Ryujinx-git/Ryujinx.Graphics.Shader/StructuredIr
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
AstAssignment.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlock.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockType.cs Initial work 2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs Initial work 2020-01-09 02:13:00 +01:00
AstComment.cs Initial work 2020-01-09 02:13:00 +01:00
AstHelper.cs Initial work 2020-01-09 02:13:00 +01:00
AstNode.cs Initial work 2020-01-09 02:13:00 +01:00
AstOperand.cs Better IPA shader instruction implementation (#1082) 2020-04-03 11:20:47 +11:00
AstOperation.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
AstOptimizer.cs Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
AstTextureOperation.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
GotoElimination.cs Initial work 2020-01-09 02:13:00 +01:00
GotoStatement.cs Initial work 2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
IAstNode.cs Initial work 2020-01-09 02:13:00 +01:00
InstructionInfo.cs Implement Shader Instructions SUATOM and SURED (#2090) 2021-08-31 02:51:57 -03:00
OperandInfo.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
PhiFunctions.cs Initial work 2020-01-09 02:13:00 +01:00
StructuredFunction.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredProgram.cs Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 2021-05-20 15:12:15 -03:00
StructuredProgramContext.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
StructuredProgramInfo.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
VariableType.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00