recipient of Adapted Material from You
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automatically receives an offer from the Licensor to
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exercise the Licensed Rights in the Adapted Material
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under the conditions of the Adapter's License You apply.
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c. No downstream restrictions. You may not offer or impose
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||||||
any additional or different terms or conditions on, or
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apply any Effective Technological Measures to, the
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Licensed Material if doing so restricts exercise of the
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Licensed Rights by any recipient of the Licensed
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assert any such rights held by the Licensor to the limited
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Section 3 -- License Conditions.
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||||||
Your exercise of the Licensed Rights is expressly made subject to the
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a. Attribution.
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||||||
1. If You Share the Licensed Material (including in modified
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form), You must:
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|
||||||
a. retain the following if it is supplied by the Licensor
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||||||
with the Licensed Material:
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|
||||||
i. identification of the creator(s) of the Licensed
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Material and any others designated to receive
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||||||
attribution, in any reasonable manner requested by
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||||||
the Licensor (including by pseudonym if
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||||||
designated);
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||||||
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|
||||||
ii. a copyright notice;
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||||||
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|
||||||
iii. a notice that refers to this Public License;
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||||||
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|
||||||
iv. a notice that refers to the disclaimer of
|
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||||||
warranties;
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|
||||||
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|
||||||
v. a URI or hyperlink to the Licensed Material to the
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|
||||||
extent reasonably practicable;
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|
||||||
|
|
||||||
b. indicate if You modified the Licensed Material and
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|
||||||
retain an indication of any previous modifications; and
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|
||||||
|
|
||||||
c. indicate the Licensed Material is licensed under this
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|
||||||
Public License, and include the text of, or the URI or
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|
||||||
hyperlink to, this Public License.
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|
||||||
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|
||||||
2. You may satisfy the conditions in Section 3(a)(1) in any
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|
||||||
reasonable manner based on the medium, means, and context in
|
|
||||||
which You Share the Licensed Material. For example, it may be
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|
||||||
reasonable to satisfy the conditions by providing a URI or
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|
||||||
hyperlink to a resource that includes the required
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|
||||||
information.
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|
||||||
|
|
||||||
3. If requested by the Licensor, You must remove any of the
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|
||||||
information required by Section 3(a)(1)(A) to the extent
|
|
||||||
reasonably practicable.
|
|
||||||
|
|
||||||
b. ShareAlike.
|
|
||||||
|
|
||||||
In addition to the conditions in Section 3(a), if You Share
|
|
||||||
Adapted Material You produce, the following conditions also apply.
|
|
||||||
|
|
||||||
1. The Adapter's License You apply must be a Creative Commons
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|
||||||
license with the same License Elements, this version or
|
|
||||||
later, or a BY-SA Compatible License.
|
|
||||||
|
|
||||||
2. You must include the text of, or the URI or hyperlink to, the
|
|
||||||
Adapter's License You apply. You may satisfy this condition
|
|
||||||
in any reasonable manner based on the medium, means, and
|
|
||||||
context in which You Share Adapted Material.
|
|
||||||
|
|
||||||
3. You may not offer or impose any additional or different terms
|
|
||||||
or conditions on, or apply any Effective Technological
|
|
||||||
Measures to, Adapted Material that restrict exercise of the
|
|
||||||
rights granted under the Adapter's License You apply.
|
|
||||||
|
|
||||||
|
|
||||||
Section 4 -- Sui Generis Database Rights.
|
|
||||||
|
|
||||||
Where the Licensed Rights include Sui Generis Database Rights that
|
|
||||||
apply to Your use of the Licensed Material:
|
|
||||||
|
|
||||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
|
||||||
to extract, reuse, reproduce, and Share all or a substantial
|
|
||||||
portion of the contents of the database;
|
|
||||||
|
|
||||||
b. if You include all or a substantial portion of the database
|
|
||||||
contents in a database in which You have Sui Generis Database
|
|
||||||
Rights, then the database in which You have Sui Generis Database
|
|
||||||
Rights (but not its individual contents) is Adapted Material,
|
|
||||||
including for purposes of Section 3(b); and
|
|
||||||
|
|
||||||
c. You must comply with the conditions in Section 3(a) if You Share
|
|
||||||
all or a substantial portion of the contents of the database.
