Ryujinx-git/Ryujinx.Ava/Ui/Controls/ContentDialogHelper.cs
Emmanuel Hansen deb99d2cae
Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00

357 lines
No EOL
12 KiB
C#

using Avalonia.Controls;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common.Logging;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Controls
{
public static class ContentDialogHelper
{
private static bool _isChoiceDialogOpen;
private async static Task<UserResult> ShowContentDialog(
StyleableWindow window,
string title,
string primaryText,
string secondaryText,
string primaryButton,
string secondaryButton,
string closeButton,
int iconSymbol,
UserResult primaryButtonResult = UserResult.Ok)
{
UserResult result = UserResult.None;
ContentDialog contentDialog = window.ContentDialog;
await ShowDialog();
async Task ShowDialog()
{
if (contentDialog != null)
{
contentDialog.Title = title;
contentDialog.PrimaryButtonText = primaryButton;
contentDialog.SecondaryButtonText = secondaryButton;
contentDialog.CloseButtonText = closeButton;
contentDialog.Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol);
contentDialog.PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = primaryButtonResult;
});
contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.No;
});
contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.Cancel;
});
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
};
}
return result;
}
public async static Task<UserResult> ShowDeferredContentDialog(
StyleableWindow window,
string title,
string primaryText,
string secondaryText,
string primaryButton,
string secondaryButton,
string closeButton,
int iconSymbol,
ManualResetEvent deferResetEvent,
Func<Window, Task> doWhileDeferred = null)
{
bool startedDeferring = false;
UserResult result = UserResult.None;
ContentDialog contentDialog = window.ContentDialog;
Window overlay = window;
if (contentDialog != null)
{
contentDialog.PrimaryButtonClick += DeferClose;
contentDialog.Title = title;
contentDialog.PrimaryButtonText = primaryButton;
contentDialog.SecondaryButtonText = secondaryButton;
contentDialog.CloseButtonText = closeButton;
contentDialog.Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol);
contentDialog.PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
});
contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.No;
});
contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.Cancel;
});
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
};
return result;
async void DeferClose(ContentDialog sender, ContentDialogButtonClickEventArgs args)
{
if (startedDeferring)
{
return;
}
startedDeferring = true;
var deferral = args.GetDeferral();
result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
contentDialog.PrimaryButtonClick -= DeferClose;
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
Task.Run(() =>
{
deferResetEvent.WaitOne();
Dispatcher.UIThread.Post(() =>
{
deferral.Complete();
});
});
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
if (doWhileDeferred != null)
{
await doWhileDeferred(overlay);
deferResetEvent.Set();
}
}
}
private static Grid CreateDialogTextContent(string primaryText, string secondaryText, int symbol)
{
Grid content = new Grid();
content.RowDefinitions = new RowDefinitions() { new RowDefinition(), new RowDefinition() };
content.ColumnDefinitions = new ColumnDefinitions() { new ColumnDefinition(GridLength.Auto), new ColumnDefinition() };
content.MinHeight = 80;
SymbolIcon icon = new SymbolIcon { Symbol = (Symbol)symbol, Margin = new Avalonia.Thickness(10) };
icon.FontSize = 40;
icon.VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center;
Grid.SetColumn(icon, 0);
Grid.SetRowSpan(icon, 2);
Grid.SetRow(icon, 0);
TextBlock primaryLabel = new TextBlock()
{
Text = primaryText,
Margin = new Avalonia.Thickness(5),
TextWrapping = Avalonia.Media.TextWrapping.Wrap,
MaxWidth = 450
};
TextBlock secondaryLabel = new TextBlock()
{
Text = secondaryText,
Margin = new Avalonia.Thickness(5),
