Ryujinx-git/src/Ryujinx.Graphics.Shader/InputTopology.cs
gdkchan f09bba82b9
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00

53 lines
1.5 KiB
C#

namespace Ryujinx.Graphics.Shader
{
public enum InputTopology : byte
{
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency,
}
static class InputTopologyExtensions
{
public static string ToGlslString(this InputTopology topology)
{
return topology switch
{
InputTopology.Points => "points",
InputTopology.Lines => "lines",
InputTopology.LinesAdjacency => "lines_adjacency",
InputTopology.Triangles => "triangles",
InputTopology.TrianglesAdjacency => "triangles_adjacency",
_ => "points",
};
}
public static int ToInputVertices(this InputTopology topology)
{
return topology switch
{
InputTopology.Points => 1,
InputTopology.Lines => 2,
InputTopology.LinesAdjacency => 4,
InputTopology.Triangles => 3,
InputTopology.TrianglesAdjacency => 6,
_ => 1,
};
}
public static int ToInputVerticesNoAdjacency(this InputTopology topology)
{
return topology switch
{
InputTopology.Points => 1,
InputTopology.Lines or
InputTopology.LinesAdjacency => 2,
InputTopology.Triangles or
InputTopology.TrianglesAdjacency => 3,
_ => 1,
};
}
}
}