#!/bin/bash # create the build dir if it doesn't already exist mkdir -p ./build # move all necessary files to the build dir cp -r {assets,pack.png,pack.mcmeta} ./build # change working dir into the build dir cd build # detect arch for downloading OxiPng frfrarch=$(uname -m) echo SYSTEM ARCHITECTURE IS $frarch # get and use oxipng if it is available for your architecture if [[ $frfrarch == "x86_64" ]]; then echo "downloading oxipng x64" wget -O oxipng.tar.gz https://github.com/shssoichiro/oxipng/releases/download/v9.1.3/oxipng-9.1.3-x86_64-unknown-linux-musl.tar.gz elif [[ $frfrarch == "aarch64" ]]; then echo "downloading oxipng arm64" wget -O oxipng.tar.gz https://github.com/shssoichiro/oxipng/releases/download/v9.1.3/oxipng-9.1.3-aarch64-unknown-linux-musl.tar.gz else echo unknown architecture, oxipng wont be used fi # banger size reduction on files in build dir yep if [[ -e oxipng.tar.gz ]]; then tar -xvzf oxipng.tar.gz rm oxipng.tar.gz mv ./oxipng* ./oxipngdir mv ./oxipngdir/oxipng ./oxipng chmod +x oxipng oxipng -o max --strip all --alpha **/*.png fi # remove all the gimp files (those don't do anything in the final build) find . -name "*.xcf" -type f -delete # zip all files in build dir recursively, into build.zip in base folder. use -0 flag to disable compression. zip -r ../build.zip . -0 # change back to root dir cd .. # nuke the build dir rm -r build echo "file built to build.zip"