|
|
||||||
|
|
||||||
For the avoidance of doubt, this Section 4 supplements and does not
|
|
||||||
replace Your obligations under this Public License where the Licensed
|
|
||||||
Rights include other Copyright and Similar Rights.
|
|
||||||
|
|
||||||
|
|
||||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
|
||||||
|
|
||||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
|
||||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
|
||||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
|
||||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
|
||||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
|
||||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
|
||||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
|
||||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
|
||||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
|
||||||
|
|
||||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
|
||||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
|
||||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
|
||||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
|
||||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
|
||||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
|
||||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
|
||||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
|
||||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
|
||||||
|
|
||||||
c. The disclaimer of warranties and limitation of liability provided
|
|
||||||
above shall be interpreted in a manner that, to the extent
|
|
||||||
possible, most closely approximates an absolute disclaimer and
|
|
||||||
waiver of all liability.
|
|
||||||
|
|
||||||
|
|
||||||
Section 6 -- Term and Termination.
|
|
||||||
|
|
||||||
a. This Public License applies for the term of the Copyright and
|
|
||||||
Similar Rights licensed here. However, if You fail to comply with
|
|
||||||
this Public License, then Your rights under this Public License
|
|
||||||
terminate automatically.
|
|
||||||
|
|
||||||
b. Where Your right to use the Licensed Material has terminated under
|
|
||||||
Section 6(a), it reinstates:
|
|
||||||
|
|
||||||
1. automatically as of the date the violation is cured, provided
|
|
||||||
it is cured within 30 days of Your discovery of the
|
|
||||||
violation; or
|
|
||||||
|
|
||||||
2. upon express reinstatement by the Licensor.
|
|
||||||
|
|
||||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
|
||||||
right the Licensor may have to seek remedies for Your violations
|
|
||||||
of this Public License.
|
|
||||||
|
|
||||||
c. For the avoidance of doubt, the Licensor may also offer the
|
|
||||||
Licensed Material under separate terms or conditions or stop
|
|
||||||
distributing the Licensed Material at any time; however, doing so
|
|
||||||
will not terminate this Public License.
|
|
||||||
|
|
||||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
|
||||||
License.
|
|
||||||
|
|
||||||
|
|
||||||
Section 7 -- Other Terms and Conditions.
|
|
||||||
|
|
||||||
a. The Licensor shall not be bound by any additional or different
|
|
||||||
terms or conditions communicated by You unless expressly agreed.
|
|
||||||
|
|
||||||
b. Any arrangements, understandings, or agreements regarding the
|
|
||||||
Licensed Material not stated herein are separate from and
|
|
||||||
independent of the terms and conditions of this Public License.
|
|
||||||
|
|
||||||
|
|
||||||
Section 8 -- Interpretation.
|
|
||||||
|
|
||||||
a. For the avoidance of doubt, this Public License does not, and
|
|
||||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
|
||||||
conditions on any use of the Licensed Material that could lawfully
|
|
||||||
be made without permission under this Public License.
|
|
||||||
|
|
||||||
b. To the extent possible, if any provision of this Public License is
|
|
||||||
deemed unenforceable, it shall be automatically reformed to the
|
|
||||||
minimum extent necessary to make it enforceable. If the provision
|
|
||||||
cannot be reformed, it shall be severed from this Public License
|
|
||||||
without affecting the enforceability of the remaining terms and
|
|
||||||
conditions.
|
|
||||||
|
|
||||||
c. No term or condition of this Public License will be waived and no
|
|
||||||
failure to comply consented to unless expressly agreed to by the
|
|
||||||
Licensor.
|
|
||||||
|
|
||||||
d. Nothing in this Public License constitutes or may be interpreted
|
|
||||||
as a limitation upon, or waiver of, any privileges and immunities
|
|
||||||
that apply to the Licensor or You, including from the legal
|
|
||||||
processes of any jurisdiction or authority.
|
|
||||||
|
|
||||||
|
|
||||||
=======================================================================
|
|
||||||
|
|
||||||
Creative Commons is not a party to its public licenses.
