Ryujinx-git/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClassState.cs
gdkchan 611bec6e44
Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality

* Non-NVIDIA support

* Disable some features that should not affect draw texture (slow path)

* Remove space from shader source

* Match 2D engine names

* Fix resolution scale and add missing XML docs

* Disable transform feedback for draw texture fallback
2021-11-10 15:37:49 -03:00

919 lines
28 KiB
C#

using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
/// <summary>
/// Shader stage name.
/// </summary>
enum ShaderType
{
Vertex,
TessellationControl,
TessellationEvaluation,
Geometry,
Fragment
}
/// <summary>
/// Tessellation mode.
/// </summary>
struct TessMode
{
#pragma warning disable CS0649
public uint Packed;
#pragma warning restore CS0649
/// <summary>
/// Unpacks the tessellation abstract patch type.
/// </summary>
/// <returns>Abtract patch type</returns>
public TessPatchType UnpackPatchType()
{
return (TessPatchType)(Packed & 3);
}
/// <summary>
/// Unpacks the spacing between tessellated vertices of the patch.
/// </summary>
/// <returns>Spacing between tessellated vertices</returns>
public TessSpacing UnpackSpacing()
{
return (TessSpacing)((Packed >> 4) & 3);
}
/// <summary>
/// Unpacks the primitive winding order.
/// </summary>
/// <returns>True if clockwise, false if counter-clockwise</returns>
public bool UnpackCw()
{
return (Packed & (1 << 8)) != 0;
}
}
/// <summary>
/// Transform feedback buffer state.
/// </summary>
struct TfBufferState
{
#pragma warning disable CS0649
public Boolean32 Enable;
public GpuVa Address;
public int Size;
public int Offset;
public uint Padding0;
public uint Padding1;
public uint Padding2;
#pragma warning restore CS0649
}
/// <summary>
/// Transform feedback state.
/// </summary>
struct TfState
{
#pragma warning disable CS0649
public int BufferIndex;
public int VaryingsCount;
public int Stride;
public uint Padding;
#pragma warning restore CS0649
}
/// <summary>
/// Render target color buffer state.
/// </summary>
struct RtColorState
{
#pragma warning disable CS0649
public GpuVa Address;
public int WidthOrStride;
public int Height;
public ColorFormat Format;
public MemoryLayout MemoryLayout;
public int Depth;
public int LayerSize;
public int BaseLayer;
public int Unknown0x24;
public int Padding0;
public int Padding1;
public int Padding2;
public int Padding3;
public int Padding4;
public int Padding5;
#pragma warning restore CS0649
}
/// <summary>
/// Viewport transform parameters, for viewport transformation.
/// </summary>
struct ViewportTransform
{
#pragma warning disable CS0649
public float ScaleX;
public float ScaleY;
public float ScaleZ;
public float TranslateX;
public float TranslateY;
public float TranslateZ;
public uint Swizzle;
public uint SubpixelPrecisionBias;
#pragma warning restore CS0649
/// <summary>
/// Unpacks viewport swizzle of the position X component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleX()
{
return (ViewportSwizzle)(Swizzle & 7);
}
/// <summary>
/// Unpacks viewport swizzle of the position Y component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleY()
{
return (ViewportSwizzle)((Swizzle >> 4) & 7);
}
/// <summary>
/// Unpacks viewport swizzle of the position Z component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleZ()
{
return (ViewportSwizzle)((Swizzle >> 8) & 7);
}
/// <summary>
/// Unpacks viewport swizzle of the position W component.
/// </summary>
/// <returns>Swizzle enum value</returns>
public ViewportSwizzle UnpackSwizzleW()
{
return (ViewportSwizzle)((Swizzle >> 12) & 7);
}
}
/// <summary>
/// Viewport extents for viewport clipping, also includes depth range.
/// </summary>
struct ViewportExtents
{
#pragma warning disable CS0649
public ushort X;
public ushort Width;
public ushort Y;
public ushort Height;
public float DepthNear;
public float DepthFar;
#pragma warning restore CS0649
}
/// <summary>
/// Draw state for non-indexed draws.
/// </summary>
struct VertexBufferDrawState
{
#pragma warning disable CS0649
public int First;
public int Count;
#pragma warning restore CS0649
}
/// <summary>
/// Color buffer clear color.
/// </summary>
struct ClearColors
{
#pragma warning disable CS0649
public float Red;
public float Green;
public float Blue;
public float Alpha;
#pragma warning restore CS0649
}
/// <summary>
/// Depth bias (also called polygon offset) parameters.
