Ryujinx-git/src/Ryujinx.Graphics.Gpu
riperiperi cd7b52f995
Vulkan: Fix MoltenVK flickering (#5612)
#5576 changed where the position was declared, but forgot to add the Invariant declaration to position when the ReducedPrecision flag was enabled. This was causing weird graphical bugs in a bunch of games, mostly to do with mismatching depth between multiple draws of the same geometry.

Maybe the attempt to add it to Position in DeclareInputOrOutput can be removed now, assuming that path is never used.
2023-08-23 16:40:25 -03:00
..
Engine Implement scaled vertex format emulation (#5564) 2023-08-16 08:30:33 -03:00
Image GPU: Add Z16RUnormGUintBUintAUint Format (#5578) 2023-08-16 23:02:53 +02:00
Memory Vulkan: Buffer Mirrors for MacOS performance (#4899) 2023-08-14 14:18:47 -03:00
Shader Vulkan: Fix MoltenVK flickering (#5612) 2023-08-23 16:40:25 -03:00
Synchronization [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuContext.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00