Ryujinx-git/Ryujinx.HLE/HOS/Services/Ns/IApplicationManagerInterface.cs
gdkchan f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00

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C#

namespace Ryujinx.HLE.HOS.Services.Ns
{
[Service("ns:am")]
class IApplicationManagerInterface : IpcService
{
public IApplicationManagerInterface(ServiceCtx context) { }
[Command(400)]
// GetApplicationControlData(u8, u64) -> (unknown<4>, buffer<unknown, 6>)
public ResultCode GetApplicationControlData(ServiceCtx context)
{
byte source = (byte)context.RequestData.ReadInt64();
ulong titleId = context.RequestData.ReadUInt64();
long position = context.Request.ReceiveBuff[0].Position;
byte[] nacpData = context.Device.System.ControlData.ByteSpan.ToArray();
context.Memory.Write((ulong)position, nacpData);
return ResultCode.Success;
}
}
}