|
|
||||||
Notwithstanding, Creative Commons may elect to apply one of its public
|
|
||||||
licenses to material it publishes and in those instances will be
|
|
||||||
considered the “Licensor.” The text of the Creative Commons public
|
|
||||||
licenses is dedicated to the public domain under the CC0 Public Domain
|
|
||||||
Dedication. Except for the limited purpose of indicating that material
|
|
||||||
is shared under a Creative Commons public license or as otherwise
|
|
||||||
permitted by the Creative Commons policies published at
|
|
||||||
creativecommons.org/policies, Creative Commons does not authorize the
|
|
||||||
use of the trademark "Creative Commons" or any other trademark or logo
|
|
||||||
of Creative Commons without its prior written consent including,
|
|
||||||
without limitation, in connection with any unauthorized modifications
|
|
||||||
to any of its public licenses or any other arrangements,
|
|
||||||
understandings, or agreements concerning use of licensed material. For
|
|
||||||
the avoidance of doubt, this paragraph does not form part of the public
|
|
||||||
licenses.
|
|
||||||
|
|
||||||
Creative Commons may be contacted at creativecommons.org.
|
|
BIN
NPC_TEMPLATE.xcf
20
README.md
|
@ -1,20 +1,12 @@
|
||||||
# EnderNon's Dark Wynncraft Pack
|
# Wynn-Darkmode Pack
|
||||||
|
A resource pack that makes the game's GUIs dark themed. This pack is half my own work and half a port of Gondulf4 (BrilliantKnight)'s 2.0 Stone Tablet pack (obtained permission).
|
||||||
|
|
||||||
## About
|
# Current issues
|
||||||
|
|
||||||
This is a resource pack that makes the game's GUIs dark purple themed.
|
- ~~Some menus don't have a dark theme yet (WIP)~~ (only like a few menus left)
|
||||||
|
|
||||||
In addition, some Wynntils menus are also supported.
|
# Where do I download this?
|
||||||
|
|
||||||
## Where do I download this?
|
|
||||||
|
|
||||||
Go to the Releases tab. https://git.frfrnocap.men/wynnpacks/wynn-darkmode/releases
|
Go to the Releases tab. https://git.frfrnocap.men/wynnpacks/wynn-darkmode/releases
|
||||||
|
|
||||||
## License
|
DO NOT DOWNLOAD THE SOURCE CODE! I CANNOT PREVENT THAT FROM SHOWING UP!
|
||||||
|
|
||||||
CC-BY-SA 4.0. See LICENSE.txt for more information.
|
|
||||||
|
|
||||||
## Special thanks to
|
|
||||||
- Brilliantknight (this pack was originally a port of their Stone Tablet pack but has since detached from that)
|
|
||||||
- zatzou (for helping me with the resource pack texture metadata uncorrupter - without it this pack would not exist)
|
|
||||||
- GIMP tool for being my image editor of choice
|
|
||||||
|
|
|
@ -1,425 +0,0 @@
|
||||||
{
|
|
||||||
"providers": [
|
|
||||||
{
|
|
||||||
"type": "reference",
|
|
||||||
"id": "space"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/ability_tree/ability.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/ability_tree/reset.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/ability_tree/aspects.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_info/character_info.png",
|
|
||||||
"ascent": 23,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/content_book/content_book.png",
|
|
||||||
"ascent": 12,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/mastery_tome/mastery_tome.png",
|
|
||||||
"ascent": 21,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/shop/shop.png",
|
|
||||||
"ascent": 18,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/lootrun/start.png",
|
|
||||||
"ascent": 21,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/lootrun/boon.png",
|
|
||||||
"ascent": 21,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/lootrun/mission.png",
|
|
||||||
"ascent": 21,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/lootrun/treasure.png",
|
|
||||||