/// </summary>
struct DepthBiasState
{
#pragma warning disable CS0649
public Boolean32 PointEnable;
public Boolean32 LineEnable;
public Boolean32 FillEnable;
#pragma warning restore CS0649
}
/// <summary>
/// Scissor state.
/// </summary>
struct ScissorState
{
#pragma warning disable CS0649
public Boolean32 Enable;
public ushort X1;
public ushort X2;
public ushort Y1;
public ushort Y2;
public uint Padding;
#pragma warning restore CS0649
}
/// <summary>
/// Stencil test masks for back tests.
/// </summary>
struct StencilBackMasks
{
#pragma warning disable CS0649
public int FuncRef;
public int Mask;
public int FuncMask;
#pragma warning restore CS0649
}
/// <summary>
/// Render target depth-stencil buffer state.
/// </summary>
struct RtDepthStencilState
{
#pragma warning disable CS0649
public GpuVa Address;
public ZetaFormat Format;
public MemoryLayout MemoryLayout;
public int LayerSize;
#pragma warning restore CS0649
}
/// <summary>
/// Screen scissor state.
/// </summary>
struct ScreenScissorState
{
#pragma warning disable CS0649
public ushort X;
public ushort Width;
public ushort Y;
public ushort Height;
#pragma warning restore CS0649
}
/// <summary>
/// Vertex buffer attribute state.
/// </summary>
struct VertexAttribState
{
#pragma warning disable CS0649
public uint Attribute;
#pragma warning restore CS0649
/// <summary>
/// Unpacks the index of the vertex buffer this attribute belongs to.
/// </summary>
/// <returns>Vertex buffer index</returns>
public int UnpackBufferIndex()
{
return (int)(Attribute & 0x1f);
}
/// <summary>
/// Unpacks the attribute constant flag.
/// </summary>
/// <returns>True if the attribute is constant, false otherwise</returns>
public bool UnpackIsConstant()
{
return (Attribute & 0x40) != 0;
}
/// <summary>
/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
/// </summary>
/// <returns>Attribute offset in bytes</returns>
public int UnpackOffset()
{
return (int)((Attribute >> 7) & 0x3fff);
}
/// <summary>
/// Unpacks the Maxwell attribute format integer.
/// </summary>
/// <returns>Attribute format integer</returns>
public uint UnpackFormat()
{
return Attribute & 0x3fe00000;
}
}
/// <summary>
/// Render target draw buffers control.
/// </summary>
struct RtControl
{
#pragma warning disable CS0649
public uint Packed;
#pragma warning restore CS0649
/// <summary>
/// Unpacks the number of active draw buffers.
/// </summary>
/// <returns>Number of active draw buffers</returns>
public int UnpackCount()
{
return (int)(Packed & 0xf);
}
/// <summary>
/// Unpacks the color attachment index for a given draw buffer.
/// </summary>
/// <param name="index">Index of the draw buffer</param>
/// <returns>Attachment index</returns>
public int UnpackPermutationIndex(int index)
{
return (int)((Packed >> (4 + index * 3)) & 7);
}
}
/// <summary>
/// 3D, 2D or 1D texture size.
/// </summary>
struct Size3D
{
#pragma warning disable CS0649
public int Width;
public int Height;
public int Depth;
#pragma warning restore CS0649
}
/// <summary>
/// Stencil front test state and masks.
/// </summary>
struct StencilTestState
{
#pragma warning disable CS0649
public Boolean32 Enable;
public StencilOp FrontSFail;
public StencilOp FrontDpFail;
public StencilOp FrontDpPass;
public CompareOp FrontFunc;
public int FrontFuncRef;
public int FrontFuncMask;
public int FrontMask;
#pragma warning restore CS0649
}
/// <summary>
/// Screen Y control register.
/// </summary>
[Flags]
enum YControl
{
NegateY = 1 << 0,
TriangleRastFlip = 1 << 4
}
/// <summary>
/// Condition for conditional rendering.
/// </summary>
enum Condition
{
Never,
Always,
ResultNonZero,
Equal,
NotEqual
}
/// <summary>
/// Texture or sampler pool state.
/// </summary>
struct PoolState
{
#pragma warning disable CS0649
public GpuVa Address;
public int MaximumId;
#pragma warning restore CS0649
}
/// <summary>
/// Stencil back test state.
