Ryujinx-git/src/Ryujinx.Graphics.Gpu
gdkchan 3b375525fb
Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
2023-05-26 15:19:37 -03:00
..
Engine Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
Image GPU: Remove swizzle undefined matching and rework depth aliasing (#4896) 2023-05-11 21:30:47 -03:00
Memory GPU: Avoid using garbage size for non-cb0 storage buffers (#4999) 2023-05-18 08:56:34 +02:00
Shader Force reciprocal operation with value biased by constant to be precise on macOS (#5110) 2023-05-26 15:19:37 -03:00
Synchronization GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
ClassId.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Constants.cs Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
GpuChannel.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
GpuContext.cs Start GPU performance counter at 0 instead of host GPU value (#4992) 2023-05-17 15:38:59 -03:00
GraphicsConfig.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.Gpu.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00