Ryujinx-git/Ryujinx.Graphics.Shader/Instructions
gdkchan b7a1544e8b
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
* Fix InvocationInfo on geometry shader and bindless default integer const

* Shader cache version bump

* Consistency for the default value
2021-11-08 11:39:30 -03:00
..
InstEmit.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstEmitAluHelper.cs Add missing U8/S8 types from shader I2I instruction (#2740) 2021-10-17 17:48:36 -03:00
InstEmitAttribute.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
InstEmitBarrier.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitConversion.cs Add missing U8/S8 types from shader I2I instruction (#2740) 2021-10-17 17:48:36 -03:00
InstEmitFloatArithmetic.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitFloatComparison.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitFloatMinMax.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitFlowControl.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstEmitHelper.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerArithmetic.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerComparison.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerLogical.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitMemory.cs Fix shader 8-bit and 16-bit STS/STG (#2741) 2021-10-18 20:24:15 -03:00
InstEmitMove.cs Fix InvocationInfo on geometry shader and bindless default integer const (#2822) 2021-11-08 11:39:30 -03:00
InstEmitMultifunction.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitNop.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitShift.cs Implement SHF (funnel shift) shader instruction (#2702) 2021-10-17 17:02:20 -03:00
InstEmitSurface.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstEmitter.cs Initial work 2020-01-09 02:13:00 +01:00
InstEmitTexture.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitVideoArithmetic.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstEmitVideoMinMax.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
InstEmitWarp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Lop3Expression.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00