Ryujinx-git/Ryujinx.HLE/OsHle/Font/SharedFontManager.cs
gdkchan c393cdf8e3
More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00

122 lines
4 KiB
C#

using Ryujinx.HLE.Memory;
using Ryujinx.HLE.OsHle.Utilities;
using Ryujinx.HLE.Resource;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.HLE.OsHle.Font
{
class SharedFontManager
{
private DeviceMemory Memory;
private long PhysicalAddress;
private string FontsPath;
private struct FontInfo
{
public int Offset;
public int Size;
public FontInfo(int Offset, int Size)
{
this.Offset = Offset;
this.Size = Size;
}
}
private Dictionary<SharedFontType, FontInfo> FontData;
public SharedFontManager(Switch Device, long PhysicalAddress)
{
this.PhysicalAddress = PhysicalAddress;
Memory = Device.Memory;
FontsPath = Path.Combine(Device.VFs.GetSystemPath(), "fonts");
}
public void EnsureInitialized()
{
if (FontData == null)
{
Memory.FillWithZeros(PhysicalAddress, Horizon.FontSize);
uint FontOffset = 0;
FontInfo CreateFont(string Name)
{
string FontFilePath = Path.Combine(FontsPath, Name + ".ttf");
if (File.Exists(FontFilePath))
{
byte[] Data = File.ReadAllBytes(FontFilePath);
FontInfo Info = new FontInfo((int)FontOffset, Data.Length);
WriteMagicAndSize(PhysicalAddress + FontOffset, Data.Length);
FontOffset += 8;
uint Start = FontOffset;
for (; FontOffset - Start < Data.Length; FontOffset++)
{
Memory.WriteByte(PhysicalAddress + FontOffset, Data[FontOffset - Start]);
}
return Info;
}
else
{
throw new InvalidSystemResourceException($"Font \"{Name}.ttf\" not found. Please provide it in \"{FontsPath}\".");
}
}
FontData = new Dictionary<SharedFontType, FontInfo>()
{
{ SharedFontType.JapanUsEurope, CreateFont("FontStandard") },
{ SharedFontType.SimplifiedChinese, CreateFont("FontChineseSimplified") },
{ SharedFontType.SimplifiedChineseEx, CreateFont("FontExtendedChineseSimplified") },
{ SharedFontType.TraditionalChinese, CreateFont("FontChineseTraditional") },
{ SharedFontType.Korean, CreateFont("FontKorean") },
{ SharedFontType.NintendoEx, CreateFont("FontNintendoExtended") }
};
if (FontOffset > Horizon.FontSize)
{
throw new InvalidSystemResourceException(
$"The sum of all fonts size exceed the shared memory size. " +
$"Please make sure that the fonts don't exceed {Horizon.FontSize} bytes in total. " +
$"(actual size: {FontOffset} bytes).");
}
}
}
private void WriteMagicAndSize(long Position, int Size)
{
const int DecMagic = 0x18029a7f;
const int Key = 0x49621806;
int EncryptedSize = EndianSwap.Swap32(Size ^ Key);
Memory.WriteInt32(Position + 0, DecMagic);
Memory.WriteInt32(Position + 4, EncryptedSize);
}
public int GetFontSize(SharedFontType FontType)
{
EnsureInitialized();
return FontData[FontType].Size;
}
public int GetSharedMemoryAddressOffset(SharedFontType FontType)
{
EnsureInitialized();
return FontData[FontType].Offset + 8;
}
}
}