Ryujinx-git/Ryujinx.HLE/HOS/Services/Time/Clock/TickBasedSteadyClockCore.cs
Thomas Guillemard 1aba033ba7 Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00

34 lines
1,002 B
C#

using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class TickBasedSteadyClockCore : SteadyClockCore
{
public TickBasedSteadyClockCore() {}
public override SteadyClockTimePoint GetTimePoint(KThread thread)
{
SteadyClockTimePoint result = new SteadyClockTimePoint
{
TimePoint = 0,
ClockSourceId = GetClockSourceId()
};
TimeSpanType ticksTimeSpan;
// As this may be called before the guest code, we support passing a null thread to make this api usable.
if (thread == null)
{
ticksTimeSpan = TimeSpanType.FromSeconds(0);
}
else
{
ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.CntpctEl0, thread.Context.CntfrqEl0);
}
result.TimePoint = ticksTimeSpan.ToSeconds();
return result;
}
}
}