"ascent": 60,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/raid/start_normal.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/raid/start_guild.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/raid/treasure_preview.png",
|
|
||||||
"ascent": 101,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/raid/treasure_reward.png",
|
|
||||||
"ascent": 101,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/bank/bank.png",
|
|
||||||
"ascent": 26,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/trade_market/filter.png",
|
|
||||||
"ascent": 47,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/trade_market/list.png",
|
|
||||||
"ascent": 47,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/trade_market/order.png",
|
|
||||||
"ascent": 47,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/trade_market/overview.png",
|
|
||||||
"ascent": 47,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/trade_market/sell.png",
|
|
||||||
"ascent": 47,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/trade_market/buy.png",
|
|
||||||
"ascent": 47,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/blacksmith/sell.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/blacksmith/repair.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/item_identifier/identify.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/item_identifier/augment.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/powder_master/infuse.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/powder_master/remove.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/powder_master/upgrade.png",
|
|
||||||
"ascent": 17,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/rekindled/beta.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/rekindled/release.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/select.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/customize.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/cancel.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/backups.png",
|
|
||||||
"ascent": 41,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/icon.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/delete.png",
|
|
||||||
"ascent": 41,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/create.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/character_select/gamemode.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/event/blizzard/join.png",
|
|
||||||
"ascent": 64,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/scavenger/merchant.png",
|
|
||||||
"ascent": 28,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/scavenger/tinker.png",
|
|
||||||
"ascent": 27,
|
|
||||||
"height": 256,
|
|
||||||
"chars": [
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/bank/title.png",
|
|
||||||
"ascent": 32,
|
|
||||||
"height": 32,
|
|
||||||
"chars": [
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/lootrun/title.png",
|
|
||||||
"ascent": 48,
|
|
||||||
"height": 48,
|
|
||||||
"chars": [
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
""
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"type": "bitmap",
|
|
||||||
"file": "font/interface/raid/title.png",
|
|
||||||
"ascent": 48,
|
|
||||||
"height": 48,
|
|
||||||
"chars": [
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
"",
|
|
||||||
""
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,84 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
in vec4 vertexColor;
|
|
||||||
|
|
||||||
flat in vec2 flatCorner;
|
|
||||||
in vec2 Pos1;
|
|
||||||
in vec2 Pos2;
|
|
||||||
in vec4 Coords;
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
uniform vec4 ColorModulator;
|
|
||||||
|
|
||||||
out vec4 fragColor;
|
|
||||||
|
|
||||||
vec4 colors[4] = vec4[](
|
|
||||||
vec4(0),
|
|
