Ryujinx-git/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
Caian Benedicto f16d7f91f1
Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games

* Send an empty first text to avoid crashing some games

* Implement SetCustomizedDictionaries and fix SetCustomizeDic

* Expand Bg and Fg –abbreviations in the swkbd applet

* Fix variable names and add comments to software keyboard
2021-02-11 01:28:44 +01:00

147 lines
4.1 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
/// <summary>
/// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalc
{
private const int InputTextLength = 505;
public uint Unknown;
/// <summary>
/// The size of the Calc struct, as reported by the process communicating with the applet.
/// </summary>
public ushort Size;
public byte Unknown1;
public byte Unknown2;
/// <summary>
/// Configuration flags. Their purpose is currently unknown.
/// </summary>
public ulong Flags;
/// <summary>
/// The original parameters used when initializing the keyboard applet.
/// </summary>
public SoftwareKeyboardInitialize Initialize;
/// <summary>
/// The audio volume used by the sound effects of the keyboard.
/// </summary>
public float Volume;
/// <summary>
/// The initial position of the text cursor (caret) in the provided input text.
/// </summary>
public int CursorPos;
/// <summary>
/// Appearance configurations for the on-screen keyboard.
/// </summary>
public SoftwareKeyboardAppear Appear;
/// <summary>
/// The initial input text to be used by the software keyboard.
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
/// <summary>
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool UseUtf8;
public byte Unknown3;
/// <summary>
/// [5.0.0+] Enable the backspace key in the software keyboard.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
public short Unknown4;
public byte Unknown5;
[MarshalAs(UnmanagedType.I1)]
public bool KeytopAsFloating;
[MarshalAs(UnmanagedType.I1)]
public bool FooterScalable;
[MarshalAs(UnmanagedType.I1)]
public bool AlphaEnabledInInputMode;
public byte InputModeFadeType;
/// <summary>
/// When set, the software keyboard ignores touch input.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool TouchDisabled;
/// <summary>
/// When set, the software keyboard ignores hardware keyboard commands.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool HardwareKeyboardDisabled;
public uint Unknown6;
public uint Unknown7;
/// <summary>
/// Default value is 1.0.
/// </summary>
public float KeytopScale0;
/// <summary>
/// Default value is 1.0.
/// </summary>
public float KeytopScale1;
public float KeytopTranslate0;
public float KeytopTranslate1;
/// <summary>
/// Default value is 1.0.
/// </summary>
public float KeytopBgAlpha;
/// <summary>
/// Default value is 1.0.
/// </summary>
public float FooterBgAlpha;
/// <summary>
/// Default value is 1.0.
/// </summary>
public float BalloonScale;
public float Unknown8;
public uint Unknown9;
public uint Unknown10;
public uint Unknown11;
/// <summary>
/// [5.0.0+] Enable sound effect.
/// </summary>
public byte SeGroup;
/// <summary>
/// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
/// </summary>
public byte TriggerFlag;
/// <summary>
/// [6.0.0+] Always set to zero.
/// </summary>
public byte Trigger;
public byte Padding;
}
}