Ryujinx-git/Ryujinx.HLE/HOS/Services/Audio/AudioInManagerServer.cs
Mary f556c80d02
Haydn: Part 1 (#2007)
* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
2021-02-26 01:11:56 +01:00

235 lines
9.8 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Services.Audio.AudioIn;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Audio
{
[Service("audin:u")]
class AudioInManagerServer : IpcService
{
private const int AudioInNameSize = 0x100;
private IAudioInManager _impl;
public AudioInManagerServer(ServiceCtx context) : this(context, new AudioInManager(context.Device.System.AudioInputManager)) { }
public AudioInManagerServer(ServiceCtx context, IAudioInManager impl) : base(context.Device.System.AudOutServer)
{
_impl = impl;
}
[Command(0)]
// ListAudioIns() -> (u32, buffer<bytes, 6>)
public ResultCode ListAudioIns(ServiceCtx context)
{
string[] deviceNames = _impl.ListAudioIns(false);
long position = context.Request.ReceiveBuff[0].Position;
long size = context.Request.ReceiveBuff[0].Size;
long basePosition = position;
int count = 0;
foreach (string name in deviceNames)
{
byte[] buffer = Encoding.ASCII.GetBytes(name);
if ((position - basePosition) + buffer.Length > size)
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
break;
}
context.Memory.Write((ulong)position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioInNameSize - buffer.Length);
position += AudioInNameSize;
count++;
}
context.ResponseData.Write(count);
return ResultCode.Success;
}
[Command(1)]
// OpenAudioIn(AudioInInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 5> name)
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioIn>, buffer<bytes, 6> name)
public ResultCode OpenAudioIn(ServiceCtx context)
{
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
long deviceNameInputPosition = context.Request.SendBuff[0].Position;
long deviceNameInputSize = context.Request.SendBuff[0].Size;
long deviceNameOutputPosition = context.Request.ReceiveBuff[0].Position;
long deviceNameOutputSize = context.Request.ReceiveBuff[0].Size;
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
ResultCode resultCode = _impl.OpenAudioIn(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
if (resultCode == ResultCode.Success)
{
context.ResponseData.WriteStruct(outputConfiguration);
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioInNameSize - outputDeviceNameRaw.Length);
MakeObject(context, new AudioInServer(obj));
}
return resultCode;
}
[Command(2)] // 3.0.0+
// ListAudioInsAuto() -> (u32, buffer<bytes, 0x22>)
public ResultCode ListAudioInsAuto(ServiceCtx context)
{
string[] deviceNames = _impl.ListAudioIns(false);
(long position, long size) = context.Request.GetBufferType0x22();
long basePosition = position;
int count = 0;
foreach (string name in deviceNames)
{
byte[] buffer = Encoding.ASCII.GetBytes(name);
if ((position - basePosition) + buffer.Length > size)
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
break;
}
context.Memory.Write((ulong)position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioInNameSize - buffer.Length);
position += AudioInNameSize;
count++;
}
context.ResponseData.Write(count);
return ResultCode.Success;
}
[Command(3)] // 3.0.0+
// OpenAudioInAuto(AudioInInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 0x21>)
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioIn>, buffer<bytes, 0x22> name)
public ResultCode OpenAudioInAuto(ServiceCtx context)
{
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
(long deviceNameInputPosition, long deviceNameInputSize) = context.Request.GetBufferType0x21();
(long deviceNameOutputPosition, long deviceNameOutputSize) = context.Request.GetBufferType0x22();
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
ResultCode resultCode = _impl.OpenAudioIn(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
if (resultCode == ResultCode.Success)
{
context.ResponseData.WriteStruct(outputConfiguration);
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioInNameSize - outputDeviceNameRaw.Length);
MakeObject(context, new AudioInServer(obj));
}
return resultCode;
}
[Command(4)] // 3.0.0+
// ListAudioInsAutoFiltered() -> (u32, buffer<bytes, 0x22>)
public ResultCode ListAudioInsAutoFiltered(ServiceCtx context)
{
string[] deviceNames = _impl.ListAudioIns(true);
(long position, long size) = context.Request.GetBufferType0x22();
long basePosition = position;
int count = 0;
foreach (string name in deviceNames)
{
byte[] buffer = Encoding.ASCII.GetBytes(name);
if ((position - basePosition) + buffer.Length > size)
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
break;
}
context.Memory.Write((ulong)position, buffer);
MemoryHelper.FillWithZeros(context.Memory, position + buffer.Length, AudioInNameSize - buffer.Length);
position += AudioInNameSize;
count++;
}
context.ResponseData.Write(count);
return ResultCode.Success;
}
[Command(5)] // 5.0.0+
// OpenAudioInProtocolSpecified(b64 protocol_specified_related, AudioInInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 5> name)
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioIn>, buffer<bytes, 6> name)
public ResultCode OpenAudioInProtocolSpecified(ServiceCtx context)
{
// NOTE: We always assume that only the default device will be plugged (we never report any USB Audio Class type devices).
bool protocolSpecifiedRelated = context.RequestData.ReadUInt64() == 1;
AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
ulong appletResourceUserId = context.RequestData.ReadUInt64();
long deviceNameInputPosition = context.Request.SendBuff[0].Position;
long deviceNameInputSize = context.Request.SendBuff[0].Size;
long deviceNameOutputPosition = context.Request.ReceiveBuff[0].Position;
long deviceNameOutputSize = context.Request.ReceiveBuff[0].Size;
uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, deviceNameInputSize);
ResultCode resultCode = _impl.OpenAudioIn(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioIn obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
if (resultCode == ResultCode.Success)
{
context.ResponseData.WriteStruct(outputConfiguration);
byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
context.Memory.Write((ulong)deviceNameOutputPosition, outputDeviceNameRaw);
MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + outputDeviceNameRaw.Length, AudioInNameSize - outputDeviceNameRaw.Length);
MakeObject(context, new AudioInServer(obj));
}
return resultCode;
}
}
}