/// </summary>
struct StencilBackTestState
{
#pragma warning disable CS0649
public Boolean32 TwoSided;
public StencilOp BackSFail;
public StencilOp BackDpFail;
public StencilOp BackDpPass;
public CompareOp BackFunc;
#pragma warning restore CS0649
}
/// <summary>
/// Primitive restart state.
/// </summary>
struct PrimitiveRestartState
{
#pragma warning disable CS0649
public Boolean32 Enable;
public int Index;
#pragma warning restore CS0649
}
/// <summary>
/// GPU index buffer state.
/// This is used on indexed draws.
/// </summary>
struct IndexBufferState
{
#pragma warning disable CS0649
public GpuVa Address;
public GpuVa EndAddress;
public IndexType Type;
public int First;
#pragma warning restore CS0649
}
/// <summary>
/// Face culling and orientation parameters.
/// </summary>
struct FaceState
{
#pragma warning disable CS0649
public Boolean32 CullEnable;
public FrontFace FrontFace;
public Face CullFace;
#pragma warning restore CS0649
}
/// <summary>
/// View volume clip control.
/// </summary>
[Flags]
enum ViewVolumeClipControl
{
ForceDepthRangeZeroToOne = 1 << 0,
DepthClampDisabled = 1 << 11
}
/// <summary>
/// Logical operation state.
/// </summary>
struct LogicalOpState
{
#pragma warning disable CS0649
public Boolean32 Enable;
public LogicalOp LogicalOp;
#pragma warning restore CS0649
}
/// <summary>
/// Render target color buffer mask.
/// This defines which color channels are written to the color buffer.
/// </summary>
struct RtColorMask
{
#pragma warning disable CS0649
public uint Packed;
#pragma warning restore CS0649
/// <summary>
/// Unpacks red channel enable.
/// </summary>
/// <returns>True to write the new red channel color, false to keep the old value</returns>
public bool UnpackRed()
{
return (Packed & 0x1) != 0;
}
/// <summary>
/// Unpacks green channel enable.
/// </summary>
/// <returns>True to write the new green channel color, false to keep the old value</returns>
public bool UnpackGreen()
{
return (Packed & 0x10) != 0;
}
/// <summary>
/// Unpacks blue channel enable.
/// </summary>
/// <returns>True to write the new blue channel color, false to keep the old value</returns>
public bool UnpackBlue()
{
return (Packed & 0x100) != 0;
}
/// <summary>
/// Unpacks alpha channel enable.
/// </summary>
/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
public bool UnpackAlpha()
{
return (Packed & 0x1000) != 0;
}
}
/// <summary>
/// Vertex buffer state.
/// </summary>
struct VertexBufferState
{
#pragma warning disable CS0649
public uint Control;
public GpuVa Address;
public int Divisor;
#pragma warning restore CS0649
/// <summary>
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
/// </summary>
/// <returns>Vertex buffer stride</returns>
public int UnpackStride()
{
return (int)(Control & 0xfff);
}
/// <summary>
/// Vertex buffer enable.
/// </summary>
/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
public bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
}
}
/// <summary>
/// Color buffer blending parameters, shared by all color buffers.
/// </summary>
struct BlendStateCommon
{
#pragma warning disable CS0649
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public uint Unknown0x1354;
public BlendFactor AlphaDstFactor;
#pragma warning restore CS0649
}
/// <summary>
/// Color buffer blending parameters.
/// </summary>
struct BlendState
{
#pragma warning disable CS0649
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public BlendFactor AlphaDstFactor;
public uint Padding;
#pragma warning restore CS0649
}
/// <summary>
/// Graphics shader stage state.
/// </summary>
struct ShaderState
{
#pragma warning disable CS0649
public uint Control;
public uint Offset;
public uint Unknown0x8;
public int MaxRegisters;
public ShaderType Type;
public uint Unknown0x14;
public uint Unknown0x18;
public uint Unknown0x1c;
public uint Unknown0x20;
public uint Unknown0x24;
public uint Unknown0x28;
public uint Unknown0x2c;
public uint Unknown0x30;
public uint Unknown0x34;
public uint Unknown0x38;
public uint Unknown0x3c;
#pragma warning restore CS0649
/// <summary>
/// Unpacks shader enable information.
/// Must be ignored for vertex shaders, those are always enabled.
/// </summary>
/// <returns>True if the stage is enabled, false otherwise</returns>
public bool UnpackEnable()
{
return (Control & 1) != 0;
}
}
/// <summary>
/// Uniform buffer state for the uniform buffer currently being modified.
