..
ARMeilleure
Implement SQSHL (immediate) CPU instruction ( #6155 )
2024-01-24 23:50:43 +01:00
Ryujinx
Change shader cache init wait method ( #6131 )
2024-01-18 14:17:38 -03:00
Ryujinx.Audio
Fix integer overflow on downsample surround to stereo ( #6160 )
2024-01-21 21:11:46 +01:00
Ryujinx.Audio.Backends.OpenAL
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SDL2
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Audio.Backends.SoundIo
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Ava
Change shader cache init wait method ( #6131 )
2024-01-18 14:17:38 -03:00
Ryujinx.Common
Support portable mode using the macOS app bundle. ( #6147 )
2024-01-20 03:09:51 +01:00
Ryujinx.Cpu
Implement a new JIT for Arm devices ( #6057 )
2024-01-20 11:11:28 -03:00
Ryujinx.Graphics.Device
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.GAL
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
Ryujinx.Graphics.Gpu
Fix missing data for new copy dependency textures with mismatching size ( #6161 )
2024-01-22 17:42:26 -03:00
Ryujinx.Graphics.Host1x
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Nvdec.FFmpeg
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Nvdec.Vp9
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
Ryujinx.Graphics.Shader
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Texture
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vic
Add a separate device memory manager ( #6153 )
2024-01-22 17:14:46 -03:00
Ryujinx.Graphics.Video
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.Vulkan
Vulkan: Use staging buffer for temporary constants ( #6168 )
2024-01-25 19:29:53 +01:00
Ryujinx.Headless.SDL2
Change shader cache init wait method ( #6131 )
2024-01-18 14:17:38 -03:00
Ryujinx.HLE
ssl: Work around missing remote hostname for authentication ( #5988 )
2024-01-25 20:10:51 +01:00
Ryujinx.Horizon
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Common
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Generators
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Horizon.Kernel.Generators
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Input
Input: Improve controller identification ( #6029 )
2024-01-22 17:02:44 -03:00
Ryujinx.Input.SDL2
Input: Improve controller identification ( #6029 )
2024-01-22 17:02:44 -03:00
Ryujinx.Memory
Implement support for multi-range buffers using Vulkan sparse mappings ( #5427 )
2023-12-04 20:30:19 +01:00
Ryujinx.SDL2.Common
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.ShaderTools
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Tests
Implement SQSHL (immediate) CPU instruction ( #6155 )
2024-01-24 23:50:43 +01:00
Ryujinx.Tests.Memory
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Tests.Unicorn
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Ryujinx.Ui.Common
Fix architecture preference for MacOS game shortcuts ( #6145 )
2024-01-22 23:10:25 +01:00
Ryujinx.Ui.LocaleGenerator
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00
Spv.Generator
editorconfig: Set default encoding to UTF-8 ( #5793 )
2023-12-04 14:17:13 +01:00