||||||
vec4(20, 17, 25, 255) / 255,
|
|
||||||
vec4(73, 40, 121, 255) / 255,
|
|
||||||
vec4(42, 31, 61, 255) / 255
|
|
||||||
);
|
|
||||||
|
|
||||||
int bitmap[64] = int[](
|
|
||||||
0, 0, 1, 1, 1, 1, 1, 1,
|
|
||||||
0, 1, 3, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 3, 2, 2, 2, 2, 2,
|
|
||||||
1, 3, 2, 2, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
vec4 color = vertexColor;
|
|
||||||
if (color.a == 0.0) {
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
fragColor = color * ColorModulator;
|
|
||||||
|
|
||||||
if (flatCorner != vec2(-1))
|
|
||||||
{
|
|
||||||
//Actual Pos
|
|
||||||
vec2 APos1 = Pos1;
|
|
||||||
vec2 APos2 = Pos2;
|
|
||||||
APos1 = round(APos1 / (flatCorner.x == 0 ? 1 - Coords.z : 1 - Coords.w)); //Right-up corner
|
|
||||||
APos2 = round(APos2 / (flatCorner.x == 0 ? Coords.w : Coords.z)); //Left-down corner
|
|
||||||
|
|
||||||
ivec2 res = ivec2(abs(APos1 - APos2)) - 1; //Resolution of frame
|
|
||||||
ivec2 stp = ivec2(min(APos1, APos2)); //Left-Up corner
|
|
||||||
ivec2 pos = ivec2(floor(position)) - stp; //Position in frame
|
|
||||||
|
|
||||||
vec4 col = vec4(42, 31, 61, 255) / 255.0;
|
|
||||||
col.rgb -= max(1 - length((pos - res / 2.0) / res) * 2, 0) / 10;
|
|
||||||
|
|
||||||
ivec2 corner = min(pos, res - pos);
|
|
||||||
|
|
||||||
if (corner.x < 8 && corner.y < 8)
|
|
||||||
{
|
|
||||||
int bit = bitmap[corner.y * 8 + corner.x];
|
|
||||||
if (bit == 0)
|
|
||||||
discard;
|
|
||||||
if (bit != 4)
|
|
||||||
col = colors[bit];
|
|
||||||
}
|
|
||||||
else if (corner.x == 0) // left and right side: Outer
|
|
||||||
col = colors[1];
|
|
||||||
else if (corner.x == 2) // left and right side: Middle
|
|
||||||
col = colors[3];
|
|
||||||
else if (corner.x == 3) // left and right side: Inner ish
|
|
||||||
col = colors[2];
|
|
||||||
else if (corner.y == 0) // top and bottom side: Outer
|
|
||||||
col = colors[1];
|
|
||||||
else if (corner.y == 2) // top and bottom side: Middle
|
|
||||||
col = colors[3];
|
|
||||||
else if (corner.y == 3) // top and bottom side: Inner ish
|
|
||||||
col = colors[2];
|
|
||||||
|
|
||||||
fragColor = col;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,19 +0,0 @@
|
||||||
{
|
|
||||||
"blend": {
|
|
||||||
"func": "add",
|
|
||||||
"srcrgb": "srcalpha",
|
|
||||||
"dstrgb": "1-srcalpha"
|
|
||||||
},
|
|
||||||
"vertex": "position_color",
|
|
||||||
"fragment": "position_color",
|
|
||||||
"attributes": [
|
|
||||||
"Color"
|
|
||||||
],
|
|
||||||
"samplers": [
|
|
||||||
],
|
|
||||||
"uniforms": [
|
|
||||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
|
||||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
|
||||||
{ "name": "ColorModulator", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] }
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,61 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
in vec3 Position;
|
|
||||||
in vec4 Color;
|
|
||||||
|
|
||||||
uniform mat4 ModelViewMat;
|
|
||||||
uniform mat4 ProjMat;
|
|
||||||
|
|
||||||
uniform vec2 ScreenSize;
|
|
||||||
|
|
||||||
out vec4 vertexColor;
|
|
||||||
out vec4 Coords;
|
|
||||||
out vec2 position;
|
|
||||||
|
|
||||||
flat out vec2 flatCorner;
|
|
||||||
out vec2 Pos1;
|
|
||||||
out vec2 Pos2;
|
|
||||||
|
|
||||||
bool isTooltip(mat4 ProjMat,vec3 Position) {
|
|
||||||
return ProjMat[2][3] == 0 && Position.z > 300 && Position.z < 500;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
vertexColor = Color;
|
|
||||||
|
|
||||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
|
||||||
|
|
||||||
Coords = vec4(-1);
|
|
||||||
position = vec2(-1);
|
|
||||||
Pos1 = vec2(-1);
|
|
||||||
Pos2 = vec2(-1);
|
|
||||||
flatCorner = vec2(-1);
|
|
||||||
|
|
||||||
//Tooltip frame
|
|
||||||
