Ryujinx-git/Ryujinx.Graphics.Gpu
Mary 7aed7808be
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
As title say.
Doesn't change anything as the Ryujinx project set it.
2021-05-07 13:18:23 -03:00
..
Engine Only enable clip distance if written to on shader (#2217) 2021-04-20 12:33:54 +02:00
Image Hold reference for render targets in use (#2156) 2021-04-02 16:33:39 +02:00
Memory Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
Shader Fix shader buffer write flag on atomic instructions (#2261) 2021-05-01 20:46:21 +02:00
State Implement clear buffer (fast path) (#1902) 2021-01-13 08:50:54 +11:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuContext.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Support for resources on non-contiguous GPU memory regions (#1905) 2021-01-17 19:44:34 +01:00