Ryujinx-git/ChocolArm64/Instructions/InstEmitFlowHelper.cs
gdkchan e21ebbf666 Misc. CPU optimizations (#575)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0

* Refactoring

* Add a config entry to enable or disable the reg load/store opt.

* Remove unnecessary register state stores for calls when the callee is know

* Rename IoType to VarType

* Enable tier 0 while fixing some perf issues related to tier 0

* Small tweak -- Compile before adding to the cache, to avoid lags

* Add required config entry
2019-02-28 13:03:31 +11:00

143 lines
4.5 KiB
C#

using ChocolArm64.State;
using ChocolArm64.Translation;
using System.Reflection;
using System.Reflection.Emit;
namespace ChocolArm64.Instructions
{
static class InstEmitFlowHelper
{
public static void EmitCall(ILEmitterCtx context, long imm)
{
if (context.Tier == TranslationTier.Tier0)
{
context.EmitStoreState();
context.TranslateAhead(imm);
context.EmitLdc_I8(imm);
context.Emit(OpCodes.Ret);
return;
}
if (!context.TryOptEmitSubroutineCall())
{
context.HasSlowCall = true;
context.EmitStoreState();
context.TranslateAhead(imm);
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitFieldLoad(typeof(CpuThreadState).GetField(nameof(CpuThreadState.CurrentTranslator),
BindingFlags.Instance |
BindingFlags.NonPublic));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdc_I8(imm);
context.EmitLdc_I4((int)CallType.Call);
context.EmitPrivateCall(typeof(Translator), nameof(Translator.GetOrTranslateSubroutine));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdarg(TranslatedSub.MemoryArgIdx);
context.EmitCall(typeof(TranslatedSub), nameof(TranslatedSub.Execute));
}
EmitContinueOrReturnCheck(context);
}
public static void EmitVirtualCall(ILEmitterCtx context)
{
EmitVirtualCallOrJump(context, isJump: false);
}
public static void EmitVirtualJump(ILEmitterCtx context)
{
EmitVirtualCallOrJump(context, isJump: true);
}
private static void EmitVirtualCallOrJump(ILEmitterCtx context, bool isJump)
{
if (context.Tier == TranslationTier.Tier0)
{
context.Emit(OpCodes.Ret);
}
else
{
context.EmitSttmp();
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitFieldLoad(typeof(CpuThreadState).GetField(nameof(CpuThreadState.CurrentTranslator),
BindingFlags.Instance |
BindingFlags.NonPublic));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdtmp();
context.EmitLdc_I4(isJump
? (int)CallType.VirtualJump
: (int)CallType.VirtualCall);
context.EmitPrivateCall(typeof(Translator), nameof(Translator.GetOrTranslateSubroutine));
context.EmitLdarg(TranslatedSub.StateArgIdx);
context.EmitLdarg(TranslatedSub.MemoryArgIdx);
if (isJump)
{
//The tail prefix allows the JIT to jump to the next function,
//while releasing the stack space used by the current one.
//This is ideal for BR ARM instructions, which are
//basically indirect tail calls.
context.Emit(OpCodes.Tailcall);
}
MethodInfo mthdInfo = typeof(ArmSubroutine).GetMethod("Invoke");
context.EmitCall(mthdInfo, isVirtual: true);
if (!isJump)
{
EmitContinueOrReturnCheck(context);
}
else
{
context.Emit(OpCodes.Ret);
}
}
}
private static void EmitContinueOrReturnCheck(ILEmitterCtx context)
{
//Note: The return value of the called method will be placed
//at the Stack, the return value is always a Int64 with the
//return address of the function. We check if the address is
//correct, if it isn't we keep returning until we reach the dispatcher.
if (context.CurrBlock.Next != null)
{
context.Emit(OpCodes.Dup);
context.EmitLdc_I8(context.CurrOp.Position + 4);
ILLabel lblContinue = new ILLabel();
context.Emit(OpCodes.Beq_S, lblContinue);
context.Emit(OpCodes.Ret);
context.MarkLabel(lblContinue);
context.Emit(OpCodes.Pop);
context.EmitLoadState();
}
else
{
context.Emit(OpCodes.Ret);
}
}
}
}