if (Color.r != 0 && Color.g == 0 && Color.b != 0 && ProjMat[3][0] == -1)
|
|
||||||
{
|
|
||||||
int id = gl_VertexID / 4;
|
|
||||||
|
|
||||||
int vertID = (gl_VertexID) % 4;
|
|
||||||
const vec2[4] corners = vec2[4](vec2(0, 0), vec2(0, 1), vec2(1, 1), vec2(1, 0));
|
|
||||||
vec2 ScrSize = 2 / vec2(ProjMat[0][0], -ProjMat[1][1]);
|
|
||||||
vec3 Pos = Position - vec3(corners[((gl_VertexID) ) % 4] * -10 - (-10 / 2.0), 0);
|
|
||||||
|
|
||||||
Pos1 = Pos2 = vec2(0);
|
|
||||||
if (vertID == 0) Pos1 = Pos.xy;
|
|
||||||
if (vertID == 2) Pos2 = Pos.xy;
|
|
||||||
|
|
||||||
Coords.xy = ScrSize;
|
|
||||||
Coords.zw = flatCorner = corners[vertID];
|
|
||||||
position = Pos.xy;
|
|
||||||
|
|
||||||
if (id != 2)
|
|
||||||
Pos.xy = vec2(0);
|
|
||||||
|
|
||||||
gl_Position = ProjMat * ModelViewMat * vec4(Pos, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isTooltip(ProjMat, Position) && (gl_Position.x > 1 || gl_Position.x < -0.99)) {
|
|
||||||
vertexColor = vec4(0);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,82 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
in vec4 vertexColor;
|
|
||||||
|
|
||||||
flat in vec2 flatCorner;
|
|
||||||
in vec2 Pos1;
|
|
||||||
in vec2 Pos2;
|
|
||||||
in vec4 Coords;
|
|
||||||
in vec2 position;
|
|
||||||
|
|
||||||
uniform vec4 ColorModulator;
|
|
||||||
|
|
||||||
out vec4 fragColor;
|
|
||||||
|
|
||||||
vec4 colors[4] = vec4[](
|
|
||||||
vec4(0),
|
|
||||||
vec4(20, 17, 25, 255) / 255,
|
|
||||||
vec4(73, 40, 121, 255) / 255,
|
|
||||||
vec4(42, 31, 61, 255) / 255
|
|
||||||
);
|
|
||||||
|
|
||||||
int bitmap[64] = int[](
|
|
||||||
0, 0, 1, 1, 1, 1, 1, 1,
|
|
||||||
0, 1, 3, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 3, 2, 2, 2, 2, 2,
|
|
||||||
1, 3, 2, 2, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3,
|
|
||||||
1, 3, 2, 3, 3, 3, 3, 3
|
|
||||||
);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
vec4 color = vertexColor;
|
|
||||||
if (color.a == 0.0) {
|
|
||||||
discard;
|
|
||||||
}
|
|
||||||
|
|
||||||
fragColor = color * ColorModulator;
|
|
||||||
|
|
||||||
if (flatCorner != vec2(-1))
|
|
||||||
{
|
|
||||||
//Actual Pos
|
|
||||||
vec2 APos1 = Pos1;
|
|
||||||
vec2 APos2 = Pos2;
|
|
||||||
APos1 = round(APos1 / (flatCorner.x == 0 ? 1 - Coords.z : 1 - Coords.w)); //Right-up corner
|
|
||||||
APos2 = round(APos2 / (flatCorner.x == 0 ? Coords.w : Coords.z)); //Left-down corner
|
|
||||||
|
|
||||||
ivec2 res = ivec2(abs(APos1 - APos2)) - 1; //Resolution of frame
|
|
||||||
ivec2 stp = ivec2(min(APos1, APos2)); //Left-Up corner
|
|
||||||
ivec2 pos = ivec2(floor(position)) - stp; //Position in frame
|
|
||||||
|
|
||||||
vec4 col = vec4(42, 31, 61, 255) / 255.0;
|
|
||||||
ivec2 corner = min(pos, res - pos);
|
|
||||||
|
|
||||||
if (corner.x < 8 && corner.y < 8)
|
|
||||||
{
|
|
||||||
int bit = bitmap[corner.y * 8 + corner.x];
|
|
||||||
if (bit == 0)
|
|
||||||
discard;
|
|
||||||
if (bit != 4)
|
|
||||||
col = colors[bit];
|
|
||||||
}
|
|
||||||
else if (corner.x == 0) // left and right side: Outer
|
|
||||||
col = colors[1];
|
|
||||||
else if (corner.x == 1) // left and right side: Middle
|
|
||||||
col = colors[3];
|
|
||||||
else if (corner.x == 2) // left and right side: Inner ish
|
|
||||||
col = colors[2];
|
|
||||||
else if (corner.y == 0) // top and bottom side: Outer
|
|
||||||
col = colors[1];
|
|
||||||
else if (corner.y == 1) // top and bottom side: Middle
|
|
||||||
col = colors[3];
|
|
||||||
else if (corner.y == 2) // top and bottom side: Inner ish
|
|
||||||
col = colors[2];
|
|
||||||
|
|
||||||
fragColor = col;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,19 +0,0 @@
|
||||||
{
|
|
||||||
"blend": {
|
|
||||||
"func": "add",
|
|
||||||
"srcrgb": "srcalpha",
|
|
||||||
"dstrgb": "1-srcalpha"