/// </summary>
struct UniformBufferState
{
#pragma warning disable CS0649
public int Size;
public GpuVa Address;
public int Offset;
#pragma warning restore CS0649
}
unsafe struct ThreedClassState : IShadowState
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public uint LoadMmeInstructionRamPointer;
public uint LoadMmeInstructionRam;
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
public fixed uint Reserved148[2];
public uint SetInstrumentationMethodHeader;
public uint SetInstrumentationMethodData;
public fixed uint Reserved158[10];
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public uint LoadInlineData;
public fixed uint Reserved1B8[22];
public Boolean32 EarlyZForce;
public fixed uint Reserved214[45];
public uint SyncpointAction;
public fixed uint Reserved2CC[21];
public TessMode TessMode;
public Array4<float> TessOuterLevel;
public Array2<float> TessInnerLevel;
public fixed uint Reserved33C[16];
public Boolean32 RasterizeEnable;
public Array4<TfBufferState> TfBufferState;
public fixed uint Reserved400[192];
public Array4<TfState> TfState;
public fixed uint Reserved740[1];
public Boolean32 TfEnable;
public fixed uint Reserved748[46];
public Array8<RtColorState> RtColorState;
public Array16<ViewportTransform> ViewportTransform;
public Array16<ViewportExtents> ViewportExtents;
public fixed uint ReservedD00[29];
public VertexBufferDrawState VertexBufferDrawState;
public uint DepthMode;
public ClearColors ClearColors;
public float ClearDepthValue;
public fixed uint ReservedD94[3];
public uint ClearStencilValue;
public fixed uint ReservedDA4[2];
public PolygonMode PolygonModeFront;
public PolygonMode PolygonModeBack;
public Boolean32 PolygonSmoothEnable;
public fixed uint ReservedDB8[2];
public DepthBiasState DepthBiasState;
public int PatchVertices;
public fixed uint ReservedDD0[4];
public uint TextureBarrier;
public fixed uint ReservedDE4[7];
public Array16<ScissorState> ScissorState;
public fixed uint ReservedF00[21];
public StencilBackMasks StencilBackMasks;
public fixed uint ReservedF60[5];
public uint InvalidateTextures;
public fixed uint ReservedF78[1];
public uint TextureBarrierTiled;
public fixed uint ReservedF80[4];
public Boolean32 RtColorMaskShared;
public fixed uint ReservedF94[19];
public RtDepthStencilState RtDepthStencilState;
public ScreenScissorState ScreenScissorState;
public fixed uint ReservedFFC[33];
public int DrawTextureDstX;
public int DrawTextureDstY;
public int DrawTextureDstWidth;
public int DrawTextureDstHeight;
public long DrawTextureDuDx;
public long DrawTextureDvDy;
public int DrawTextureSamplerId;
public int DrawTextureTextureId;
public int DrawTextureSrcX;
public int DrawTextureSrcY;
public fixed uint Reserved10B0[44];
public Array16<VertexAttribState> VertexAttribState;
public fixed uint Reserved11A0[31];
public RtControl RtControl;
public fixed uint Reserved1220[2];
public Size3D RtDepthStencilSize;
public SamplerIndex SamplerIndex;
public fixed uint Reserved1238[37];
public Boolean32 DepthTestEnable;
public fixed uint Reserved12D0[5];
public Boolean32 BlendIndependent;
public Boolean32 DepthWriteEnable;
public Boolean32 AlphaTestEnable;
public fixed uint Reserved12F0[5];
public uint VbElementU8;
public uint Reserved1308;
public CompareOp DepthTestFunc;
public float AlphaTestRef;
public CompareOp AlphaTestFunc;
public uint Reserved1318;
public ColorF BlendConstant;
public fixed uint Reserved132C[4];
public BlendStateCommon BlendStateCommon;
public Boolean32 BlendEnableCommon;
public Array8<Boolean32> BlendEnable;
public StencilTestState StencilTestState;
public fixed uint Reserved13A0[3];
public YControl YControl;
public float LineWidthSmooth;
public float LineWidthAliased;
public fixed uint Reserved13B8[31];
public uint FirstVertex;
public uint FirstInstance;
public fixed uint Reserved143C[53];
public uint ClipDistanceEnable;
public uint Reserved1514;
public float PointSize;
public uint Reserved151C;
public Boolean32 PointSpriteEnable;
public fixed uint Reserved1524[3];
