Ryujinx-git/Ryujinx.Audio.Renderer/Dsp/State/AuxiliaryBufferHeader.cs
gdkchan cf6cd71488
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
2020-12-02 00:23:43 +01:00

60 lines
2.2 KiB
C#

//
// Copyright (c) 2019-2020 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
public struct AuxiliaryBufferHeader
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)]
public struct AuxiliaryBufferInfo
{
private const uint ReadOffsetPosition = 0x0;
private const uint WriteOffsetPosition = 0x4;
public uint ReadOffset;
public uint WriteOffset;
private uint _reserved;
public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
{
return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
}
public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
{
return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
}
public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
{
manager.Write(bufferAddress + ReadOffsetPosition, value);
}
public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
{
manager.Write(bufferAddress + WriteOffsetPosition, value);
}
}
public AuxiliaryBufferInfo BufferInfo;
public unsafe fixed uint Unknown[13];
}
}