|
|
||||||
},
|
|
||||||
"vertex": "rendertype_gui",
|
|
||||||
"fragment": "rendertype_gui",
|
|
||||||
"attributes": [
|
|
||||||
"Color"
|
|
||||||
],
|
|
||||||
"samplers": [
|
|
||||||
],
|
|
||||||
"uniforms": [
|
|
||||||
{ "name": "ModelViewMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
|
||||||
{ "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] },
|
|
||||||
{ "name": "ColorModulator", "type": "float", "count": 4, "values": [ 1.0, 1.0, 1.0, 1.0 ] }
|
|
||||||
]
|
|
||||||
}
|
|
|
@ -1,61 +0,0 @@
|
||||||
#version 150
|
|
||||||
|
|
||||||
in vec3 Position;
|
|
||||||
in vec4 Color;
|
|
||||||
|
|
||||||
uniform mat4 ModelViewMat;
|
|
||||||
uniform mat4 ProjMat;
|
|
||||||
|
|
||||||
uniform vec2 ScreenSize;
|
|
||||||
|
|
||||||
out vec4 vertexColor;
|
|
||||||
out vec4 Coords;
|
|
||||||
out vec2 position;
|
|
||||||
|
|
||||||
flat out vec2 flatCorner;
|
|
||||||
out vec2 Pos1;
|
|
||||||
out vec2 Pos2;
|
|
||||||
|
|
||||||
bool isTooltip(mat4 ProjMat,vec3 Position) {
|
|
||||||
return ProjMat[2][3] == 0 && Position.z > 300 && Position.z < 500;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
vertexColor = Color;
|
|
||||||
|
|
||||||
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
|
|
||||||
|
|
||||||
Coords = vec4(-1);
|
|
||||||
position = vec2(-1);
|
|
||||||
Pos1 = vec2(-1);
|
|
||||||
Pos2 = vec2(-1);
|
|
||||||
flatCorner = vec2(-1);
|
|
||||||
|
|
||||||
//Tooltip frame
|
|
||||||
if (Color.r != 0 && Color.g == 0 && Color.b != 0 && ProjMat[3][0] == -1)
|
|
||||||
{
|
|
||||||
int id = gl_VertexID / 4;
|
|
||||||
|
|
||||||
int vertID = (gl_VertexID) % 4;
|
|
||||||
const vec2[4] corners = vec2[4](vec2(0, 0), vec2(0, 1), vec2(1, 1), vec2(1, 0));
|
|
||||||
vec2 ScrSize = 2 / vec2(ProjMat[0][0], -ProjMat[1][1]);
|
|
||||||
vec3 Pos = Position - vec3(corners[((gl_VertexID) ) % 4] * 10 - (10 / 2.0), 0);
|
|
||||||
|
|
||||||
Pos1 = Pos2 = vec2(0);
|
|
||||||
if (vertID == 0) Pos1 = Pos.xy;
|
|
||||||
if (vertID == 2) Pos2 = Pos.xy;
|
|
||||||
|
|
||||||
Coords.xy = ScrSize;
|
|
||||||
Coords.zw = flatCorner = corners[vertID];
|
|
||||||
position = Pos.xy;
|
|
||||||
|
|
||||||
if (id != 2)
|
|
||||||
Pos.xy = vec2(0);
|
|
||||||
|
|
||||||
gl_Position = ProjMat * ModelViewMat * vec4(Pos, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isTooltip(ProjMat, Position) && (gl_Position.x > 1 || gl_Position.x < -0.99)) {
|
|
||||||
vertexColor = vec4(0);
|
|
||||||
}
|
|
||||||
}
|
|
Before Width: | Height: | Size: 911 B After Width: | Height: | Size: 403 B |
After Width: | Height: | Size: 178 B |
Before Width: | Height: | Size: 722 B After Width: | Height: | Size: 377 B |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 376 B After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 799 B After Width: | Height: | Size: 360 B |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 8.6 KiB |
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 9.6 KiB |
After Width: | Height: | Size: 7 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 7.6 KiB |
After Width: | Height: | Size: 8.6 KiB |
After Width: | Height: | Size: 8 KiB |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 7.2 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 79 B |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 3 KiB After Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 7 KiB |
Before Width: | Height: | Size: 4 KiB After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 6 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 930 B After Width: | Height: | Size: 810 B |
Before Width: | Height: | Size: 973 B After Width: | Height: | Size: 825 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 866 B After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 12 KiB |