public uint ResetCounter;
public uint Reserved1534;
public Boolean32 RtDepthStencilEnable;
public fixed uint Reserved153C[5];
public GpuVa RenderEnableAddress;
public Condition RenderEnableCondition;
public PoolState SamplerPoolState;
public uint Reserved1568;
public float DepthBiasFactor;
public Boolean32 LineSmoothEnable;
public PoolState TexturePoolState;
public fixed uint Reserved1580[5];
public StencilBackTestState StencilBackTestState;
public fixed uint Reserved15A8[5];
public float DepthBiasUnits;
public fixed uint Reserved15C0[4];
public TextureMsaaMode RtMsaaMode;
public fixed uint Reserved15D4[5];
public uint VbElementU32;
public uint Reserved15EC;
public uint VbElementU16;
public fixed uint Reserved15F4[4];
public uint PointCoordReplace;
public GpuVa ShaderBaseAddress;
public uint Reserved1610;
public uint DrawEnd;
public uint DrawBegin;
public fixed uint Reserved161C[10];
public PrimitiveRestartState PrimitiveRestartState;
public fixed uint Reserved164C[95];
public IndexBufferState IndexBufferState;
public uint IndexBufferCount;
public uint DrawIndexedSmall;
public uint DrawIndexedSmall2;
public uint Reserved17EC;
public uint DrawIndexedSmallIncInstance;
public uint DrawIndexedSmallIncInstance2;
public fixed uint Reserved17F8[33];
public float DepthBiasClamp;
public Array16<Boolean32> VertexBufferInstanced;
public fixed uint Reserved18C0[20];
public Boolean32 VertexProgramPointSize;
public uint Reserved1914;
public FaceState FaceState;
public fixed uint Reserved1924[2];
public uint ViewportTransformEnable;
public fixed uint Reserved1930[3];
public ViewVolumeClipControl ViewVolumeClipControl;
public fixed uint Reserved1940[2];
public Boolean32 PrimitiveTypeOverrideEnable;
public fixed uint Reserved194C[9];
public PrimitiveTypeOverride PrimitiveTypeOverride;
public fixed uint Reserved1974[20];
public LogicalOpState LogicOpState;
public uint Reserved19CC;
public uint Clear;
public fixed uint Reserved19D4[11];
public Array8<RtColorMask> RtColorMask;
public fixed uint Reserved1A20[56];
public GpuVa SemaphoreAddress;
public int SemaphorePayload;
public uint SemaphoreControl;
public fixed uint Reserved1B10[60];
public Array16<VertexBufferState> VertexBufferState;
public fixed uint Reserved1D00[64];
public Array8<BlendState> BlendState;
public Array16<GpuVa> VertexBufferEndAddress;
public fixed uint Reserved1F80[32];
public Array6<ShaderState> ShaderState;
public fixed uint Reserved2180[96];
public uint SetFalcon00;
public uint SetFalcon01;
public uint SetFalcon02;
public uint SetFalcon03;
public uint SetFalcon04;
public uint SetFalcon05;
public uint SetFalcon06;
public uint SetFalcon07;
public uint SetFalcon08;
public uint SetFalcon09;
public uint SetFalcon10;
public uint SetFalcon11;
public uint SetFalcon12;
public uint SetFalcon13;
public uint SetFalcon14;
public uint SetFalcon15;
public uint SetFalcon16;
public uint SetFalcon17;
public uint SetFalcon18;
public uint SetFalcon19;
public uint SetFalcon20;
public uint SetFalcon21;
public uint SetFalcon22;
public uint SetFalcon23;
public uint SetFalcon24;
public uint SetFalcon25;
public uint SetFalcon26;
public uint SetFalcon27;
public uint SetFalcon28;
public uint SetFalcon29;
public uint SetFalcon30;
public uint SetFalcon31;
public UniformBufferState UniformBufferState;
public Array16<uint> UniformBufferUpdateData;
public fixed uint Reserved23D0[16];
public uint UniformBufferBindVertex;
public fixed uint Reserved2414[7];
public uint UniformBufferBindTessControl;
public fixed uint Reserved2434[7];
public uint UniformBufferBindTessEvaluation;
public fixed uint Reserved2454[7];
public uint UniformBufferBindGeometry;
public fixed uint Reserved2474[7];
public uint UniformBufferBindFragment;
public fixed uint Reserved2494[93];
public uint TextureBufferIndex;
public fixed uint Reserved260C[125];
public Array4<Array32<uint>> TfVaryingLocations;
public fixed uint Reserved2A00[640];
public MmeShadowScratch SetMmeShadowScratch;
#pragma warning restore CS0649
}
}