TextWrapping = Avalonia.Media.TextWrapping.Wrap,
MaxWidth = 450
};
Grid.SetColumn(primaryLabel, 1);
Grid.SetColumn(secondaryLabel, 1);
Grid.SetRow(primaryLabel, 0);
Grid.SetRow(secondaryLabel, 1);
content.Children.Add(icon);
content.Children.Add(primaryLabel);
content.Children.Add(secondaryLabel);
return content;
}
public static async Task<UserResult> CreateInfoDialog(
StyleableWindow window,
string primary,
string secondaryText,
string acceptButton,
string closeButton,
string title)
{
return await ShowContentDialog(
window,
title,
primary,
secondaryText,
acceptButton,
"",
closeButton,
(int)Symbol.Important);
}
internal static async Task<UserResult> CreateConfirmationDialog(
StyleableWindow window,
string primaryText,
string secondaryText,
string acceptButtonText,
string cancelButtonText,
string title,
UserResult primaryButtonResult = UserResult.Yes)
{
return await ShowContentDialog(
window,
string.IsNullOrWhiteSpace(title) ? LocaleManager.Instance["DialogConfirmationTitle"] : title,
primaryText,
secondaryText,
acceptButtonText,
"",
cancelButtonText,
(int)Symbol.Help,
primaryButtonResult);
}
internal static UpdateWaitWindow CreateWaitingDialog(string mainText, string secondaryText)
{
return new(mainText, secondaryText);
}
internal static async void CreateUpdaterInfoDialog(StyleableWindow window, string primary, string secondaryText)
{
await ShowContentDialog(
window,
LocaleManager.Instance["DialogUpdaterTitle"],
primary,
secondaryText,
"",
"",
LocaleManager.Instance["InputDialogOk"],
(int)Symbol.Important);
}
internal static async void ShowNotAvailableMessage(StyleableWindow window)
{
// Temporary placeholder for features to be added
await ShowContentDialog(
window,
"Feature Not Available",
"The selected feature is not available in this version.",
"",
"",
"",
LocaleManager.Instance["InputDialogOk"],
(int)Symbol.Important);
}
internal static async void CreateWarningDialog(StyleableWindow window, string primary, string secondaryText)
{
await ShowContentDialog(
window,
LocaleManager.Instance["DialogWarningTitle"],
primary,
secondaryText,
"",
"",
LocaleManager.Instance["InputDialogOk"],
(int)Symbol.Important);
}
internal static async void CreateErrorDialog(StyleableWindow owner, string errorMessage, string secondaryErrorMessage = "")
{
Logger.Error?.Print(LogClass.Application, errorMessage);
await ShowContentDialog(
owner,
LocaleManager.Instance["DialogErrorTitle"],
LocaleManager.Instance["DialogErrorMessage"],
errorMessage,
secondaryErrorMessage,
"",
LocaleManager.Instance["InputDialogOk"],
(int)Symbol.Dismiss);
}
internal static async Task<bool> CreateChoiceDialog(StyleableWindow window, string title, string primary, string secondaryText)
{
if (_isChoiceDialogOpen)
{
return false;
}
_isChoiceDialogOpen = true;
UserResult response =
await ShowContentDialog(
window,
title,
primary,
secondaryText,
LocaleManager.Instance["InputDialogYes"],
"",
LocaleManager.Instance["InputDialogNo"],
(int)Symbol.Help,
UserResult.Yes);
_isChoiceDialogOpen = false;
return response == UserResult.Yes;
}
internal static async Task<bool> CreateExitDialog(StyleableWindow owner)
{
return await CreateChoiceDialog(
owner,
LocaleManager.Instance["DialogExitTitle"],
LocaleManager.Instance["DialogExitMessage"],
LocaleManager.Instance["DialogExitSubMessage"]);
}
internal static async Task<bool> CreateStopEmulationDialog(StyleableWindow owner)
{
return await CreateChoiceDialog(
owner,
LocaleManager.Instance["DialogStopEmulationTitle"],
LocaleManager.Instance["DialogStopEmulationMessage"],
LocaleManager.Instance["DialogExitSubMessage"]);
}
internal static async Task<string> CreateInputDialog(
string title,
string mainText,
string subText,
StyleableWindow owner,
uint maxLength = int.MaxValue,
string input = "")
{
var result = await InputDialog.ShowInputDialog(
owner,
title,
mainText,
input,
subText,
maxLength);
if (result.Result == UserResult.Ok)
{
return result.Input;
}
return string.Empty;
}
}
}